Boss Rush Event: Info & Rewards *Updated

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Comments

  • Skygazing
    Skygazing Posts: 165 Tile Toppler
    Chipster22 wrote:
    31 pages of mostly complaints, but I have to wonder a bit.

    I see people already on round 8 with a day and a half to go, and even some 3* players on round 6.

    Is that really much different than previous boss events?

    Could it be the higher scaling early on that was upsetting?

    It's the higher scaling coupled with both the inherently ridiculous nature of these bosses and the scant options available to deal with them.

    BossCap and BossIM were tough but honestly pretty fairly designed; Galactus and Ultron can be problematic but take a couple of turns to really kick off. For these new bosses however, mainly Phoenix and Banner, there's absolutely no semblance of balance. Letting them get even one or two turns will likely wipe at least one of your team members if not all of them.

    The only way to deal with that insanity is to use infinite-turn teams which are pretty hit and miss and rely on a good/lucky start. And even if you pull it off you're looking at match times totaling between 20-30 minutes. Ignoring the extra hit you'll probably need to spend two hours or more (not including side nodes which are only going to get more and more ridiculous) every eight hours. That's way more of a timesink than any other event that currently exists.

    I posted this sentiment earlier but I'll repeat it: a good number of people will likely finish R8 because Peggy Yellow is a thing, but they're going to be miserable doing it.
  • GurlBYE
    GurlBYE Posts: 1,218 Chairperson of the Boards
    Since I know developers won't read this thread. (it's funny because other games would pay money for feedback, these guys will entirely ignore all feedback, because it isn't happy, and those of you playing the 'be civil' card havent even read the greater majority of the thread, or never get feedback for the work you do from the public or a client)

    For the players:
      Please stop trying to jam your head in the door and completing events that weren't play tested like this. Give feedback, play shield sim, find another game, do anything else. If you like hard but fair, go play dark souls. The completion of galactus 1 by a handful of alliances is literally why the "player is supposed to lose" was born and can be directly attributed why this event is being done the same way.
      I understand some of you love this game more than anything, some of you will toss endless dollars, some will apologize on the developers behalf when everyone else is expressing their frustrations, emotionally tinged or not. but don't dismiss other players criticism because they don't like things. constructive criticism doesn't always look one way, and this is a business, not an art gallery, civil or otherwise, this is how a customer- business relationship works, but it isn't often that the business intentionally decides thats most of it's customers don't deserve to enjoy their business.
      When reading others feedback do realize there's a real possibility they aren't a 4 or 5 star player. That makes a huge difference. While scaling effects higher rosters negatively , options and skills for lower starred characters on the whole are worse. OML + anyone, or fistbuster or even winfinite will take you much further than a lot of other combos in this game and all of them use 4 stars or better

    The presence of emotion in someone else's feedback doesn't make it less valuable.

    So please worry more about providing more feedback as opposed to the manner in which others gives there's.

    It's not only not our job to give the developers fixes for ideas, we have a huge forum which goes mostly ignored, which has ideas and suggestions, and could be an excellent place for discussion, but it's noticeably a ghost town.
  • GurlBYE
    GurlBYE Posts: 1,218 Chairperson of the Boards
    Skygazing wrote:

    I posted this sentiment earlier but I'll repeat it: a good number of people will likely finish R8 because Peggy Yellow is a thing, but they're going to be miserable doing it.


    And that's what skews this so much in the favor of this event being seen as a success.

    Just like with everything they do the developers didn't expect probably more than a few dozen to complete the event, and that's the design decision people keep allowing o be supported, because they are that 1 cover closer.

    And just about everyone who beats 8 probably will still either be short peggy covers, or only pull her out when boosted because most of pvp is only 2 characters, and at their level it's usually 5 stars.
  • Ok, There are some of you extolling the virtues of this game mode but in my opinion you are obviously sadists. I have crawled my eay to rd 6. Yes, the best way to say it is crawled. Throughout the event and many health packs later I conclude this did not go through a testing phase ag all.

    How can any game mode have you wipe after the enemy has their first turn? This is not something that has happened once but 8 times. Other times I have been destroyed, it might be the 4th or 5th turn. Which is still ridiculous.

    This comes to having the luck to have a good board and not anything to do with strategy. Is that what your peddling? A game based on luck, not strategy and character compatibility.

    The fact this is the only choice we have for pve makes this even worse. You will notice the drop off of players actually playing the pve. I'm not sure that can be considered a success.

    For the most part I have enjoyed anniversary week even venom bomb which can be a bear sometimes but you at least have a chance at winning. If you wanted to do something for the advanced player who has multiple 4 and 5 stars champed then adjust scaling for them. Not all of us have had the luck to have anything close to that even after dropping a few hundred dollars.

    Don't really feel like this particular event was a thank you to the players at all. Very disappointed and frustrated.
  • UNC_Samurai
    UNC_Samurai Posts: 402 Mover and Shaker
    Chipster22 wrote:
    31 pages of mostly complaints, but I have to wonder a bit.

    I see people already on round 8 with a day and a half to go, and even some 3* players on round 6.

    Is that really much different than previous boss events?

    Could it be the higher scaling early on that was upsetting?

    Having the main rewards for beating a round be dependent on individual progression instead of collective alliance progression is the biggest mistake in my opinion. Literally every boss event to date has worked that way; why in the world would they make this incredibly bad decision?
  • MrTrix
    MrTrix Posts: 46 Just Dropped In
    GurlBYE wrote:
      When reading others feedback do realize there's a real possibility they aren't a 4 or 5 star player. That makes a huge difference. While scaling effects higher rosters negatively , options and skills for lower starred characters on the whole are worse. OML + anyone, or fistbuster or even winfinite will take you much further than a lot of other combos in this game and all of them use 4 stars or better

    Exactly. I'm developing my 2* roster (~level 103 max), with a couple of 3* characters. The scaling is absolutely ridiculous, even at round 3.
    It stops being fun when you're obliterated 6 times in a row, without even being able to do 10% damage to the first character in a 3-round match.
  • Darknes21
    Darknes21 Posts: 321 Mover and Shaker
    This just sucks! Way to ruin the anniversary event. Don't they ever test these things before they put them out? Here is an idea ask a few alliances to try it out before u release these glitchy events!

    Boss Rush = total Garbage!

    Darknes21 (stopping at round 7)
  • CoffigDarkGravity
    CoffigDarkGravity Posts: 37 Just Dropped In
    Boss Rush stinks.

    I wish I just had a plain ol' pve event to grind on, the double ISO timer is ticking down fast!

    Info: I am a player with one champed 5*, who had no problems with the event until round 7, wherein facing Banner, Phoenix, or OML became impossible.
    Tbh, Silver Surfer (and Goblin) looked like he was gonna be a problem for this event too, but haven't seen him at a higher level yet.

    Funny because all the old bosses (ultron, cap, im) have been fine, it's your new overpowered bosses that have been the problem imo.
  • nigelregal
    nigelregal Posts: 184 Tile Toppler
    I have peggy championed so don't care as much about progression prizes. I will play it whenever I have free time and some health packs and nothing else to do. I do not have any winfinite team I can use so i'm stuck trying to do some damage to the first boss and maybe get lucky to get to the 2nd and then retreat hopefully without having everyone die to save health packs.
  • Nick441234
    Nick441234 Posts: 1,496 Chairperson of the Boards
    I've just finished Round 4, and calling it a day. This is not fun and I wont waste my weekend playing things that aren't fun.
  • Sm0keyJ0e
    Sm0keyJ0e Posts: 730 Critical Contributor
    Any event where smaller rosters have a better chance of completing it than more developed rosters is a fail. Those in 5* land who are seeing 500-600+ level bosses can ONLY use a few characters and have to heal those same couple of characters after every fight. I have seen 3-4* transitioners fare way better than me in this event.

    Once again, I feel punished for having a more advanced roster.
  • Pope Belligerent
    Pope Belligerent Posts: 94 Match Maker
    edited October 2016
    DeNappa wrote:
    • The bosses are already *very* strong on their own. They are unstunnable. They have high HP, which means it will take a while to bring them down. This makes AP collection over multiple waves by the AI a real problem. I bet that a lot of losses in 2nd and 3rd waves will be due to the AI having banked a lot of AP in colors it didn't need earlier. So it can lay down the smack on you in a new wave. I know this is exactly what players do in wave nodes, but when playing the AI this sucks big time. Maybe this could be mitigated by giving the bosses an extra passive, that drains ALL AP when they die.

    THIS. Round four was nearly impossible for me because once I barely scraped by GG, Iron Man had enough red AP saved up to continually blast me with Winning Team until everyone was dead, AND he usually had enough yellow saved up to pop House Party Protocol every time I got rid of one of his drones. Not fun. Not even a little.

    I was really looking forward to the Anniversary - it's my first - and to Boss Rush in particular because I love the boss events. But this was awful, and as someone who's dumped more money into this game than I should have, it's more than a little insulting that you used your player base to playtest a new mode for you.

    EDITED TO ADD: That said, the double ISO and anniversary vault were great. I could have done without Venom Bomb. The PvP events were ok (though CO2016 was pretty unplayable for me). I do feel like I got a lot out of this anniversary, I just hate for it to end on such a sour note.
  • ZeiramMR
    ZeiramMR Posts: 1,357 Chairperson of the Boards
    Skygazing wrote:
    The only way to deal with that insanity is to use infinite-turn teams which are pretty hit and miss and rely on a good/lucky start. And even if you pull it off you're looking at match times totaling between 20-30 minutes. Ignoring the extra hit you'll probably need to spend two hours or more (not including side nodes which are only going to get more and more ridiculous) every eight hours. That's way more of a timesink than any other event that currently exists.
    I just did a full set at Round 7 (6 boss attempts and the side-nodes) in 90 minutes, not using an infinite-turn team and even winning the boss wave on more than half. It is certainly tough, but not as bad as people are making it out to be. Health packs are the only limiter/slowdown that I've had to deal with when playing.
  • GuntherBlobel
    GuntherBlobel Posts: 987 Critical Contributor
    I'm on Rd6 and asking myself if I want one Peggy Carter cover so much that I want to keep using the one cheap strategy that might get me there.

    The answer is no. This is Galactus Round 1 all over again. It's not enjoyable if I have to practically cheat to win.

    I could go on and give constructive feedback as I have in the past, but why?
    I am not your play tester, I am your (paying) customer.
  • mpqr7
    mpqr7 Posts: 2,642 Chairperson of the Boards
    It's so incredibly boring and draining to use a winfinite team. I can't even summon the energy to get through ddq or any other aspect of this game. I dread going back for the next 8-hour refresh.. I might not bother.
  • Orion
    Orion Posts: 1,295 Chairperson of the Boards
    I finished round 6 and I'm out. Not only did I never beat round 6 in 11 attempts, but I only got to Surfer once. And I was using 2 champion 5*s. I think the sweet spot for beating this must be if you have a bunch of champed 4*s, but no 5*s. That way your scaling isn't completely out of control. I just can't handle 3 bosses in a row with 100k health and attacks that do 20-30k damage.
  • auralgami
    auralgami Posts: 36 Just Dropped In
    You want feedback? How's this: I quit.

    I am a 1000+ day player. I have loved, supported, and hated this game through its ups and downs.

    I love the new SHIELD rankings and the quality of life improvements that we've seen. I think Gwenpool is terrific and was looking forward to sloooowly collecting covers over the 1.5 years it would probably take me to get her champed.

    Yet for every good thing, this developer seems to have a Jekyll/Hyde personality out to ruin the game. It's like the Justice League saves the day and Darkseid bursts in with his Anti-Fun equation. Anniversary should be celebratory. Instead, it's been a poorly-conceived slog culminating in this.

    Boss Rush is so fundamentally broken on every level that it has pushed me out. This is player-hating, customer-hating game "design". I could believe it was ineptness except we've been here before. I could move pass Galactus and "You're supposed to lose" because at that time it at least hadn't been tried. Anyone looking at this design for more than 5 minutes should have seen what would happen. To release it anyway...I can't understand how anyone even the least bit sensible would think it a good idea.

    Deliberately designed to be punishingly hard, deliberately designed to be even harder the longer you play (and released before the weekend, to maximize that damage), Boss Rush is just gobsmackingly, jawdroppingly incomprehensibly unfair and un-fun.

    Why would I subject myself to this? Why would I continue to "play" a "game" that is worse than work? Why would I have anything to do with designers who clearly do not care about the experience they are offering and would let it fester over the weekend instead of fixing it?

    Like a victim, I've continued to come back to my abuser time and again, hoping next time it will be different. Instead, Boss Rush shows us that next time will be exactly the same, or worse.

    In the past, I've hoped for better and soldiered on. I'm invested, after all, in time and money. I have several 4* covers about to expire because I have 5 of that color, and I was grumblingly okay with that. I was grumblingly okay with a lot of customer-unfriendly game choices because I know it's a business.

    I'm past being okay. I don't need this. My time would be better spent doing literally anything else.

    I will resign from my alliance at the end of the season. I wish them the best, and they deserve someone who will support them.

    I will keep my account, in the hope that someday, someone at this company will recognize that whoever is responsible for "design" this atrocious needs to be reined in, sent back to school, or fired.

    That said, I'm done, and I want that message to be clear. I am not going to play, check in, or "just do DDQ".

    Until and unless you fix your house, I'm gone. For good.
  • ZeiramMR
    ZeiramMR Posts: 1,357 Chairperson of the Boards
    Orion wrote:
    I finished round 6 and I'm out. Not only did I never beat round 6 in 11 attempts, but I only got to Surfer once. And I was using 2 champion 5*s. I think the sweet spot for beating this must be if you have a bunch of champed 4*s, but no 5*s. That way your scaling isn't completely out of control. I just can't handle 3 bosses in a row with 100k health and attacks that do 20-30k damage.
    That probably is why I've been able to manage it so far. My 5*s and championed 4*s are pretty close together in levels.
  • Dragon_Nexus
    Dragon_Nexus Posts: 3,701 Chairperson of the Boards
    I'm on round six, maybe 2/5 of the way through and...I can't. I just cannot muster up the energy to fight these long winded, painful, luck orientated battles any more. Best I've done is get Pheonix to about 10k health and that only happened because my Professor X was cowering in the shadows. But then she got a lucky 5 match of red and AoE'd him.

    So I am done now. I don't have a team that can take them out quickly, can't stun them to death or anything...I was going to try to push for a single Peggy Carter cover at least but I have lost all enjoyment in what could have been a fun Gauntlet style Boss event.

    But you did it again Demiurge. You confused difficulty with challenge. This isn't challenging, it's difficult because I cannot control enough of this game to be able to make the kinds of informed decisions that would allow me to win. I have to have faith, trust to luck and examine the tea leaves in my cup in the morning. So once again I am bereft of Pegy Carter covers and this anniversary ends on a whimper.

    And that, to me, is the biggest shame of this event. It brought down everyone's mood from what had been a fun and enjoyable anniversary.
  • Arphaxad
    Arphaxad Posts: 278 Mover and Shaker
    "David wrote:
    Moore"]*Update: 1:25 PM 10/14/16

    Greetings, all.

    The dev team wanted to let everyone know they have been reading your feedback and taking it into consideration. Here's word from Anthony at Demiurge:
      "Hey everyone, We're trying a bunch of new stuff with the initial run of Boss Rush and we appreciate hearing your thoughts. We'll look at our data to see how people did and combine that with the feedback to help improve future runs of the event. Thanks for playing the event, and keep the feedback coming!"

    Thank you.

    Come on Anthony, you're not this stupid. You didn't NEED 3 and half days of data to know this event was screwed up. You knew this event was scaled too high for the majority of your players.

    Next time, if there is a next time, err on the side of caution and make the event too easy. Then scale it up if needed. But this plan of killing our motivation and then hoping we stick around for the real event is not working.
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