**** Wolverine (X-Force) **** [PRE 2015-04]
Comments
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Spoit wrote:Phantron wrote:Spoit wrote:homeinvasion wrote:I have 2 questions, if anyone could help?
1. Would say caps red or Falcons Blue remove the countdown tile?
2. In practical game terms how do you know what the 'enemies strongest color" is? i.e. there may be 15 black on the board and 1 green and use the ability for 1 green.
If they have only one ability, their strongest color is that ability's color as well. I think if they have more than one it's the top ability, but don't have enough experience there to be certain.
By one ability I mean like a Pyro who has only a single ability (Flamethrower) in their entire move list. If you use Rage of the Panther (same criteria) on a Pyro it's always going to be green. I'm not sure what happens on someone with two abilities, like say the Iso8 Brotherhood guys that have Unstable Blast + Detonate.0 -
Lyrian wrote:The 64,000 ISO question at the moment is what the definition of "interrupt X-Force's healing" actually means.
-- If interrupting means matching away the tile from the board, then the value of the skill is diminished as there is a bone fide workaround to the CD tile destruction counterattack.
-- If interrupting means eliminating the tile from the board via any destruction mechanism, then this skill has considerable value. If the opponent has no choice but to suck up the damage from the tile + cascade or let the tile resolve into a potential complete heal, then this skill has considerable value.
Given IceIX's confident brandishing of the Season 5 Yellow X-Force cover prize, I'm, leaning towards the latter definition as a skill worthy of a 4**** character.New
Recovery - Yellow 9 AP
Wolverine's healing factor repairs his wounds, and he ferociously lashes out if interrupted. Places a 3-turn Yellow Countdown tile that heals for 1187 damage when activated. If the Countdown tile is matched, Wolverine destroys 6 random tiles, dealing 32 damage per tile. Does not generate AP.
Level Upgrades
Level 2: Heals Wolverine for 1662 or deals 45 damage per tile.
Level 3: Heals Wolverine for 2137 or deals 58 damage per tile.
Level 4: Heals Wolverine for 3086 or deals 83 damage per tile.
Level 5: Heals Wolverine for 4985 or destroys 9 tiles and deals 83 damage per tile.
Max Level: Heals for 9989 or destroys 9 tiles and deals 164 damage per tile.
The ability's description explicitely states that it means that the tile has to be matched.
So I tend to think that other ways of destruction (like board shaking) don't trigger the ability but I could be wrong0 -
Make it live, NOW! Can't wait, mwuhaha!! Happy I still kept him on roster0
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Mmm what is the other team strongest color? It is the one you have more tiles matched? it is the one with whom you can make more damage? I now Rage of the Panther uses the "other team strongest color" but i don't know how it is resolved.
Best build? 5/5/3 or 5/3/5 depending on this.0 -
Polares wrote:Mmm what is the other team strongest color? It is the one you have more tiles matched? it is the one with whom you can make more damage? I now Rage of the Panther uses the "other team strongest color" but i don't know how it is resolved.
Best build? 5/5/3 or 5/3/5 depending on this.
It's the color they have the highest match damage. In the case of tie, the tiebreaker is determined by position (middle > left > right).0 -
Polares wrote:Mmm what is the other team strongest color? It is the one you have more tiles matched? it is the one with whom you can make more damage? I now Rage of the Panther uses the "other team strongest color" but i don't know how it is resolved.
Best build? 5/5/3 or 5/3/5 depending on this.0 -
OnesOwnGrief wrote:Polares wrote:Mmm what is the other team strongest color? It is the one you have more tiles matched? it is the one with whom you can make more damage? I now Rage of the Panther uses the "other team strongest color" but i don't know how it is resolved.
Best build? 5/5/3 or 5/3/5 depending on this.0 -
wymtime wrote:OnesOwnGrief wrote:Polares wrote:Mmm what is the other team strongest color? It is the one you have more tiles matched? it is the one with whom you can make more damage? I now Rage of the Panther uses the "other team strongest color" but i don't know how it is resolved.
Best build? 5/5/3 or 5/3/5 depending on this.0 -
whens this changing??? sounds ok might have to lvl him up0
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The 5th cover in black conservatively doubles the damage even if all you're getting back is black, which is likely the worst color for him to get.0
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OnesOwnGrief wrote:wymtime wrote:OnesOwnGrief wrote:Polares wrote:Mmm what is the other team strongest color? It is the one you have more tiles matched? it is the one with whom you can make more damage? I now Rage of the Panther uses the "other team strongest color" but i don't know how it is resolved.
Best build? 5/5/3 or 5/3/5 depending on this.
Assuming you didn't build a team without red power, as long as you've purple also covered the only way Surgical Strike won't work is when the highest level opponent is Dr. Doom or She-Hulk (blue). Not having purple covered opens up more potential weaknesses, though characters with purple as their strongest color aren't exactly that scary.0 -
Phantron wrote:
Assuming you didn't build a team without red power, as long as you've purple also covered the only way Surgical Strike won't work is when the highest level opponent is Dr. Doom or She-Hulk (blue). Not having purple covered opens up more potential weaknesses, though characters with purple as their strongest color aren't exactly that scary.0 -
Spoit wrote:Phantron wrote:
Assuming you didn't build a team without red power, as long as you've purple also covered the only way Surgical Strike won't work is when the highest level opponent is Dr. Doom or She-Hulk (blue). Not having purple covered opens up more potential weaknesses, though characters with purple as their strongest color aren't exactly that scary.
Looking at my roster, the 3*/4* with purple as their highest match damage are:
GSBW, Daredevil, Deadpool, and Loki. Not sure if Daken will have purple as his strongest match after R60 (purple is his top skill, while green is his top match damage but that's changing for sure). Seems like all of them besides Daredevil defy the 'top skill = highest match damage' convention. While most of these aren't heroes that would normally be very high level, it also doesn't take much for them to go past 166 if they're the featured character so it's at least something worth keeping in mind.
Random note. I counted there are 27 3*+4* heroes. There are 4 with purple, 2 with blue (She-Hulk/Doom), and 1 with black (Punisher) as highest. Not counting Daken which I'm not sure about what his new colors will be, that means at least 19 heroes have red/green/yellow as their strongest color, which should be trivially filled for any team that remotely makes sense on the color coverage.0 -
So the strongest color is the strongest damage per tile of any character in the team, and of the character in front if there is a draw ? Then as Phantron has said Black is really a must, because almost always the strongest color is going to be red, green or yellow, the most powerful colors in the game right now.0
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Polares wrote:So the strongest color is the strongest damage per tile of any character in the team, and of the character in front if there is a draw ? Then as Phantron has said Black is really a must, because almost always the strongest color is going to be red, green or yellow, the most powerful colors in the game right now.
Correct that is how strongest is defined, it only changes if the strongest color was on a character that is downed, then it switches to the new strongest color. Green is pretty much a must for a couple reasons, you have to go 5 in green, for 2 reasons, 1. It is the cheapest dmg spell he has, 2. It might be the strongest defensive skill in the game as it can wipe out all kinds of special tiles, yes your's included, but it might be the strongest counter to a World Rupture we have.
that leaves you with 5/5/3, 5/3/5, or 5/4/4 as the only other possible builds.
I think you pretty much have to go 5/5/3 or at least 5/4/4.
Black does so much, dmg, AP generation, AP drain and cascades, but only if you max it.
Yellow while good has down sides that black does not have.
The only downside of black to yellow is the cost. While yellow looks awesome on paper and you could massive heal, depending upon when you are able to cast yellow may not even make a difference, as if you only have 3k health left anyway, a nice Fireball or other decent dmg spell will take you out before the tile resolves, and you have 3 turns to do it. Cascade dmg aside from yellow, you are only going to do 1476 base dmg, compared to 2430 on black if it destroys 9 tiles. For black to do less dmg than yellow, it would have to destroy 5 tiles or less, 6 tiles or more and black does more dmg, and assume they do the same amount of cascade dmg.
You have to get black to level 4 to really be worth it, as that AP drain on the enemy is better than any dmg spell you could do, and at that point you might as well do the extra dmg and get the AP and go 5 in. I look at it this way. On defense a player can play around the CD tile, but they can't play around losing 10 AP in a color they are trying to build up.0 -
I can't see passing up on either 5 black or 5 green. The 5th black covers is more damage and lets you earn AP to potentially back to back into another nasty power, and the 5th green cover is a huge bump in damage and board shake. From 3 to 5 yellow covers you get what? Some more healing and slightly better retribution if it gets matched? Looks like an easy choice to me.0
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Trying to figure out who to team him up with. Fury seems an obvious choice but most people wont have him adequately covered for a while yet. CMags would've been perfect before the nerf. Daken might work but you still need a red and purple character to finish the rainbow. If only Deadpool wasn't so meh. They need to stop making so many mediocre characters, it shouldn't be this hard to make a rainbow team with 40+ characters in the game.0
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Great change on how countdown tile works. I think you should consider doing this for all countdown tiles in game. They dont all have to have 2 abilities. Maybe they do half of what they should if matched away. For instance psylockes would steal half the AP if matched. If you did this you might see more people spec into those countdown tiles we all seem to hate.0
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what will happen to my lvl 158 red xforce TU ability once the changes goes thru? Will it automatically update my x-force TU's?0
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Likely, same should happen to all the C.Mags abilities.0
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