Ghast wrote: Lyrian wrote: The 64,000 ISO question: Is that final sub score multiplier (the one marked 4x) high enough over the reset of the event, that in combination with the global rubberband, that last second players who joined a bracket either late or are simply procrastinating for whatever reasons could achieve all of the progression rewards and win **any** bracket from playing the final refresh alone? Someone posted a screenshot of a node worth 2000 points for them. I have never seen one worth more than 800 for me in this event. I suspect that late starters will wind up getting the 15,000 progression award after four matches at most. Still,this is a casual game. The devs cannot create an event and then lock out people who do not play the game once a day.
Lyrian wrote: The 64,000 ISO question: Is that final sub score multiplier (the one marked 4x) high enough over the reset of the event, that in combination with the global rubberband, that last second players who joined a bracket either late or are simply procrastinating for whatever reasons could achieve all of the progression rewards and win **any** bracket from playing the final refresh alone?
NorthernPolarity wrote: I don't see how this fix would stop rubberbanding, as those people would just rubberband to the top anyways and get those same progression awards. Rubberbanding is currently set such that you can hit first place off of less than a full clear of the current set of nodes, so they'll all leapfrog over you. The best way to combat rubberbanding is a system similar to simulator. In that event, the subevents were rubberbanded, but the main event didn't have any missions outside of the first two to complete. This means that any potential points lost in the subevents couldn't be gained back by rubberbanding for main event placement, meaning that the people who tried hard throughout all of the subs kept all of the extra points they earned in the first subs. These points mattered somewhat less because the point values increased so drastically in the last subevent, but you could still build a very respectable lead under that system that you can't do with the current system.
Knock3r wrote: God, lvl 230 Bullseye & Daken fights have got to be the most unbelievably annoying matches in PvE. I would rather be hit with a hundred headbutts or thunderclaps instead. Is the only feasible way to win these either stunlocking or using sad little Loki?
Getya wrote: Good point, I think I confused myself (still digesting MPQ laws). My thought was that if the current point scaling stayed similar over the event, early points would be meaningful, whereas right now, it seems like they won't be (and scaling back the progression tiers accordingly would make it so they were attainable). I then mixed that up with Rubberbanding. Rubberbanding would still be in affect (I think rubberbanding is a good thing overall), but doesn't it eventually hit a ceiling? So that if you wait too long, you leave points on the table. If not, I think that change would make the event better overall. I'm not saying it should be so extreme that you have to be glued to MPQ to do well, but there should be an incentive to play an event steadily, rather than being rewarded for not playing it until the end.
walkyourpath wrote: Early points are meaningful if you are gunning for a Top 2 placement, but otherwise not so much. If you really want that 4* cover in PvE, then you need to play hard the whole way through, and those few points you inched ahead by early will be the difference at the close. If you just want two Torch covers, Top 50 is very achievable with a minimal amount of effort due to rubberbanding. Right now I've only been doing one round of play each time (one match on each node + 2-3 on the high value nodes) the missions rotate and I'm still cresting 1st. I expect to land in the Top 10 at least by the end.
Dormammu wrote: Knock3r wrote: God, lvl 230 Bullseye & Daken fights have got to be the most unbelievably annoying matches in PvE. I would rather be hit with a hundred headbutts or thunderclaps instead. Is the only feasible way to win these either stunlocking or using sad little Loki? What you want to do is get Bagman, that way you can use his webs and lock those tiles into place so that... oh, waitaminute....
AethD wrote: Bagman jokes is the only reason I can figure. It fits the character very well that he's a joke. Not to mention when fighting him in PVE he plays pranks on his own teammates as well. The only practical use I've ever heard of for him is as a giant white flag letting everyone know you're tanking in PVP
locked wrote: Not sure why, but the name of this mission plus its points crack me up. I know some ISO hoarders, including some from this forum
Lyrian wrote: I can already "foretell" the point multiplier for the rest of the event. Being 6.5 days, with 1x being the base score of the initial round, the multipliers will probably go like this: 1x + 1x + 1x (today) + 2x + 2x + 2x + 4x (last 12 hours, similar to end of Hulk). With rubberbanding appearing to focus on the global score leader, and points likely to be absurd in the final refresh (just like end of the last Simulator where total event scores doubled in Round 4), how can anything but a TaT trainwreck be in the cards with surely guaranteed 10x multipliers for the late starters/procrastinators?The 64,000 ISO question: Is that final sub score multiplier (the one marked 4x) high enough over the reset of the event, that in combination with the global rubberband, that last second players who joined a bracket either late or are simply procrastinating for whatever reasons could achieve all of the progression rewards and win **any** bracket from playing the final refresh alone?
Lyrian wrote: The progression rewards should be achieved my most, if not all players. The lack of the 8000 ISO reward in this event would signify that the devs intend for most, if not all, players to reach all of them in this event. How would you feel if this behavior became the standard practice for winning events?
locked wrote: ^ Pretty sure that outside of Spidey, Loki is the answer to Daken + Bullseye problem.
morgh wrote: Idiotic that you get a node that you pretty much have no chance in doing unless you have 5 blue spiderman or decently covered/levelled Loki...