**** Wolverine (X-Force) **** [PRE 2015-04]

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Comments

  • I'm really glad he's a bona fide strong character now. I hope IW follows.
  • Kelbris
    Kelbris Posts: 1,051
    Jjosh wrote:
    IceIX wrote:
    New
      Recovery - Yellow 9 AP
      Wolverine's healing factor repairs his wounds, and he ferociously lashes out if interrupted. Places a 3-turn Yellow Countdown tile that heals for 1187 damage when activated. If the Countdown tile is matched, Wolverine destroys 6 random tiles, dealing 32 damage per tile. Does not generate AP.
      Level Upgrades
      Level 2: Heals Wolverine for 1662 or deals 45 damage per tile.
      Level 3: Heals Wolverine for 2137 or deals 58 damage per tile.
      Level 4: Heals Wolverine for 3086 or deals 83 damage per tile.
      Level 5: Heals Wolverine for 4985 or destroys 9 tiles and deals 83 damage per tile.
      Max Level: Heals for 9989 or destroys 9 tiles and deals 164 damage per tile.
      Jjosh wrote:
      IceIX wrote:
      X-Force is now as much a monster as Fury is. Don't let him heal. But don't let him not heal.

      There's a reason we've got him as the Season reward. :)

      Total shot in the dark, but by don't let him heal/not heal, does it mean that his CD heals for more, but if it gets matched away it does heavy damage to opponent? That'd be a cool concept. As long as it's not still a 7-turn CD of course :)

      Called it! :D
      h72F7C3C3
    • vudu3
      vudu3 Posts: 940 Critical Contributor
      IceIX wrote:
        Surgical Strike - Black 11 AP Wolverine attacks with ruthless precision, crippling his enemy's ability to retaliate. Destroys every tile in the enemy team's strongest color, dealing 32 damage per tile. Does not generate AP. Level Upgrades Level 2: Deals 87 damage per tile. Level 3: Deals 137 damage per tile. Level 4: Also reduces enemy AP in their strongest color by 10. Level 5:
      Deals 265 damage per tile. Destroyed tiles now generate AP.
      Max Level: 270 damage per tile
      This has got to be a typo--level 5 base damage is almost the same as at level 270.
    • I'll assume the yellow is true healing..... (hopefully)

      At first glance I like the changes.

      His green at 5 will do something in the region of 500-550 damage per AP depending on how good your high damage colour coverage is and whether the crosses centre near enough to the middle to destroy 15 tiles, or close to that amount plus cascades and a chance of taking out special tiles as an unlikely but pleasant bonus. It's not the most amazing green going but is very usable and light years ahead of the total garbage it currently is.

      His black is pretty awesome and definitely worth 5 covers. It's not earth shattering for damage (kind of surprised it's going from 265 for 5 covers to only 270 at max level..... +5 for how many levels?????) but AP denial and generation on black is very nice plus more in the way of board shake up. The fact it's your opponent's strongest colour means it will probably be firing on a more modest number of tiles because the AI will be prioritising that colour but even so, 10 AP removal in said prioritised colour is likely to mitigate a lot of incoming damage.

      and finally his yellow lost the frankly silly 7 turn CD icon_e_smile.gif. Healing for more plus doing damage if matched is a nice buff to the skill. I think I probably still prefer Patch's passive heal overall because I fully expect the ai to be firing off yellow CDs on a full health X-Force who's being saved for last OR deciding to use another yellow power when X-force has been AoEd but as far as offence goes this *might* be better assuming I don't screw up timing on when to fire it off and XForce should be tanking more colours than Patch in general when fully levelled.

      Overall I think it's a nice change and makes him a hero I will actually use in PvP and PvE.
    • scottee
      scottee Posts: 1,610 Chairperson of the Boards
      Love the new black. Pretty huge. 5/5/3.
    • OnesOwnGrief
      OnesOwnGrief Posts: 1,387 Chairperson of the Boards
      Has anyone here thought that this actually gives his Yellow a reason to be used early if you get the AP and match it yourself? Matching your own countdown could cause cascades and lead to match 5s for an extra turn.
    • Pylgrim
      Pylgrim Posts: 2,331 Chairperson of the Boards
      ark123 wrote:
      This still doesn't look anywhere as good as Patch.

      I'd say that they are now sufficiently different to not be able to make that comparison straight away. Both have different uses and it seems to me, both will excel at them.
    • bonfire01 wrote:
      I'll assume the yellow is true healing..... (hopefully)

      Why would you? It's pretty clear they're moving away from that, and burst true healing seems like a recipe for disaster to me. Finish every battle with full health?
    • scottee
      scottee Posts: 1,610 Chairperson of the Boards
      ark123 wrote:
      bonfire01 wrote:
      I'll assume the yellow is true healing..... (hopefully)

      Why would you? It's pretty clear they're moving away from that, and burst true healing seems like a recipe for disaster to me. Finish every battle with full health?

      The other Wolverines and Dakens have true healing. So....
    • scottee wrote:
      ark123 wrote:
      bonfire01 wrote:
      I'll assume the yellow is true healing..... (hopefully)

      Why would you? It's pretty clear they're moving away from that, and burst true healing seems like a recipe for disaster to me. Finish every battle with full health?

      The other Wolverines and Dakens have true healing. So....

      What he said ^^ icon_mrgreen.gif

      If it's not true healing then my opinion of him in general takes a fairly big hit.
    • currently for X-Force his yellow is 'true healing'

      not sure if it will stay the same after update. However it should as iceIX posted wloverine/daken skills are true healing from their regen factor
    • Has anyone here thought that this actually gives his Yellow a reason to be used early if you get the AP and match it yourself? Matching your own countdown could cause cascades and lead to match 5s for an extra turn.

      Also keep in mind that at 5 Yellow, he essentially generates a Hulk Thunderous Clap in response if that tile is destroyed.

      1486 + (Cascading damage + Strike Tiles) = Lots of Pain

      Essentially, its Ares's Sunder + Hulk's Thunderous Clap. I can also see situations already where players would use this ability to bait the AI into matching away the CD tile for highly beneficial results after loading the board up with Strike tiles. With only a 3-match cost, this could realistically be cast more than once a match. Also, at a 3 timer, if the CD tile lands in a bad place, a 10k heal is really going to make opponents grimace looking for speed kills as that will drag the fight on considerably.
    • DirigiblePilot
      DirigiblePilot Posts: 392 Mover and Shaker
      Lyrian wrote:


      Essentially, its Ares's Sunder + Hulk's Thunderous Clap.

      Soooo... Sunderous Clap, then? icon_lol.gif
    • Phaserhawk
      Phaserhawk Posts: 2,676 Chairperson of the Boards
      This guy will rock. His black is insane. If that goes off you could be in serious trouble
    • I'm still not sold that a complete redesign was necessary for this character. His old powers just needed to be some combination of cheaper and more effective to make him a perfectly reasonable 4* character, and that could have easily been done months and months ago. 7 turn countdown tile? Really?

      That said, his new powers seem pretty cool. I'm sitting on a 3/5/5 X-Force (no longer to be referred to as X-Farce, at least not by me), by happenstance rather than by choice, and I'm looking forward to playing around with him once these changes go live. As I'm down to only a few 3* characters who aren't maxed out he might even see some Iso some time this century. icon_e_biggrin.gif
    • Phaserhawk
      Phaserhawk Posts: 2,676 Chairperson of the Boards
      Phantron wrote:
      5/5/3 is seems like a no brainer, but yellow isn't as useless as it looks. It's the only skill capable of a miraculous turnaround out of his skills, and while you shouldn't try to get into situations that'd require such an ability in the first place, it can be useful. I wouldn't spec toward 5 yellow but if I started with 5 yellow, I think that's still workable while I'm waiting for the other covers to fall. Yellow doesn't strike me as a 'I get to play forever' ability like Healing Factor. It's more like 'we were totally doomed and then suddenly I got all my lifebar back and killed everyone' deal.


      Defensively for sure 5/5/3 as I can just kill xforce or match tile and eat dmg and he'll be dead soon anyway. Offensively you could argue 5/3/5 since it would allow you to play longer since you can heal completely and AI grabs colors at random so reducing 1 by 10 isn't a big deal, especially against goons as they get it right back. The ap generating is nice though on black. With green so strong running xforce may mean running Thor as xforce could steal a lot of green
    • BearVenger
      BearVenger Posts: 453 Mover and Shaker
      So, if I can't match/can't avoid X-Force's yellow, are the ideal counters:

      Either Captain Americas' blue/red shields
      Classic Magneto's new Bird Flock
      Falcon's Redwing
      Moonstone's Control Shift
      BagMan's Web-Slinger?

      And what aboot powers that crush the countdown, like Thunderous Clap or Godlike Power? What aboot Match-4 clears?
    • IamTheDanger
      IamTheDanger Posts: 1,093 Chairperson of the Boards
      Wolverine, being one of my favorite characters, I used Xforce a lot. Now I'll be using himm a lot more.
      Seems to me that he would be perfect to deny World Rupture. Sentry places the CDs around the middle of the board, (most of them anyway), then use Xforce to slash a big X right in the middle. That should take half of them out. Normally I'd use C Mag to over write the rest, but that ain't gonna happen no more. His bule, ... or yellow I should say, is random placement. Oh well, at least I got a good Xforce now, and since I used Xforce more than C Mag, I'm happy,.. ish.

      JJ

      EDIT: .... just read a post from ICEIX, says Xforce green will be random as well. But still useful against Senrty if it's at 5.
    • BearVenger wrote:
      So, if I can't match/can't avoid X-Force's yellow, are the ideal counters:

      Either Captain Americas' blue/red shields
      Classic Magneto's new Bird Flock
      Falcon's Redwing
      Moonstone's Control Shift
      BagMan's Web-Slinger?

      And what aboot powers that crush the countdown, like Thunderous Clap or Godlike Power? What aboot Match-4 clears?

      Coercive Field picks tiles at random so counting on it hitting the exact CD is pretty risky. The upgrade says it can target CDs but it doesn't say it only targets CDs. I assume that change is like how Magnetized Particle, despite saying 'target random tile', can never target a CD or special tile, but Coercive Field will be able to target a CD/special tile if it was selected randomly.
    • OnesOwnGrief
      OnesOwnGrief Posts: 1,387 Chairperson of the Boards
      BearVenger wrote:
      So, if I can't match/can't avoid X-Force's yellow, are the ideal counters:

      Either Captain Americas' blue/red shields
      Classic Magneto's new Bird Flock
      Falcon's Redwing
      Moonstone's Control Shift
      BagMan's Web-Slinger?

      And what aboot powers that crush the countdown, like Thunderous Clap or Godlike Power? What aboot Match-4 clears?
      Crushing is not matching. Hitting it with match 4s and 5s are. So board shakeup, stuns, overwrites. Stunning will most likely cause the second effect to go of if matched.
    This discussion has been closed.