Uber303 wrote: Well this is a lose/lose event for everyone. came off as just a cash spinner for the devs rather than anything to award the loyal player base, This anniversary the only thing it had going for it was the double ISO. Who wants devil Dino covers anyway? Pffft devs get your compensation out and be generous cos this is an epic fail and you have a lot of unhappy customers/players.
Ashurum wrote: Ok I just completed round 6. 16 champed 4* my highest 5 is the phoenix at 2/2/5 lvl 390. The only way I finish is with winfinite and boosting +4 ap. I believe that winfinite is breaking the difficulty. If they want the event to be challenging they have to over scale cause winfinite messes everything up.
Kishida wrote: Ashurum wrote: Ok I just completed round 6. 16 champed 4* my highest 5 is the phoenix at 2/2/5 lvl 390. The only way I finish is with winfinite and boosting +4 ap. I believe that winfinite is breaking the difficulty. If they want the event to be challenging they have to over scale cause winfinite messes everything up. Or, they'll take a look at the vaunted data metrics and say, "Hey, we need to nerf the unholy living tinykitty out of winfinite."
"David wrote: Moore"]*Update: 1:25 PM 10/14/16 Greetings, all. The dev team wanted to let everyone know they have been reading your feedback and taking it into consideration. Here's word from Anthony at Demiurge: "Hey everyone, We're trying a bunch of new stuff with the initial run of Boss Rush and we appreciate hearing your thoughts. We'll look at our data to see how people did and combine that with the feedback to help improve future runs of the event. Thanks for playing the event, and keep the feedback coming!" Thank you.
udonomefoo wrote: My biggest question (other than just 'what were you thinking?') is 'was it intended for bosses to have max dmg on all colors or was that a bug?'. I feel like the bosses having normal 3 color match damage would have made such a huge difference in this event.
GrumpySmurf1002 wrote: Say it with me: The anniversary is not a time for trial and error.
fmftint wrote: My question is Who tested this and came to the conclusion, yeah this feels right? By round 3 most players came to the conclusion, this is wrong, way too high, way too fast. BTW round 3 was about 20 minutes into Boss Rush
GrimSkald wrote: I want to weigh in here, but first I'm going to make two points: - this is just one event. And it is in a game. I think there is a level of vitriol here that is way out of proportion to how serious this is. All in all I think this Anniversary did much better than last year. - the developers have never made significant changes to an event on the fly. They may give us compensation afterward, but changing the event while it was running was not an option. It probably isn't even possible in the code. If I were you I'd probably scrap this event. Take the boss characters and make new PVEs with them. That would be cool. You can even put them in nodes of a normal PVE, why not? Make them non-repeatable with a decent reward, and that becomes special.