**** Wolverine (X-Force) **** [PRE 2015-04]
Comments
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I'm not quite sure what your question is? All 3 are perfectly fine triads.0
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As someone who was using 3/5/5 and than switched to 5/5/3 X-Force here is some of my insight.
When I was using the 3/5/5 X-force I often found myself with the issue of relying on the token too much not to mention destoying my own token on purpose. Multiple times the created cascade made during opponents turn killed me. This version of X-Force is too slow to be any threat in PvP to anyone. Most of time I was really wishing to have 5 in green. Tbh i came to a controversial conclusion, that if you want 5 yellow you might try 5/3/5 version becuase even thou black is VERY good skill you will use green more often and nearly 5k damage for 8 green often means a character down . The other thing is that X-force to utilise yellow should play the tank and you dont want him to tank cause his hp is about 8k when you have him around level 200 and maxing him is pretty pointless.
5/5/3 X-Force can often tear through opponents team on his own and can still utilise the healing token to replenish like 50% of hp.0 -
You're supposed to destroy your own Recovery tile immediately if it's in a matchable position, especially if you've it on level 5 because the cascade gets credited to the other side if the opponent destroys it and it creates a very significant one and the damage it does hardly matters. The only exception would be if there's no way you can possibly lose the match and/or the opponent cannot move the board then you can take your chances, but otherwise having the other side match the Recovery tile is just too much of a risk when it is on an available match.0
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Rithian wrote:As someone who was using 3/5/5 and than switched to 5/5/3 X-Force here is some of my insight.
When I was using the 3/5/5 X-force I often found myself with the issue of relying on the token too much not to mention destoying my own token on purpose. Multiple times the created cascade made during opponents turn killed me. This version of X-Force is too slow to be any threat in PvP to anyone. Most of time I was really wishing to have 5 in green. Tbh i came to a controversial conclusion, that if you want 5 yellow you might try 5/3/5 version becuase even thou black is VERY good skill you will use green more often and nearly 5k damage for 8 green often means a character down . The other thing is that X-force to utilise yellow should play the tank and you dont want him to tank cause his hp is about 8k when you have him around level 200 and maxing him is pretty pointless.
5/5/3 X-Force can often tear through opponents team on his own and can still utilise the healing token to replenish like 50% of hp.
I've never had a game where 100% healing was the difference between life and death. What I don't understand with any X/X/5 build if you've ever played X-Force, is that you can almost always just cast yellow at the end of a match when theres 1 guy left and get it off anyways, which means that your X-Force is almost always healed to max anyways. Yes, there are cases due to time constraints or your opponent is about to get another move off that make it unideal, but sacrificing the power that is 5 green or 5 black seems crazy just for what essentially amounts to being lazy with your heals. This isn't like Patch where 5 yellow is good because 5 red / green aren't 100% essential, theres just no reason to deviate from 5/5/3 given the current state of the game and character.0 -
Phantron wrote:You're supposed to destroy your own Recovery tile immediately if it's in a matchable position, especially if you've it on level 5 because the cascade gets credited to the other side if the opponent destroys it and it creates a very significant one and the damage it does hardly matters. The only exception would be if there's no way you can possibly lose the match and/or the opponent cannot move the board then you can take your chances, but otherwise having the other side match the Recovery tile is just too much of a risk when it is on an available match.
Or just wait til there are no yellow matches on the board before casting.0 -
scottee wrote:Phantron wrote:You're supposed to destroy your own Recovery tile immediately if it's in a matchable position, especially if you've it on level 5 because the cascade gets credited to the other side if the opponent destroys it and it creates a very significant one and the damage it does hardly matters. The only exception would be if there's no way you can possibly lose the match and/or the opponent cannot move the board then you can take your chances, but otherwise having the other side match the Recovery tile is just too much of a risk when it is on an available match.
Or just wait til there are no yellow matches on the board before casting.0 -
Spoit wrote:
There's tons of time for something to happen to the tile, even if there are no other yellows in the same zip code at the time of casting
Well, you obviously start out casting Recovery with no yellow matches, but what I'm saying is that a lot of the time if the board then puts the yellow in a matchable position, you're better off getting rid of it yourself rather than risking the other team getting the credit for the cascade. Even at level 3 it's a 6 tile random shatter which is basically an old Magnetized Particles and if you spammed that in the past you know it can still lead to some pretty big cascades, and if you have it at level 5 it's an even bigger cascade. The damage done for destroying the tile is next to nothing but the other side getting credit for the ensuing cascade can certainly ruin your day and it's just not worth the risk for a 4K heal unless you can end the fight anytime you want and is just stretching it out to get some healing done. In that case it's okay to take the risk.0 -
Seems like the updated boost screen shows in enemies in the correct order for xforce middle > left > right color prioritization-- check the she hulk pvp, she's set to the middle of the enemy team (and will be the first to check with tile number ties). It would make sense for left to be left and right to be right, maybe those are still mixed up.
Maybe on the boost screen now the order is middle > right > left
On fight screen when all are up its 1st > 2nd> 3rd0 -
After this patch an enemy matching a level 3 Recovery is going to get a 9 tile cascade (3 for the match + 6 random tiles) since it is no longer possible for Recovery to destroy tiles that are already matched, which is pretty much like giving your opponent a Thunderous Clap in terms of cascade opportunity in exchange for 1K health. It'd be even worse if you have a Recovery maxed out for some reason, as now you're talking about stuff comparable to Lightning Strike in terms of cascade potential.0
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Okay, I tested xforce on pve node (leaving brazil) that show bullseye (left) Muscle (middle) Daken 2* (right) on the boost screen.
I cast surgical strike with all up, I get purple, which makes sense considering middle > left > right for tie breakers, and muscle is not counted since his tile damage is lower than daken and bullseye.
Daken and bullseye are both the same rarity and level so no decimal issue should be present.
So, if you look at the boost screen, you see left -> middle -> right and the surgical strike priority is 2 -> 1 -> 3
It is interesting to note that when you enter the node, the enemy team is ordered muscle -> daken -> bullseye, and that would be in order for surgical strike 1 -> 3 -> 20 -
I just go by left > middle > right in the order their abilities show up in the actual combat screen now. The person who is featured (center on selection) always has his ability list on the leftmost position and this seems to be easier to remember than anything else.0
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so i now have a lvl70 xforce at 5/4/3 and the next time his black is up for the 1300 progression award i'll have him 5/5/3...sooooo...i guess it's a no-brainer to start dumping iso into him? i've got 100k iso saved and i also have other max covered characters i could lvl up (already have sentry, patch, bp, hulk maxed) but again, i'm guessing everyone here will tell me to lvl up xforce? i have cmags and deadpool sitting at 12 covers too...thoughts?0
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unco_dan wrote:so i now have a lvl70 xforce at 5/4/3 and the next time his black is up for the 1300 progression award i'll have him 5/5/3...sooooo...i guess it's a no-brainer to start dumping iso into him? i've got 100k iso saved and i also have other max covered characters i could lvl up (already have sentry, patch, bp, hulk maxed) but again, i'm guessing everyone here will tell me to lvl up xforce? i have cmags and deadpool sitting at 12 covers too...thoughts?
x-force is powerful, self sustaining and can obliterate teams on his own, mag and deadpool don't have anywhere near the power x-force has, so yes level him.0 -
unco_dan wrote:so i now have a lvl70 xforce at 5/4/3 and the next time his black is up for the 1300 progression award i'll have him 5/5/3...sooooo...i guess it's a no-brainer to start dumping iso into him? i've got 100k iso saved and i also have other max covered characters i could lvl up (already have sentry, patch, bp, hulk maxed) but again, i'm guessing everyone here will tell me to lvl up xforce? i have cmags and deadpool sitting at 12 covers too...thoughts?
0 brains required. Level him, and never look back.0 -
haha nuff said. all iso here on out shall go to xforce
i'm sure this has been debated...who's better on defense sentry/hood or xforce/hood? i can see how sentry/hood would be the faster option when shield hopping but i imagine xforce/hood to be more dummy proof for the AI whereas the AI could do something like cast sacrifice after a WR. so i feel like xforce/hood would get more defensive wins but is that combo more likely to be skipped than a sentry/hood? cause sentry's abilities cost less so in my mind the AI with sentry/hood has a better chance at getting off an ability before i do than an xforce/hood team. so...i'm undecided on this.0 -
unco_dan wrote:haha nuff said. all iso here on out shall go to xforce
i'm sure this has been debated...who's better on defense sentry/hood or xforce/hood? i can see how sentry/hood would be the faster option when shield hopping but i imagine xforce/hood to be more dummy proof for the AI whereas the AI could do something like cast sacrifice after a WR. so i feel like xforce/hood would get more defensive wins but is that combo more likely to be skipped than a sentry/hood? cause sentry's abilities cost less so in my mind the AI with sentry/hood has a better chance at getting off an ability before i do than an xforce/hood team. so...i'm undecided on this.
With Sentry Hood, he has to power up two abilities to sink you. Plus, a lot of times, the AI will cast WR without Sacrifice out yet, essentially giving away the win.
With Xforce hood, all he needs to end the game is black.0 -
The AI is better at playing X Force than Sentry since Sentry requires his ability used in an exact way but X Force's 2 damaging ability are both quite deadly when used by themselves.0
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I'm a little more afraid of Sentry cos of Supernova. There's a chance that Hood would cast Intimidate instead of Surgical Strike.0
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hurcules wrote:I'm a little more afraid of Sentry cos of Supernova. There's a chance that Hood would cast Intimidate instead of Surgical Strike.0
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should i wait until i amass another 100k iso to level xforce (5/4/3) up from 166? i'm afraid of how it will effect my MMR having xforce above 166.0
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