muffinmonger wrote: The issue is that we cannot, in fact, play right now. If you want to maximize your points you will play once, then 12 hours later. Anything I do right now will actually punish me for playing. Shield pvp raises my MMR, and I'm shielded in first place in the Cap tourney. With sub events, at least there is more to do. I'm not saying I want PVE events 24/7, but if you are going to have them, at least have them be interesting/rewarding.
Spoit wrote: NorthernPolarity wrote: mohio wrote: NorthernPolarity wrote: The highest scoring people in this event doesn't even mean much: with rubberbanding first place is always only going to be a thousand points above most of the pack that do even one clear a day. This event structure is just very poor in general: single main means that rubberbanding negates any leads you could get in earlier rounds, making it futile to try and extend your lead in the event, and the lack of subs means that less awards are handed out in general. I'm thinking about doing a poll after the event for people to voice whether or not they liked the event: I'm thinking that if the devs have a concentrated thread for feedback, they'll think twice about rerunning events like this given how most of the playerbase probably dislikes it compared to what we've had before. I was considering making a thread about being dissatisfied with this event but didn't want to be overly whiny. Basically my big issue with the long event with no subs is all the event/heroic token rewards that are essentially lost. It's already hard for people to collect the 2* covers they need to transition from 1* to 2* now that the PvP rewards have been scaled back. I don't think it's fair that this additional source of 2* (and some 3*) covers, which usually comes in the sub event rewards is now gone. Don't even get me started on the same argument with hp and iso rewards as well. Overall it's really hampered my own roster growth, as well as, I assume, many others in my situation. They could have mitigated this issue by being more generous in the progression rewards, but there are no more token/iso/hp rewards than usual and they made all the top rewards impossible to attain (barring some incredibly awful last day or two huge increase in points). Overall I'm pretty unhappy with this event and in consequence have been playing much less over the past few days. I think it's interesting how the expectations of the playerbase changes. A month-2 ago, it would be regular to have no PvE event running at all for weeks at a time, and I was complaining all the time about how there should be a PvE event running at all times so that i could develop my roster with PvE iso and always have something to do. Now that this has become reality, I am overall pretty happy with the way things are going, but the next generation of players now treat this as the norm and complain about more things like how there aren't subs running at all times. The potential for roster growth is the highest its ever been right now, but I guess the endless cycle of complaining will never cease. As someone who ground out the punisher reward for the first hulk run, I'm not sure I agree. The level of rubberbanding combined with the personal level scaling actually punishes you for grinding out more than a run or two of each node, unless you're going for #1. If you don't want a complete wall of 230s, going for the extra iso on each nodes is likely to be more trouble than it's worth. And while the Alliance 3* covers are nice, especially since it was taken out of the top 5 bracket, I'm not sure the removal of the extra 2* covers makes the potential for roster growth higher than ever, until you're already past that point in the progression
NorthernPolarity wrote: mohio wrote: NorthernPolarity wrote: The highest scoring people in this event doesn't even mean much: with rubberbanding first place is always only going to be a thousand points above most of the pack that do even one clear a day. This event structure is just very poor in general: single main means that rubberbanding negates any leads you could get in earlier rounds, making it futile to try and extend your lead in the event, and the lack of subs means that less awards are handed out in general. I'm thinking about doing a poll after the event for people to voice whether or not they liked the event: I'm thinking that if the devs have a concentrated thread for feedback, they'll think twice about rerunning events like this given how most of the playerbase probably dislikes it compared to what we've had before. I was considering making a thread about being dissatisfied with this event but didn't want to be overly whiny. Basically my big issue with the long event with no subs is all the event/heroic token rewards that are essentially lost. It's already hard for people to collect the 2* covers they need to transition from 1* to 2* now that the PvP rewards have been scaled back. I don't think it's fair that this additional source of 2* (and some 3*) covers, which usually comes in the sub event rewards is now gone. Don't even get me started on the same argument with hp and iso rewards as well. Overall it's really hampered my own roster growth, as well as, I assume, many others in my situation. They could have mitigated this issue by being more generous in the progression rewards, but there are no more token/iso/hp rewards than usual and they made all the top rewards impossible to attain (barring some incredibly awful last day or two huge increase in points). Overall I'm pretty unhappy with this event and in consequence have been playing much less over the past few days. I think it's interesting how the expectations of the playerbase changes. A month-2 ago, it would be regular to have no PvE event running at all for weeks at a time, and I was complaining all the time about how there should be a PvE event running at all times so that i could develop my roster with PvE iso and always have something to do. Now that this has become reality, I am overall pretty happy with the way things are going, but the next generation of players now treat this as the norm and complain about more things like how there aren't subs running at all times. The potential for roster growth is the highest its ever been right now, but I guess the endless cycle of complaining will never cease.
mohio wrote: NorthernPolarity wrote: The highest scoring people in this event doesn't even mean much: with rubberbanding first place is always only going to be a thousand points above most of the pack that do even one clear a day. This event structure is just very poor in general: single main means that rubberbanding negates any leads you could get in earlier rounds, making it futile to try and extend your lead in the event, and the lack of subs means that less awards are handed out in general. I'm thinking about doing a poll after the event for people to voice whether or not they liked the event: I'm thinking that if the devs have a concentrated thread for feedback, they'll think twice about rerunning events like this given how most of the playerbase probably dislikes it compared to what we've had before. I was considering making a thread about being dissatisfied with this event but didn't want to be overly whiny. Basically my big issue with the long event with no subs is all the event/heroic token rewards that are essentially lost. It's already hard for people to collect the 2* covers they need to transition from 1* to 2* now that the PvP rewards have been scaled back. I don't think it's fair that this additional source of 2* (and some 3*) covers, which usually comes in the sub event rewards is now gone. Don't even get me started on the same argument with hp and iso rewards as well. Overall it's really hampered my own roster growth, as well as, I assume, many others in my situation. They could have mitigated this issue by being more generous in the progression rewards, but there are no more token/iso/hp rewards than usual and they made all the top rewards impossible to attain (barring some incredibly awful last day or two huge increase in points). Overall I'm pretty unhappy with this event and in consequence have been playing much less over the past few days.
NorthernPolarity wrote: The highest scoring people in this event doesn't even mean much: with rubberbanding first place is always only going to be a thousand points above most of the pack that do even one clear a day. This event structure is just very poor in general: single main means that rubberbanding negates any leads you could get in earlier rounds, making it futile to try and extend your lead in the event, and the lack of subs means that less awards are handed out in general. I'm thinking about doing a poll after the event for people to voice whether or not they liked the event: I'm thinking that if the devs have a concentrated thread for feedback, they'll think twice about rerunning events like this given how most of the playerbase probably dislikes it compared to what we've had before.
Skyedyne wrote: For those that have the capability to, on the 230 deadly missions, I would recommend Patch/OBW/Hood team. I've been farming the Muscle/Venom/Rag mission and have had venom only use snare once the entire time. Focus Muscle using patch colors till you can use both of patches actives, while also keeping and eye on venom purple and black. Most times, you will have hood yellow or OBW blue to deal with cd tiles and enemy team strike tiles. Rags is next to focus down, and then venom. The glory of this team is hood never pops out, is constantly stealing for you, and he utilizes the "dead" colors of Patch and OBW. End match with full life.
RichHurtz wrote: Hoping for advice from others that know more than me about this stuff. Right now, the Normal and Hard maps I have are mostly around 1000 or within a few hundred points of them. Do I do them now and hope they regen once or twice tomorrow, or wait until the last hour or two?
RichHurtz wrote: So would you say go ahead and do them now? Sorry about being so unsure about it. I want a couple Human Torch covers.
Chimaera wrote: RichHurtz wrote: So would you say go ahead and do them now? Sorry about being so unsure about it. I want a couple Human Torch covers. Depends on if you can play roughly 14-15 hours before the end of the event because that will be optimal allowing for full refresh going into the final 2 hours of the event. If you cannot then do them now and refrain from doing anymore until the end. The main thing to take away is 12 hour refresh, always keep that in mind. The way this event is setup only the last 2 hours matter, if you do nodes too soon or do not have max stacks going into the end it will be very likely you can be pushed out of top 200 even if you have been in the top 50 the entire time.
RichHurtz wrote: Chimaera wrote: RichHurtz wrote: So would you say go ahead and do them now? Sorry about being so unsure about it. I want a couple Human Torch covers. Depends on if you can play roughly 14-15 hours before the end of the event because that will be optimal allowing for full refresh going into the final 2 hours of the event. If you cannot then do them now and refrain from doing anymore until the end. The main thing to take away is 12 hour refresh, always keep that in mind. The way this event is setup only the last 2 hours matter, if you do nodes too soon or do not have max stacks going into the end it will be very likely you can be pushed out of top 200 even if you have been in the top 50 the entire time. Okay... so if the event is scheduled to end at Midnight tomorrow where I live, the only thing I have to make sure is that I am able to play at around 14-15 hours before that? If so, then I guess I'll give them a playthrough now. EDIT: Of course when I go to do it, the 2 Spies and the Soldier on Seized by Customs board make impossible to hit Purple tiles.
RichHurtz wrote: Skyedyne wrote: For those that have the capability to, on the 230 deadly missions, I would recommend Patch/OBW/Hood team. I've been farming the Muscle/Venom/Rag mission and have had venom only use snare once the entire time. Focus Muscle using patch colors till you can use both of patches actives, while also keeping and eye on venom purple and black. Most times, you will have hood yellow or OBW blue to deal with cd tiles and enemy team strike tiles. Rags is next to focus down, and then venom. The glory of this team is hood never pops out, is constantly stealing for you, and he utilizes the "dead" colors of Patch and OBW. End match with full life. I wish I could do this one, but I seriously doubt I have any shot at it. It's got 2068 points, but I've only got a 1/0/4 level 26 Patch, a 61 3/4/3 OBW, and no Hood. I don't know what I'd have to due to try to stand a chance in this, since they're all Deadly at 143 for me.
Skyedyne wrote: RichHurtz wrote: Skyedyne wrote: For those that have the capability to, on the 230 deadly missions, I would recommend Patch/OBW/Hood team. I've been farming the Muscle/Venom/Rag mission and have had venom only use snare once the entire time. Focus Muscle using patch colors till you can use both of patches actives, while also keeping and eye on venom purple and black. Most times, you will have hood yellow or OBW blue to deal with cd tiles and enemy team strike tiles. Rags is next to focus down, and then venom. The glory of this team is hood never pops out, is constantly stealing for you, and he utilizes the "dead" colors of Patch and OBW. End match with full life. I wish I could do this one, but I seriously doubt I have any shot at it. It's got 2068 points, but I've only got a 1/0/4 level 26 Patch, a 61 3/4/3 OBW, and no Hood. I don't know what I'd have to due to try to stand a chance in this, since they're all Deadly at 143 for me. Hmmmm. Well, you could always try OBW, MN Mags, and C storm together. And just try to get off as many storm blues as possible. I tried it only once against the daken, bullseye node and managed to come out decent enough. It may work for the rags/Venom node for you.
Skyedyne wrote: Hmmmm. Well, you could always try OBW, MN Mags, and C storm together. And just try to get off as many storm blues as possible. I tried it only once against the daken, bullseye node and managed to come out decent enough. It may work for the rags/Venom node for you.
Doragon wrote: Skyedyne wrote: Hmmmm. Well, you could always try OBW, MN Mags, and C storm together. And just try to get off as many storm blues as possible. I tried it only once against the daken, bullseye node and managed to come out decent enough. It may work for the rags/Venom node for you. Use Patch/Loki. After using Berserker Rage, you use Trickery, which also converts all the Strike/Protect tiles that Daken/Bullseye made. Follow that with TBTI and you can take out Daken.