**** Wolverine (X-Force) **** [PRE 2015-04]
Comments
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Spoit wrote:Professa D wrote:Correct me if I'm wrong (and we'll probably just have to wait to find out), but is it possible to use black at level 5 targeting a black dominant user, deal the damage, drain their black AP, gain 11+ black AP back (presuming there's at least 11 blacks on the board which is not too far fetched) and then switch the enemy target to let's say a green dominant character, do more damage, drain their green AP, collect green AP plus now TWO significant cascade AP gains in one turn?
That would be pretty sick and it that's the case then 5 black is absolutely a must. Of course this is dependent on the assumption that it affects the current target's strongest color and not the entire team's strongest color, but even if it was the entire team's strongest color, you could just wait until that character with the strongest color was close enough to die from the direct damage caused by the black automatically changing the affected color for the next attack.
I know, it might be rather situational, but if possible would be quite fun.
Besides, the only character with strong black is punpun (and maybe nefed-laken)
But if you kill the character who has black as his strongest color in the first use of the power, then yes, the second time you will target a different character and a different color. The real problem is that I think that only Punisher has black as his strongest color in the 3* space, even Doom has blue as his strongest color (****?!?!). So you won't be able to use this tactic very often...
I am considering putting a lot of my saved iso into him (I was saving for Fury, but it is going to be a long while before I have all the covers for him so...) but I don't know if he is good enough to replace the best green/yellow users like Thor and Sentry. I think he is really good, but he doesn't have any AoE attack, and has less hp than this too (he can regenerate though) so I don't know if he is really 'better'. I personally don't find any fun in playing Sentry/Daken so I 'tried' to avoid them but LThor is really fun so it is going to be a tough decision. Of course I can put Thor and XForce in the same team, but I don't think this is a good choice. Even BP is not a good match either.0 -
You can use Deadpool for an AOE. He will also have a low cost red which will mix well with X-Force low cost Green.0
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OnesOwnGrief wrote:You can use Deadpool for an AOE. He will also have a low cost red which will mix well with X-Force low cost Green.
Well, maybe in the future, but for now I have only 3 covers of Deadpool so it will have to wait. Deadpool and Fury seem a natural fit for XForce, but I can't use any of them yet.0 -
PvP--5/5/3
PvE--5/3/5
5/4/4 is a decent trade off too, you don't get the AP from blowing up the tiles, but you can heal for almost 2K more health and get 50 more dmg per tile explosion on yellow.0 -
I think imma build this guy 4/5/4 because 5 black Is a must and his green and yellow look good and I cant choose between0
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Marty17 wrote:ark123 wrote:I'm really glad he's a bona fide strong character now. I hope IW follows.
Correct me if I'm wrong, but haven't they already altered Invisible Woman? As most was stating it didn't make her better?
Yes but she went from completely and utterly unplayable, to just completely unplayable, they were able to drop teh utterly off of her.0 -
Today was a first - I drew a four-star character from a token and was happy about it (okay, this would have happened earlier if I'd gotten Fury from the Brotherhood draws, but no dice there). Man, I hope this patch drops soon.0
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Wait if the enemy matches the tile and it causes a cascade, since that happens on the enemies turn does the cascade go to them?0
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Moral wrote:Madfox wrote:Wait if the enemy matches the tile and it causes a cascade, since that happens on the enemies turn does the cascade go to them?
Should already happen with Fury demolition.
How does it work there?
The enemy gets the damage and AP for the cascades caused by Demolition. It usually doesn't matter because they'd be dead, but it can be a significant drawback if they didn't die.0 -
I have to say, this sounds like it could finally make the character worthy of his comic book counterpart. Looking forward to seeing how this plays out!0
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I don't think he's better than Patch in the direct sense as he's now his own character (G/Bk/Y) with two nukes, both of which have cascade potential, and a nasty sub function to his previously outmatched healing factor. Is it as good as a 5 cover passive? Hard to say outside of seeing it in action, but it SOUNDS good. 5/5/3 is the nuke path, while 3/5/5 will get you consistent healing and tile disruption. In any build for him 5 Black is a must have. What I like is that he pairs well with the R/Bu/Y crowd, including the new CMags, Rogers and IM40.0
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I love that my level 95 XForce with 5 yellow can heal for 200% of Wolverine's health.0
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Yellow Tests: Obviously True Healing, activates on self matching, activates if hit by a match 4+.0
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He's definitely a lot of fun to play. Here's a corrected version with a correct max damage for Surgical Strike.
[anchor=wolverine4]Wolverine (X-Force)[/anchor]
4 Star Rarity (Legendary) Discussion link. Wiki link
At Max Level: HP:10960 Tile damage: 64/09/11/10/82/73/4.0
Wolverine unleashes his berserker rage, cutting with his adamantium claws. Deals 164 damage and destroys 5 tiles in a 3×3 X-shaped pattern. Does not generate AP.
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Level 2: Deals 465 damage.
Level 3: Destroys 9 tiles in a 5×5 X-shaped pattern.
Level 4: Deals 1030 damage.
Level 5: Deals 1731, then destroys 15 tiles in three 3×3 X-shaped patterns.
Wolverine attacks with ruthless precision, crippling his enemy's ability to retaliate. Destroys every tile in the enemy team's strongest color, dealing 32 damage per tile. Does not generate AP.
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Level 2: Deals 87 damage per tile.
Level 3: Deals 137 damage per tile.
Level 4: Also reduces enemy AP in their strongest color by 10.
Level 5: Deals 265 damage per tile. Destroyed tiles now generate AP.
Wolverine's healing factor repairs his wounds, and he ferociously lashes out if interrupted. Places a 3-turn Yellow Countdown tile that heals for 1187 damage when activated. If the Countdown tile is matched, Wolverine destroys 6 random tiles, dealing 32 damage per tile. Does not generate AP.
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Level 2: Heals Wolverine for 1662 or deals 45 damage per tile.
Level 3: Heals Wolverine for 2137 or deals 58 damage per tile. (Max: 4243 / 113)
Level 4: Heals Wolverine for 3086 or deals 83 damage per tile. (Max: 6128 / 164)
Level 5: Heals Wolverine for 4985 or destroys 9 tiles and deals 83 damage per tile.
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Also, confirming that the new X-Force move is targeted at random.0
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Thanks for those numbers Nonce. Black looks a lot better now with the correct damage values. With 5 Black, we looking at 6k+ damage on black with 8 tiles. That's pretty good.0
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OnesOwnGrief wrote:Thanks for those numbers Nonce. Black looks a lot better now with the correct damage values. With 5 Black, we looking at 6k+ damage on black with 8 tiles. That's pretty good.
8 tiles would be around 4K, though the expected damage from the AP gained and the cascade is almost certainly much greater than 6K.0 -
Phantron wrote:OnesOwnGrief wrote:Thanks for those numbers Nonce. Black looks a lot better now with the correct damage values. With 5 Black, we looking at 6k+ damage on black with 8 tiles. That's pretty good.
8 tiles would be around 4K, though the expected damage from the AP gained and the cascade is almost certainly much greater than 6K.0 -
OnesOwnGrief wrote:I meant to type 4K but ending up with 6k. Cascades should give it a better numbers but it really depends on the number of clears you make and "luck."
The AP gained counts for something (a lot, really) too.0
This discussion has been closed.
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