**** Wolverine (X-Force) **** [PRE 2015-04]
Comments
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Spoit wrote:OnesOwnGrief wrote:Spoit wrote:Hmm, with the color changes, x-force/laken/deadpool is a perfect 1 power/color rainbow right? And laken is actually to tank all 3 of his colors that way?0
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While his green is definitely good, his black is a little over costed. By the time i hit 11-12 black AP i want to be firing off rage of the panther and ending the match not just generating more AP.I think 8-9 AP would be a little more appropriate or keep it at 11 but make the damage AoE.0
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Thanos wrote:While his green is definitely good, his black is a little over costed. By the time i hit 11-12 black AP i want to be firing off rage of the panther and ending the match not just generating more AP.I think 8-9 AP would be a little more appropriate or keep it at 11 but make the damage AoE.
As long as that AP becomes OTHER AP that also ends the match, the two moves are equivalent. If it takes 9+ Green, Yellow, or Red and does 6,000 damage to boot you just killed a guy, got enough AP to kill ANOTHER guy. That's near ish to Rage of the Panter's damage output, and doesn't hand them 5 AP (in fact drains AP) so you can use it as soon as you get it. Thor's 10K hp doesn't stand a chance against X-Force now.0 -
Lerysh wrote:Thanos wrote:While his green is definitely good, his black is a little over costed. By the time i hit 11-12 black AP i want to be firing off rage of the panther and ending the match not just generating more AP.I think 8-9 AP would be a little more appropriate or keep it at 11 but make the damage AoE.
As long as that AP becomes OTHER AP that also ends the match, the two moves are equivalent. If it takes 9+ Green, Yellow, or Red and does 6,000 damage to boot you just killed a guy, got enough AP to kill ANOTHER guy. That's near ish to Rage of the Panter's damage output, and doesn't hand them 5 AP (in fact drains AP) so you can use it as soon as you get it. Thor's 10K hp doesn't stand a chance against X-Force now.
That's "IF" you get a color you can use and "IF" you get enough of that color. So its a **** shoot whether you'll even get that much benefit from it. Also, where are you getting 6k damage from? Max level is 270 damage per tile. Even if you get 10 tiles, that's only 2700 damage...0 -
Thanos wrote:Lerysh wrote:Thanos wrote:While his green is definitely good, his black is a little over costed. By the time i hit 11-12 black AP i want to be firing off rage of the panther and ending the match not just generating more AP.I think 8-9 AP would be a little more appropriate or keep it at 11 but make the damage AoE.
As long as that AP becomes OTHER AP that also ends the match, the two moves are equivalent. If it takes 9+ Green, Yellow, or Red and does 6,000 damage to boot you just killed a guy, got enough AP to kill ANOTHER guy. That's near ish to Rage of the Panter's damage output, and doesn't hand them 5 AP (in fact drains AP) so you can use it as soon as you get it. Thor's 10K hp doesn't stand a chance against X-Force now.
That's "IF" you get a color you can use and "IF" you get enough of that color. So its a **** shoot whether you'll even get that much benefit from it. Also, where are you getting 6k damage from? Max level is 270 damage per tile. Even if you get 10 tiles, that's only 2700 damage...
Do we know if 270 is actually the right cap/ to close to starting damage at 5 black? I understand it wouldn't be crazy high damage because of the all the effects but it seems awfully low and I doubt it would be all party since that seems out of character.0 -
OnesOwnGrief wrote:Spoit wrote:OnesOwnGrief wrote:Spoit wrote:Hmm, with the color changes, x-force/laken/deadpool is a perfect 1 power/color rainbow right? And laken is actually to tank all 3 of his colors that way?
And X-force is green->red->yellow, secondary tile damage for 4*s maxes out at 73. compared to 3*s primary at 790 -
Spoit wrote:.... Why would you think that laken's primary is blue? That might actually let him tank something useful. IceIX said "black->purple->blue", which clearly implies an order
And X-force is green->red->yellow, secondary tile damage for 4*s maxes out at 73. compared to 3*s primary at 79
Assuming X-force becomes green->black->yellow and Daken becomes black->purple->blue, I think you're right that Daken will tank black over X-force. Regarding your idea of the team X-force/Daken/Deadpool however, take note that DP's strongest tile damage is actually purple, despite his ability order being red/purple/black, so DP (not Daken) will tank purple, regardless of positioning.0 -
Spoit wrote:.... Why would you think that laken's primary is blue? That might actually let him tank something useful. IceIX said "black->purple->blue", which clearly implies an order
And X-force is green->red->yellow, secondary tile damage for 4*s maxes out at 73. compared to 3*s primary at 790 -
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Unless yellow is True Healing™, I'd aim for 5/5/3.0
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BearVenger wrote:So, if I can't match/can't avoid X-Force's yellow, are the ideal counters:
Either Captain Americas' blue/red shields
Classic Magneto's new Bird Flock
Falcon's Redwing
Moonstone's Control Shift
BagMan's Web-Slinger?
And what aboot powers that crush the countdown, like Thunderous Clap or Godlike Power? What aboot Match-4 clears?
Wow. If Moonstone gets tweaked, Control Shift would be epic against the X.0 -
flnn1 wrote:Spoit wrote:.... Why would you think that laken's primary is blue? That might actually let him tank something useful. IceIX said "black->purple->blue", which clearly implies an order
And X-force is green->red->yellow, secondary tile damage for 4*s maxes out at 73. compared to 3*s primary at 79
Assuming X-force becomes green->black->yellow and Daken becomes black->purple->blue, I think you're right that Daken will tank black over X-force. Regarding your idea of the team X-force/Daken/Deadpool however, take note that DP's strongest tile damage is actually purple, despite his ability order being red/purple/black, so DP (not Daken) will tank purple, regardless of positioning.0 -
Paintsville wrote:BearVenger wrote:So, if I can't match/can't avoid X-Force's yellow, are the ideal counters:
Either Captain Americas' blue/red shields
Classic Magneto's new Bird Flock
Falcon's Redwing
Moonstone's Control Shift
BagMan's Web-Slinger?
And what aboot powers that crush the countdown, like Thunderous Clap or Godlike Power? What aboot Match-4 clears?
Wow. If Moonstone gets tweaked, Control Shift would be epic against the X.
The 64,000 ISO question at the moment is what the definition of "interrupt X-Force's healing" actually means.
-- If interrupting means matching away the tile from the board, then the value of the skill is diminished as there is a bone fide workaround to the CD tile destruction counterattack.
-- If interrupting means eliminating the tile from the board via any destruction mechanism, then this skill has considerable value. If the opponent has no choice but to suck up the damage from the tile + cascade or let the tile resolve into a potential complete heal, then this skill has considerable value.
Given IceIX's confident brandishing of the Season 5 Yellow X-Force cover prize, I'm, leaning towards the latter definition as a skill worthy of a 4**** character.0 -
I have 2 questions, if anyone could help?
1. Would say caps red or Falcons Blue remove the countdown tile?
2. In practical game terms how do you know what the 'enemies strongest color" is? i.e. there may be 15 black on the board and 1 green and use the ability for 1 green.0 -
homeinvasion wrote:I have 2 questions, if anyone could help?
1. Would say caps red or Falcons Blue remove the countdown tile?
2. In practical game terms how do you know what the 'enemies strongest color" is? i.e. there may be 15 black on the board and 1 green and use the ability for 1 green.0 -
So really when I go into a match armed with an X-Force I can either waste one ability finding out which color is the strongest or I need to know each of my oppositions levels and then what the values of each match does for that color for that level of opponent versus the level colors of the alternate roster slots for that color for that level of opponent, multiplied by their position on the team which changes once in game so I need to remember all of that to know which color it is going to effect.
What a joke, they need to make some way of knowing what the 'strongest color' while in the game, at a glance.
I guess this mess is offset by the cool countdown tile heal
Edit: FYI sarcasm0 -
As long as the current featured + 2 guys format is the predominant form it's always going to be the featured character if he's at least level 166 because he's also always in the middle by default.
If not, I made a list earlier of the problematic colors and basically if you have purple covered, you should be set. I assume red/green/yellow is already covered. You won't have black or blue, but there are only 3 characters with that as their strongest color (She-Hulk/Doom for blue, Punisher for black).0 -
Spoit wrote:homeinvasion wrote:I have 2 questions, if anyone could help?
1. Would say caps red or Falcons Blue remove the countdown tile?
2. In practical game terms how do you know what the 'enemies strongest color" is? i.e. there may be 15 black on the board and 1 green and use the ability for 1 green.
If they have only one ability, their strongest color is that ability's color as well. I think if they have more than one it's the top ability, but don't have enough experience there to be certain.0 -
Phantron wrote:Spoit wrote:homeinvasion wrote:I have 2 questions, if anyone could help?
1. Would say caps red or Falcons Blue remove the countdown tile?
2. In practical game terms how do you know what the 'enemies strongest color" is? i.e. there may be 15 black on the board and 1 green and use the ability for 1 green.
If they have only one ability, their strongest color is that ability's color as well. I think if they have more than one it's the top ability, but don't have enough experience there to be certain.0
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