**** Wolverine (X-Force) **** [PRE 2015-04]
Comments
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Phantron wrote:Goons do not behave as expected. Test it on the Nick Fury node. Commander is in middle, Spy is on right, and Nick Fury is on left. All are level 190. Nick Fury is down, and used Surgical Strike and got purple, which is not the top skill of the commander (it's yellow). I had the spy targeted when I used Surgical Strike, so not sure if that had any effect, because the Spy's strongest color should be purple. Note that goons are tied for every possible color.
On Soldier, Muscle, Empiricist node: I hit the empiricist and got green as expected (from soldier).
Isnt the order Nick fury (middle) -> Spy (left) -> Commander (right)?
Compare the order of your troops in the boosts/team up screen
left in boost screen = middle in select screen
middle in boost screen = left in select screen
right in boost screen = right in select screen.
So With Nick Fury down, their strongest should be spy purple0 -
eidehua wrote:Phantron wrote:Goons do not behave as expected. Test it on the Nick Fury node. Commander is in middle, Spy is on right, and Nick Fury is on left. All are level 190. Nick Fury is down, and used Surgical Strike and got purple, which is not the top skill of the commander (it's yellow). I had the spy targeted when I used Surgical Strike, so not sure if that had any effect, because the Spy's strongest color should be purple. Note that goons are tied for every possible color.
On Soldier, Muscle, Empiricist node: I hit the empiricist and got green as expected (from soldier).
Isnt the order Nick fury (middle) -> Spy (left) -> Commander (right)?
Compare the order of your troops in the boosts/team up screen
left in boost screen = middle in select screen
middle in boost screen = left in select screen
right in boost screen = right in select screen.
So With Nick Fury down, their strongest should be spy purple
Hmm, I just noticed that the initial display is not the same as the actual display (during boosts). On the node it's Nick (left) Commander (middle) Spy (right), but on the actual screen before the fight where you apply boosts it's Nick (left) Spy (middle) Commander (right) and that'd be consistent with the observed pattern. I checked a few nodes and it looks like the mapping of the picture on the nodes versus the actual placement is:
Node left = actual left
Node middle = actual right
Node right = actual middle
So while Commander appears to be in the middle on the portrait, the Spy is the one who is actually in the middle.0 -
Interesting, I thought it would be Nick Fury (middle like a boosted char for you) , spy (left), Commander (right) as if they enemy team was on your character select screen.
Which would mean surgical strike gets yellow with Fury up, Purple with only Fury down.
Can't really say for certain as Nick Fury will take priority to goons cuz of highest match damage.
With the triple goon node example of Soldier, Muscle, Empiricist I did get green from soldier, meaning he should be middle.
left in boost screen = middle in select screen = left on node
middle in boost screen = left in select screen = right on node
right in boost screen = right in select screen = middle on node.
I think matching to select screen order determines the correct middle/left/right
So Boost screen Soldier (left) > Muscle (middle) > Empirist (right)
corresponds to a player selecting characters as Soldier (middle) > Muscle (left) > empirist (right).
So basically just look at boost screen and they are in the order that determines strongest color left to right (left being highest).
Also strongest color is based on who is left for people who don't know
When the devs say strongest color is determined by middle > left > right, that is from the view of the select screen, not the boost screen, where it would be left > middle> right. In addition strongest color is determined by who is still up when you cast the skill.0 -
Sent ya the message on Line Vital0
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I was saving for a while for Fury, but in the end all the iso went to XForce and I am really pleased of the results. Now my XForce is lvl 193 and it is already a beast. Green is more powerfull than what I anticipated, and when you fire Surgical to a green user it is allmost a game over Now I just need to find him a good pair (I suppose Deadpool is the easy match, but I still don't have him cover maxed, maybe Magneto? :O)
I am still deciding wich one I prefer more, him or Thor, but he is really fun to play. Top 3.0 -
I have him at 190 and cover maxed 5/5/3. I like him to be honest. He strikes me as about what a 4* hero should be. With him at 190 I would say he is similar to Thor on offence (depends on what enemy strongest colour is basically) and worse on defence. When I have him level maxed he'll probably be similar to Thor on defence with his larger health pool although he won't get a whole lot better on offence than now because his abilities don't actually gain all that much from the levels .
I think they've balanced him pretty well0 -
bonfire01 wrote:I have him at 190 and cover maxed 5/5/3. I like him to be honest. He strikes me as about what a 4* hero should be. With him at 190 I would say he is similar to Thor on offence (depends on what enemy strongest colour is basically) and worse on defence. When I have him level maxed he'll probably be similar to Thor on defence with his larger health pool although he won't get a whole lot better on offence than now because his abilities don't actually gain all that much from the levels .
I think they've balanced him pretty well
Wouldn't this mean that LThor is then candidate for balance (re his 3* 'seniority') ?
EDIT: hehe I just noticed your signature pic, is there a reason you compared Wolvie to Thor?0 -
I have 2 in Green.
I though it would be similar to the old Green ability and you could choose where where the "x" strikes and destroys tiles..... but it's random.0 -
So using a maxed X-Force for less than a day, I have to say that I love him.
He is a one man wrecking crew that I enjoy playing. He is powerful as a 4* should be but not overly OP that he breaks the game.
I'm not sure how he will be during climbs up the Sentry/Hood ladder in pvp, but he is definitely fun to play.
With all the griping about other issues, I have to give 2 thumbs up to the Devs on this one.0 -
The difference between Thor and X Force is that Surgical Strike is defendable when you're attacking X Force, versus none of Thor's moves are effectively defendable (you can prevent Thunder Strike from turning into an absolute disaster by matching green but that's about it, and it's still likely to cause a huge mess). But X Force's moves are considerably quicker than Thor's so he has better offense in general.
Either they'll nerf Thor because they want people to move to X Force as the de facto 'big guy' or they'll leave him alone and hope people forget that Thor's overpowered because X Force is around. It's hard to say what will happen. Although 4* shouldn't be auto win, a 3* shouldn't be able to match up exactly with their 4* counterpart and it's really hard to say if Thor is any weaker than X Force at the moment. X Force is certainly more interesting to play, but I'm not sure if he's better overall.
I've noticed X Force (the move) seems to produce less cascade than expected, though that is probably a good thing because otherwise it'd be too good.0 -
The cascade potential on his green is somewhat limited by tiles marked for destruction being off the edge of the board and/or overlap (and slashes being so close as to have adjacent destroyed tiles).
I do wonder why we don't expect a 4* hero to be a similar increase of power over a 3* as a 2* is to 1* or 3* to 2*.....h4n1 wrote:Wouldn't this mean that LThor is then candidate for balance (re his 3* 'seniority') ?
EDIT: hehe I just noticed your signature pic, is there a reason you compared Wolvie to Thor?
It's mostly that Thor has a large health pool, the potential to get lucky from his red and yellow (red being the big x factor cause it's likely to make zero yellow matches, but if it were to make, say, 2 that's immense acceleration) and the ai cannot screw him up. He is fully idiot proof and the AI is idiotic .
and yes.... I am pleased wolvie is putting Thor back in his place (where he belongs!)0 -
bonfire01 wrote:The cascade potential on his green is somewhat limited by tiles marked for destruction being off the edge of the board and/or overlap (and slashes being so close as to have adjacent destroyed tiles).
I do wonder why we don't expect a 4* hero to be a similar increase of power over a 3* as a 2* is to 1* or 3* to 2*.....h4n1 wrote:Wouldn't this mean that LThor is then candidate for balance (re his 3* 'seniority') ?
EDIT: hehe I just noticed your signature pic, is there a reason you compared Wolvie to Thor?
It's mostly that Thor has a large health pool, the potential to get lucky from his red and yellow (red being the big x factor cause it's likely to make zero yellow matches, but if it were to make, say, 2 that's immense acceleration) and the ai cannot screw him up. He is fully idiot proof and the AI is idiotic .
and yes.... I am pleased wolvie is putting Thor back in his place (where he belongs!)
We don't want 4*s to be that much better than 3*s because then everyone would complain that the game is now even more p2w and that its impossible to get the 4*s. I think that the 4*s having a power level that is top tier 3* or slightly better than top tier 3* is a good place for them to be, and I think the new X-Force fits this pretty well.0 -
From what they've been saying the higher tier are supposed to be more 'interesting' as opposed to straight up more numbers. In this respect X Force is certainly more interesting than Thor, but it's hard to say if he's better overall. Surgical Strike is really hard to predict because it does all kinds of crazy things but it can also end up doing very little. It'd really help to have an easy way to know what 'strongest color' is before the match even started so you can think about who to bring.0
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Phantron wrote:From what they've been saying the higher tier are supposed to be more 'interesting' as opposed to straight up more numbers. In this respect X Force is certainly more interesting than Thor, but it's hard to say if he's better overall. Surgical Strike is really hard to predict because it does all kinds of crazy things but it can also end up doing very little. It'd really help to have an easy way to know what 'strongest color' is before the match even started so you can think about who to bring.
Actually, you can figure out what color will be strongest before you start a fight. When you get to the Boost/Team Up screen, they show the match up and an Info button. Hit the Info button and then just go through the enemy team to see which color has the highest value. It'll take a little bit of extra time, but if you want to know, then it's really easy to figure out. For example, I'll use Normal Simulater 06, with Marvs lvl 94, OBW lvl 95, and Falcon lvl 95. I hit replay mission, choose my team, then I'm now at the Boost/Team Up screen. Click that Info button and see Marvs most powerful is Red at 50, Falcon is Yellow at 51, and OBW is Purple at 56. Therefor, when all 3 are alive, Surgical Strike will take out Purple. If I kill OBW then Strike, I will take out yellow. Only way red gets taken out by Surgical is if Marvs is the only one left. Make sense?0 -
Yeah as I stated in the character discussion:
(Regarding Ties)
left in boost screen = middle in select screen = left on node
middle in boost screen = left in select screen = right on node
right in boost screen = right in select screen = middle on node.
I think matching to select screen order determines the correct middle/left/right
So Boost screen Soldier (left) > Muscle (middle) > Empirist (right)
corresponds to a player selecting characters as Soldier (middle) > Muscle (left) > empirist (right).
So basically just look at boost screen and they are in the order that determines strongest color left to right (left being highest).
When the devs say strongest color is determined by middle > left > right, that is from the view of the select screen, not the boost screen, where it would be left > middle> right. In addition strongest color is determined by who is still up when you cast the skill.
Of course Phantron is asking for an easy way to figure this out instead of having to check all the time -- that time spent on checking does add up since MPQ is a lot about quantity of matches really.0 -
After using L200 5/5/3 XF for a bit in both PVP and PVE, my objective tactical analysis of his strength is that he's awesome. That is all.0
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Been playin my X force, and the enemy matched my yellow tile during there turn(or to end theirs). They got damaged and the resulting cascade damaged them but i didnt gain any AP from the cascade. Wondering if you theorycraftors know if the enemy gains the AP or is it nulled? Or am I blind. Thx0
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I agree as well. Mine is currently 454 (opted to work for 553 instead of settling for 355) and level 167. I'm really enjoying him0
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