**** Wolverine (X-Force) **** [PRE 2015-04]
Comments
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X-Force's funbalance isn't coming around any time soon. It's somewhere down the pipeline, maybe 1,5-2 months. But still, I doubt you would get less out of 1000 ISO now than out of 5 hypothetically useful yellow in a couple of months.0
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Are 4 star characters supposed to be a joke I don't get or something? Seems to me like Fury is good (not amazing) and the others are garbage.0
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I had an idea that the X-Force yellow could be a damage resistance power, like big attacks (Supernova, Best There Is, Wind Storm) would do no damage to him. This could scale somewhat / somehow with covers/levels. But the idea is that his healing makes him invulnerable-ish to massive attacks. I'm thinking of how, in the comics, he can get blasted down to his skeleton and still survive. It would be a nice twist on the other ~~~true healing~~~ we have right now0
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ark123 wrote:Are 4 star characters supposed to be a joke I don't get or something? Seems to me like Fury is good (not amazing) and the others are garbage.
Invisible Woman is actually very powerful, the problem is, in the current enviornment of Sentry/Thor/Daken/Patchneto there is no possible way she can ever get her skills to go off. I mean if she gets her blue and has enough Green the next character is dead as this does about 9K worth of damage, but she will never get there because it takes too long. If the game starts switching to more and more defensive modes as it appears to be doing. They slower controlling type teams could become powerful.0 -
...is it just me or is this ridiculously sad, hearing such statement about so called 'legendary' character so often in so many situations?
I can see a lot of benefit putting this guy on top of the buff needed list, here's why:
1. Costs tons of ISO and potentially HP to be fully covered and fully leveled (major + for the devs and revenue figures)
2. It is Wolverine!
3. His skills do have potential for creating powerful combo with other chars (they indeed do have potential for strategic play, but are overpriced at the moment, thus weak)
4. It will make the 'legendary' character trademark again valuable
5. It is tinykitty WOLVERINE!0 -
I know a lot of people would argue that Magneto is the priority, but for me this is the one that should be buffed right away. And it should be far easier to buff than Magneto to nerf.
At least IW has its uses, and Fury is really good, but XForce is a complete disaster. He is no good for nothing. Even Hawkeye is better.
But, for some strange reason, Hawkeye is the next in line (who decided he should be buffed next ?!?!?)0 -
I figured they should lower his red and green cost to 10 each, let you choose the center tile for his green, and make his healing work like patch's. Hawkeye just needs to chose the location for his countdowns, he doesn't much work. There, done, what's the hold up devbags?0
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Seriously, his healing is the biggest joke of the game. I have him fully covered because of a bunch of lucky pulls and 1-2 PVP wins so I didn't have any option in terms of properly covering him. That said, at 5 yellow it becomes the most worthless skill in the game. Yes, I knew that going in, but 13 covers is 13 covers0
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h4n1s wrote:...is it just me or is this ridiculously sad, hearing such statement about so called 'legendary' character so often in so many situations?
I can see a lot of benefit putting this guy on top of the buff needed list, here's why:
1. Costs tons of ISO and potentially HP to be fully covered and fully leveled (major + for the devs and revenue figures)
2. It is Wolverine!
3. His skills do have potential for creating powerful combo with other chars (they indeed do have potential for strategic play, but are overpriced at the moment, thus weak)
4. It will make the 'legendary' character trademark again valuable
5. It is tinykitty WOLVERINE!
I was thinking about this the other day. Thought, why would I waste my ISO on this piece of **** "legendary" cover?
It's really a farking joke that the first 4* character they released is totally useless. For all the changes that have been made over the last 8 months, that this and other character buffs have been ignored is just a FU to the player base that they've strung along forever.0 -
MikeHock wrote:I was thinking about this the other day. Thought, why would I waste my ISO on this piece of **** "legendary" cover?
This. Exactly a thing which any single entrepreneur won't understand - 1stly if it would be worth people will invest to level him up quickly (quick cash), 2ndly if people don't want to spend money on ISO to lvl him up quickly, they'll be at least motivated to level him up slowly using the ISO dropped as rewards, therefore maintaining the player base and game popularity. I'd like to understand where the marketing guys were focusing their minds, if such easy win is right in front of them: "Buff the Xforce, simple as that"0 -
Sadly all the character change priorities will hinge on income
Buffing X-Force to where he SHOULD be would probably mean all those people with maxed xforces/covers might not buy a new 3* covers on day 1 as they can use X-Force.
Nerfing cmag is their priority because many people who rely on him now have to find another avenue to use game mechanics. Potentially just buying the new OP character who might happen to come out the same day as the cmag nerf.
Buffing pathetic characters would make the game a better game but then the question is do the devs priorities a better game and game play for prolonged income through a user base who has fun or the immediate small amount of income boost that inevitably results in people quitting sooner when they see this ridiculous cycle of nerf old, release new making the old obsolete.
The buff IW got a while ago - although making her better than she was before - she's still far below a ton of 3* Why? well they probably realized no one will spend money if so many have her covers so don't make her so powerful that people might use her instead of a newly released character.
They really need to prioritize buffing **** characters over nerfing fun characters who certainly aren't OP
Cmags is definitely not OP but he can save you from needing to buy 2 or 3 times as many health packs in a short time. Sentry while clearly is op - requires either buying/using health packs or shield hopping - both of which yield more income for D3 - hence the 'we aren't nerfing sentry comment
Somewhere there's a list of vastly inferior characters and it's probably more than 10 characters long who are in dire need of fixing.0 -
woopie wrote:Seriously, his healing is the biggest joke of the game. I have him fully covered because of a bunch of lucky pulls and 1-2 PVP wins so I didn't have any option in terms of properly covering him. That said, at 5 yellow it becomes the most worthless skill in the game. Yes, I knew that going in, but 13 covers is 13 covers
Have youleveled him out?
I had a theory he sucked cua if he didn't he would be way to OP when full...but looks like I might have been wrong0 -
Leveling him out doesn't change the fact that a 7-turn countdown is a total joke, or that his other skills are expensive and underpowered.0
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CrookedKnight wrote:Leveling him out doesn't change the fact that a 7-turn countdown is a total joke, or that his other skills are expensive and underpowered.
yep, compared to mHawkeye (2*):
XForce yellow at max level = heal 4626HP - countdown 7 - cost 10 yellow
mHawkeye at max level = deal 3x1602 HP (4806) damage - countdown 2 - cost 10 red
clearly something is not right here.0 -
Hell, compare him to his own 2* self:
(Figures for X-Force are from the wikia, blame them if they're off. Like hell I've got a fully covered 4* sitting around.)
Green:
X-Force: 13 Strike tiles at strength 15 for 15 green AP.
Astonishing: 1+(Red AP/3) strike tiles at strength 40, plus 520 damage, for 6 green AP.
Red:
X-Force: 2313 damage plus three destroyed rows for 15 AP.
Astonishing: 3175 damage, straight up, for 12 AP.
Aside from the ability to overwrite enemy special tiles, the 2* green is clearly better. Not only does it deal damage while laying down the strike tiles, you actually get a bigger overall bonus per AP if you have any decent amount of red saved up. What would you rather do with 15 green AP - lay down 13 tiles that total 195 damage, or lay down six tiles for 240, with an extra 1040 damage on top, and still have 3 AP left over? And if you have 12 red AP then a single shot of Feral Slash creates enough strike tiles to give you a bigger damage bonus you'd get from than the 4* ability that costs 2.5 times as much. ****.
As far as red goes, the 4* attack is probably going to deal more damage when all is said and done, but it's way closer than it ought to be given that the 2* version is significantly cheaper. And destroying three rows can clear a lot of enemy special tiles...or a lot of yours. It's not a move you can aim very carefully, which limits the usefulness of the board-control effect.0 -
He's already got the best World Rupture blocker in the game! And for only 15 green. Because, you know, you can totally get that before Sentry gets 7 green.0
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eris-wtga wrote:woopie wrote:Seriously, his healing is the biggest joke of the game. I have him fully covered because of a bunch of lucky pulls and 1-2 PVP wins so I didn't have any option in terms of properly covering him. That said, at 5 yellow it becomes the most worthless skill in the game. Yes, I knew that going in, but 13 covers is 13 covers
Have youleveled him out?
I had a theory he sucked cua if he didn't he would be way to OP when full...but looks like I might have been wrong
Nope, he's still sitting at level 70. Honestly, I throw him and IW out when doing some light tanking0 -
The problem is that 4*s are way too easy to obtain prior to Nick Fury probably because they started out totally sucking so D3 didn't really care it was too easy to get them, but if they made them even borderline P2W (like say, as powerful as Thor but not as powerful as Sentry) you'd have a lot of P2W behavior without D3 actually getting any of the P part and that's likely a lose-lose scenario. You'll have D3 getting no money (because people already have his covers), while the guys with X Force is usually stuck fighting other guys who also have X Force and get relatively nothing, and the guys without him complain how the game is too P2W and probably ragequit.0
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Phantron wrote:The problem is that 4*s are way too easy to obtain prior to Nick Fury probably because they started out totally sucking so D3 didn't really care it was too easy to get them, but if they made them even borderline P2W (like say, as powerful as Thor but not as powerful as Sentry) you'd have a lot of P2W behavior without D3 actually getting any of the P part and that's likely a lose-lose scenario. You'll have D3 getting no money (because people already have his covers), while the guys with X Force is usually stuck fighting other guys who also have X Force and get relatively nothing, and the guys without him complain how the game is too P2W and probably ragequit.
You guys over think the whole D3 is screwing everyone for money thing way too much. X-Force covers are $20 a pop. If they really wanted to make money from him, they would have made those covers worth buying. If the power of X-Force stopped people from buying other covers, they could just make a new character that is even stronger with purchasable $20 covers and repeat. I know it sounds crazy, but D3 does make some decisions to make the game more fun rather than just bring in cash. Nothing brings in more money than actually having a fun game to play.0 -
rooter wrote:Phantron wrote:The problem is that 4*s are way too easy to obtain prior to Nick Fury probably because they started out totally sucking so D3 didn't really care it was too easy to get them, but if they made them even borderline P2W (like say, as powerful as Thor but not as powerful as Sentry) you'd have a lot of P2W behavior without D3 actually getting any of the P part and that's likely a lose-lose scenario. You'll have D3 getting no money (because people already have his covers), while the guys with X Force is usually stuck fighting other guys who also have X Force and get relatively nothing, and the guys without him complain how the game is too P2W and probably ragequit.
You guys over think the whole D3 is screwing everyone for money thing way too much. X-Force covers are $20 a pop. If they really wanted to make money from him, they would have made those covers worth buying. If the power of X-Force stopped people from buying other covers, they could just make a new character that is even stronger with purchasable $20 covers and repeat. I know it sounds crazy, but D3 does make some decisions to make the game more fun rather than just bring in cash. Nothing brings in more money than actually having a fun game to play.
Err, that's my point. They know he was pretty weak so they didn't charge him like what would be expected for a 4* cover so that everyone can have a shiny 4* character, but now they're in a rough spot because if they ever put him on par with what would be expected for a 4* that'd be pretty close to P2W, but since they handed out too many covers earlier they wouldn't get any money out of it and yet it'd still create all the problems of having a P2W character, so it's literally a no-win situation for them. You can see that they're far more careful with controlling how Fury covers enter the regulation because he's far stronger than IW or X Force.0
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