mega ghost wrote: I'd also like to note that this is the very first time in which the scaling on the goon nodes hasn't been severe and prohibitive, so unless you're missing characters you're getting to make every attempt at the boss waves without much difficulty. I'm on Round 5 and the goons are still easy. Everyone bemoaned this endlessly during past boss events, it was seemingly fixed, and now there isn't a word of appreciation. Or if there is, I missed it skimming this bloated thread.
mrPuzzleQuester wrote: "David wrote: Moore"]*Update: [...] Thanks for playing the event, and keep the feedback coming!"[...] You heard them, they want your feedback. Has everyone here left a review of the game on the Android/iOS store or Steam? I have and encourage all to do the same.
"David wrote: Moore"]*Update: [...] Thanks for playing the event, and keep the feedback coming!"[...]
Ctenko wrote: It's not at the second day yet. Most people start noticing that the sub nodes are good till about the last day. We have 1 day and 22 hrs. So remember the nodes are possible now, because they still need to increase 6 more times. At least. And uh, I dunno about your scaling, but mine are at 200 right now, and that's easily doable, even if I get a Two star I have under-covered, or a four star singleton... But 6 more increases will place those nodes around... 400-450 each? Regardless of what round you are on. Because it is not a round based scaling for the goons, it's time based. So we'll be grateful if and when it is fixed. But if we're seeing level 438 Rulk, 439 Hulk, 439 Chulk... as a first wave, just to have a chance to be obliterated by the boss.... Well, then it was not fixed now was it?
mega ghost wrote: Ctenko wrote: It's not at the second day yet. Most people start noticing that the sub nodes are good till about the last day. We have 1 day and 22 hrs. So remember the nodes are possible now, because they still need to increase 6 more times. At least. And uh, I dunno about your scaling, but mine are at 200 right now, and that's easily doable, even if I get a Two star I have under-covered, or a four star singleton... But 6 more increases will place those nodes around... 400-450 each? Regardless of what round you are on. Because it is not a round based scaling for the goons, it's time based. So we'll be grateful if and when it is fixed. But if we're seeing level 438 Rulk, 439 Hulk, 439 Chulk... as a first wave, just to have a chance to be obliterated by the boss.... Well, then it was not fixed now was it? I'm about a match away from switching over to the 6th round and my goons are at about 200 as well. For some reason I remembered that insane goon scaling to happen very quickly, and when I didn't notice it today I assumed it was either not happening this time around based on time, or that it happened and was so minimal I couldn't even tell.
HxiiiK wrote: Just a simple question, was this event tested? If it were tested, with what? Level 550 champed 5*s? Generally 4*s won't last a single hit, take round 6 Phoenix for example. Mind crush instantly puts my OML at critical state, or completely obliterates a 4*. Round 7? Banner crushes my team with his hulk spam. I'm quite at a loss of what to do for this event. It really comes back to the question, was this event tested or just rolled out as is?
GrimSkald wrote: If I were you I'd probably scrap this event. Take the boss characters and make new PVEs with them. That would be cool. You can even put them in nodes of a normal PVE, why not? Make them non-repeatable with a decent reward, and that becomes special.