**** Wolverine (X-Force) **** [PRE 2015-04]
Comments
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His buff will definitely make him vastly superior compared to what we have now. I think it would make more sense for his yellow power to trigger only when an enemy matches the countdown. If I purposely match my own yellow countdown tile it would be like Wolverine saying "I'm going to interrupt my own healing factor so I can be angrier at my enemy." Though if it only triggered on an enemy match, that would be an even bigger reason to just go 5/5/30
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Yeah, He's playable now. 5/5/3 imo.
Cheap green huge damage, Moderate black but generate AP, yellow not too good, big chance only deals 498 damage
But all with board shake ability.
X-Force - Green 8 AP
Level 5: Deals 1731, then destroys 15 tiles in three 3x3 X-shaped patterns.
Max Level: 3441 damage
Surgical Strike - Black 11 AP
Level 5: Destroys enemy strongest color tiles, Deals 265 damage per tile. Destroyed tiles now generate AP.
Max Level: 270 damage per tile
Recovery - Yellow 9 AP
Level 4: 3 turn cd Heals Wolverine for 3086 or if matched destroys 6 random tiles, deals 83 damage per tile.
Still, a cool changes, imo. Excellent ^^
but can easily wipe out by sentry,lol0 -
If you consider pairing him with another character that has a more devastating green (i.e., Thor, Human Torch, etc.) then his green ability is the one you should sacrifice when considering his build. His black is a must at 5, as it earns you AP when you make the jump from 4 to 5. Pairing him with another character with a more violent green means you can max out his yellow for a complete true heal or a nasty "screw you" match consequence (I did like the idea that if matched by you early in the fight when not much damage has been done that it becomes a powerful offensive tool too). In my opinion it's a no-brainer that his build should be 3/5/5. Imagine: Wolvie 4* (black and yellow awesome), Human Torch (big red hit and nasty-**** green if you've got a lot of AP), and 3*-Daken (his purple making two attack tiles for every green match, and a blue that can be pretty nasty if you have enough strike tiles on the board). This trio, just off the top of my head, is a really cool "rainbow" team that can do a lot of damage with relatively low AP-costs (Wolvie's black is cheap for the damage done, HP's red is super-cheap, and Daken's passives are nasty). Honestly, from what he was, to what is will be...how can any of us even consider complaining?! Btw, as cool as Patch is, I hate that I give my opponent a better chance to hurt me; so the fact that 4*-Wolvie doesn't produce strike tiles for the opposition makes him instantly more favorable than Patch. In a world governed by "true-healing", the less opportunities I create that give extra advantages to my opponent to reduce my HP the better!0
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they called me **** for putting iso into wolvie x-force but even though i only have him built 4/3/3 ill still be laughing next week0
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themoneymaker wrote:they called me **** for putting iso into wolvie x-force but even though i only have him built 4/3/3 ill still be laughing next week0
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Looks interesting. Didn't take much to improve him though
2 thoughts for his new yellow:
- you don't want the CD shredded by his green!
- Once more you'd wish for Moonstone's control shift to be a bit less expensive.0 -
flnn1 wrote:His buff will definitely make him vastly superior compared to what we have now. I think it would make more sense for his yellow power to trigger only when an enemy matches the countdown. If I purposely match my own yellow countdown tile it would be like Wolverine saying "I'm going to interrupt my own healing factor so I can be angrier at my enemy." Though if it only triggered on an enemy match, that would be an even bigger reason to just go 5/5/3
Unless Wolverine is still at, or close to full health, then you could toss it out and match it just to put a little extra hurt on your enemies. Unless of course it does only trigger on enemy matches, like you said. Then yeah, 5/5/3. But if it triggers no matter who matches it, then it can be used as a one hit, damage boost, strike tile.
Then there's the fact that sometimes the board will have no other possible move Except to match your own count down. I hate it when that happens, don't you? I have a special tile on the board that is my only hope of winning, and it's the only move there is.0 -
JCTthe3rd81 wrote:flnn1 wrote:His buff will definitely make him vastly superior compared to what we have now. I think it would make more sense for his yellow power to trigger only when an enemy matches the countdown. If I purposely match my own yellow countdown tile it would be like Wolverine saying "I'm going to interrupt my own healing factor so I can be angrier at my enemy." Though if it only triggered on an enemy match, that would be an even bigger reason to just go 5/5/3
Unless Wolverine is still at, or close to full health, then you could toss it out and match it just to put a little extra hurt on your enemies. Unless of course it does only trigger on enemy matches, like you said. Then yeah, 5/5/3. But if it triggers no matter who matches it, then it can be used as a one hit, damage boost, strike tile.
Yeah there's no way it works like that. It would be op as ****.0 -
bonfire01 wrote:I'll assume the yellow is true healing..... (hopefully)0
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x-force vs Patch
Patch: I've been the best wolverine around here for ages, take this ~Berserker Rage~
x-force: O please little one ~surgical strike~ I hope you didn't need those green strike tiles0 -
What's so op about the matching damage? You use 9 ap to destroy 9 tiles to deal 9*164 damage = 1476 damage, plus maybe a few cascades (think of 2 mag red before the changes in terms of tile destruction)0
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zonatahunt wrote:If you consider pairing him with another character that has a more devastating green (i.e., Thor, Human Torch, etc.) then his green ability is the one you should sacrifice when considering his build. His black is a must at 5, as it earns you AP when you make the jump from 4 to 5. Pairing him with another character with a more violent green means you can max out his yellow for a complete true heal or a nasty "screw you" match consequence (I did like the idea that if matched by you early in the fight when not much damage has been done that it becomes a powerful offensive tool too). In my opinion it's a no-brainer that his build should be 3/5/5. Imagine: Wolvie 4* (black and yellow awesome), Human Torch (big red hit and nasty-**** green if you've got a lot of AP), and 3*-Daken (his purple making two attack tiles for every green match, and a blue that can be pretty nasty if you have enough strike tiles on the board). This trio, just off the top of my head, is a really cool "rainbow" team that can do a lot of damage with relatively low AP-costs (Wolvie's black is cheap for the damage done, HP's red is super-cheap, and Daken's passives are nasty). Honestly, from what he was, to what is will be...how can any of us even consider complaining?! Btw, as cool as Patch is, I hate that I give my opponent a better chance to hurt me; so the fact that 4*-Wolvie doesn't produce strike tiles for the opposition makes him instantly more favorable than Patch. In a world governed by "true-healing", the less opportunities I create that give extra advantages to my opponent to reduce my HP the better!
But do you really need Wolvie's yellow to heal 100% of his hp as opposed to 50%? I doubt that he would ever drop below 50%, especially if you just stalled each match until you could get Wolvie's level 3 yellow off. I think for me, its a no-brainer for 5/5/3: green is terrible at level 3 but pretty good at level 5, while yellow is decent at level 3 and good at level 5. Having 5 green makes a big difference in teams that need a green, such as C. Mags / X-Force / Hood, or X-Force / Hood / L. Cap, and that versatility is more important than having presumably what is a win-more yellow.0 -
Green is pretty much at the limit of power of any balanced skill. The only skill that definitely beats it in the same color is World Rupture and that's a terrible standard to go against. It does about 2/3 the damage of Call the Storm per green AP, the next best green skill in the game, but destroying 15 tiles in an X shape is also the second strongest cascade in the game (losing to, again, World Rupture, which has a similar structure but detonates one at a time which greatly increases cascade possibilities). It'll likely beat Unstoppable Crash/Lightning Strike in terms of cascade, because you want to destroy tiles that are not immediately next to each other to maximize cascades. To see why this is true, just imagine if you destroy the bottom two rows at the same time, nothing can cascade besides the very top rows because you've preserved the exact structure of all the rows above them.0
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Phantron wrote:Green is pretty much at the limit of power of any balanced skill. The only skill that definitely beats it in the same color is World Rupture and that's a terrible standard to go against. It does about 2/3 the damage of Call the Storm per green AP, the next best green skill in the game, but destroying 15 tiles in an X shape is also the second strongest cascade in the game (losing to, again, World Rupture, which has a similar structure but detonates one at a time which greatly increases cascade possibilities). It'll likely beat Unstoppable Crash/Lightning Strike in terms of cascade, because you want to destroy tiles that are not immediately next to each other to maximize cascades. To see why this is true, just imagine if you destroy the bottom two rows at the same time, nothing can cascade besides the very top rows because you've preserved the exact structure of all the rows above them.
If the center of the X's is randomly placed then the chances are you won't destroy all 15 tiles due to overlap and/or designated tiles being off screen. It's likely it will sit below unstoppable crash, lightning strike and sniper rifle. It will probably sit around the same level as thunderous clap with a reasonable number of greens (which is still good). I think it's pretty balanced bearing in mind we are looking at a lvl 270 hero and comparing it to the skills of lvl 166 heroes.0 -
Hmm, with the color changes, x-force/laken/deadpool is a perfect 1 power/color rainbow right? And laken is actually to tank all 3 of his colors that way?0
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bonfire01 wrote:Phantron wrote:Green is pretty much at the limit of power of any balanced skill. The only skill that definitely beats it in the same color is World Rupture and that's a terrible standard to go against. It does about 2/3 the damage of Call the Storm per green AP, the next best green skill in the game, but destroying 15 tiles in an X shape is also the second strongest cascade in the game (losing to, again, World Rupture, which has a similar structure but detonates one at a time which greatly increases cascade possibilities). It'll likely beat Unstoppable Crash/Lightning Strike in terms of cascade, because you want to destroy tiles that are not immediately next to each other to maximize cascades. To see why this is true, just imagine if you destroy the bottom two rows at the same time, nothing can cascade besides the very top rows because you've preserved the exact structure of all the rows above them.
If the center of the X's is randomly placed then the chances are you won't destroy all 15 tiles due to overlap and/or designated tiles being off screen. It's likely it will sit below unstoppable crash, lightning strike and sniper rifle. It will probably sit around the same level as thunderous clap with a reasonable number of greens (which is still good). I think it's pretty balanced bearing in mind we are looking at a lvl 270 hero and comparing it to the skills of lvl 166 heroes.
Hmm, forgot the placement issue. So this means it can have a rather large variation in the cascade, but in general any X placed near the bottom part of the screen (especially bottom middle) is likely to cause a huge cascade.
The green is probably at the edge what can still be considered balanced. I'm guessing the green will usually refund an amount of random AP equal to its cost, and once it gets rolling a few times you'd end up with an insurmountable advantage as long as your team has a good overall coverage of colors, especially given black also usually refunds an equal number of AP in another color, but you do have some time before it can be used multiple times to try to do stop him. It's not really fair, but a 4* isn't meant to be totally fair either. It's also only unfair, unlike Sentry, who is way beyond 'unfair'.0 -
Spoit wrote:Hmm, with the color changes, x-force/laken/deadpool is a perfect 1 power/color rainbow right? And laken is actually to tank all 3 of his colors that way?0
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OnesOwnGrief wrote:Spoit wrote:Hmm, with the color changes, x-force/laken/deadpool is a perfect 1 power/color rainbow right? And laken is actually to tank all 3 of his colors that way?
In featured pvp, what about X-Force (5/5/3)-Capt.Marvel (5/3/5) ?
Capt Marvel will tank red, and will generate red and black for x-force.0 -
OnesOwnGrief wrote:Spoit wrote:Hmm, with the color changes, x-force/laken/deadpool is a perfect 1 power/color rainbow right? And laken is actually to tank all 3 of his colors that way?0
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Spoit wrote:OnesOwnGrief wrote:Spoit wrote:Hmm, with the color changes, x-force/laken/deadpool is a perfect 1 power/color rainbow right? And laken is actually to tank all 3 of his colors that way?
If you're running that team you can just use leftover yellow for Recovery. It looks like it'll heal about 5000 HP at level 3 which should be enough to cover incidental damage.0
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