Blahahah wrote: Feels weird being the only person that didn't hate this event in the slightest. In fact, I thoroughly enjoyed the event and I'm going to be out of round 6 and into round 7 soon. My roster isn't even fully developed (don't go off of my signature, it's more developed than that), but I've had a great time with the event. It was challenging, but certainly not unfair. The bosses feel like BOSSES, not just glorified minion nodes. I cracked through level 5 of it without losing a single person, and level 6 I'm usually making it to SS and from there it's a coin flip because of attrition.
irwando wrote: You're assuming something went wrong. It seems like things are going as they intended.
simonsez wrote: irwando wrote: You're assuming something went wrong. It seems like things are going as they intended. Making the overwhelming majority of your customer base totally irate should never be the intention... unless you're running for office.
Chipster22 wrote: 31 pages of mostly complaints, but I have to wonder a bit. I see people already on round 8 with a day and a half to go, and even some 3* players on round 6. Is that really much different than previous boss events? Could it be the higher scaling early on that was upsetting?
Skygazing wrote: I posted this sentiment earlier but I'll repeat it: a good number of people will likely finish R8 because Peggy Yellow is a thing, but they're going to be miserable doing it.
GurlBYE wrote: When reading others feedback do realize there's a real possibility they aren't a 4 or 5 star player. That makes a huge difference. While scaling effects higher rosters negatively , options and skills for lower starred characters on the whole are worse. OML + anyone, or fistbuster or even winfinite will take you much further than a lot of other combos in this game and all of them use 4 stars or better
DeNappa wrote: The bosses are already *very* strong on their own. They are unstunnable. They have high HP, which means it will take a while to bring them down. This makes AP collection over multiple waves by the AI a real problem. I bet that a lot of losses in 2nd and 3rd waves will be due to the AI having banked a lot of AP in colors it didn't need earlier. So it can lay down the smack on you in a new wave. I know this is exactly what players do in wave nodes, but when playing the AI this sucks big time. Maybe this could be mitigated by giving the bosses an extra passive, that drains ALL AP when they die.
Skygazing wrote: The only way to deal with that insanity is to use infinite-turn teams which are pretty hit and miss and rely on a good/lucky start. And even if you pull it off you're looking at match times totaling between 20-30 minutes. Ignoring the extra hit you'll probably need to spend two hours or more (not including side nodes which are only going to get more and more ridiculous) every eight hours. That's way more of a timesink than any other event that currently exists.