Boss Rush Event: Info & Rewards *Updated
Comments
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Ctenko wrote:It's not at the second day yet. Most people start noticing that the sub nodes are good till about the last day. We have 1 day and 22 hrs. So remember the nodes are possible now, because they still need to increase 6 more times. At least. And uh, I dunno about your scaling, but mine are at 200 right now, and that's easily doable, even if I get a Two star I have under-covered, or a four star singleton... But 6 more increases will place those nodes around... 400-450 each? Regardless of what round you are on.
Because it is not a round based scaling for the goons, it's time based. So we'll be grateful if and when it is fixed. But if we're seeing level 438 Rulk, 439 Hulk, 439 Chulk... as a first wave, just to have a chance to be obliterated by the boss.... Well, then it was not fixed now was it?
I'm about a match away from switching over to the 6th round and my goons are at about 200 as well. For some reason I remembered that insane goon scaling to happen very quickly, and when I didn't notice it today I assumed it was either not happening this time around based on time, or that it happened and was so minimal I couldn't even tell.
EDIT: My single-wave goons (i.e. playable characters as enemies) are 195 - 209, and my multiple-wave goons are 140-141. I'm now in Round 6, but switched over after locking out my last node.0 -
mega ghost wrote:Ctenko wrote:It's not at the second day yet. Most people start noticing that the sub nodes are good till about the last day. We have 1 day and 22 hrs. So remember the nodes are possible now, because they still need to increase 6 more times. At least. And uh, I dunno about your scaling, but mine are at 200 right now, and that's easily doable, even if I get a Two star I have under-covered, or a four star singleton... But 6 more increases will place those nodes around... 400-450 each? Regardless of what round you are on.
Because it is not a round based scaling for the goons, it's time based. So we'll be grateful if and when it is fixed. But if we're seeing level 438 Rulk, 439 Hulk, 439 Chulk... as a first wave, just to have a chance to be obliterated by the boss.... Well, then it was not fixed now was it?
I'm about a match away from switching over to the 6th round and my goons are at about 200 as well. For some reason I remembered that insane goon scaling to happen very quickly, and when I didn't notice it today I assumed it was either not happening this time around based on time, or that it happened and was so minimal I couldn't even tell.
It used to happen all of a sudden at the 24 hour mark, but like I said earlier, they've generally changed it so that it's more gradual.0 -
mega ghost wrote:Ctenko wrote:It's not at the second day yet. Most people start noticing that the sub nodes are good till about the last day. We have 1 day and 22 hrs. So remember the nodes are possible now, because they still need to increase 6 more times. At least. And uh, I dunno about your scaling, but mine are at 200 right now, and that's easily doable, even if I get a Two star I have under-covered, or a four star singleton... But 6 more increases will place those nodes around... 400-450 each? Regardless of what round you are on.
Because it is not a round based scaling for the goons, it's time based. So we'll be grateful if and when it is fixed. But if we're seeing level 438 Rulk, 439 Hulk, 439 Chulk... as a first wave, just to have a chance to be obliterated by the boss.... Well, then it was not fixed now was it?
I'm about a match away from switching over to the 6th round and my goons are at about 200 as well. For some reason I remembered that insane goon scaling to happen very quickly, and when I didn't notice it today I assumed it was either not happening this time around based on time, or that it happened and was so minimal I couldn't even tell.
It happened on one or two, where the scaling was a 24 based jump, and not an 8 hour based jump. And it was sudden. Like Level 30 dudes, to level 180 dudes, to level 375 dudes. Here we're still fresh, but that ramp up is coming. When I started playing all the goons were level 19.0 -
Was this event tested? It's hard to say whether its more anger or confusion inducing because it seems like devs were talking about it earlier they thought it would be a "fun" challenge, not a "if you get lucky and get a god board in later rounds you might get through 1 and a half of the bosses". I just can't imagine a situation where if you had just one person testing some of the later rounds, that they wouldn't have been like no no no no. Phoenix and hulk as first enemies are nigh unbeatable without a winifinite and even then requiring a bit of luck since those team will die in 2 seconds to a bad cascade. I get we'll probably get some compensation to make up for this brutal weirdness, but I'm just as interested in how it happened in the first place.0
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Just a simple question, was this event tested? If it were tested, with what? Level 550 champed 5*s? Generally 4*s won't last a single hit, take round 6 Phoenix for example. Mind crush instantly puts my OML at critical state, or completely obliterates a 4*.
Round 7? Banner crushes my team with his hulk spam. I'm quite at a loss of what to do for this event. It really comes back to the question, was this event tested or just rolled out as is?0 -
HxiiiK wrote:Just a simple question, was this event tested? If it were tested, with what? Level 550 champed 5*s? Generally 4*s won't last a single hit, take round 6 Phoenix for example. Mind crush instantly puts my OML at critical state, or completely obliterates a 4*.
Round 7? Banner crushes my team with his hulk spam. I'm quite at a loss of what to do for this event. It really comes back to the question, was this event tested or just rolled out as is?
They clearly hadn't thought this event through. If they had we wouldn't have a storm of tinykitties0 -
Is it wrong that I'm starting to get a perverse pleasure from this event?
Half way through Round 70 -
mega ghost wrote:I'd also like to note that this is the very first time in which the scaling on the goon nodes hasn't been severe and prohibitive, so unless you're missing characters you're getting to make every attempt at the boss waves without much difficulty. I'm on Round 5 and the goons are still easy. Everyone bemoaned this endlessly during past boss events, it was seemingly fixed, and now there isn't a word of appreciation. Or if there is, I missed it skimming this bloated thread.
The scaling on the subs gets bad on the last day with 24hrs remaing. Give them another 6hrs to scale and they will be right where you remember them0 -
GrimSkald wrote:If I were you I'd probably scrap this event. Take the boss characters and make new PVEs with them. That would be cool. You can even put them in nodes of a normal PVE, why not? Make them non-repeatable with a decent reward, and that becomes special.0
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Who are peeps using in round 7, can't get past hulk and his aoe smash everyone. i can't even do 10k damage on his 65k health before the match is over0
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HxiiiK wrote:Just a simple question, was this event tested? If it were tested, with what? Level 550 champed 5*s? Generally 4*s won't last a single hit, take round 6 Phoenix for example. Mind crush instantly puts my OML at critical state, or completely obliterates a 4*.
Round 7? Banner crushes my team with his hulk spam. I'm quite at a loss of what to do for this event. It really comes back to the question, was this event tested or just rolled out as is?
If they are functionally ok, so they don't break the game, they go live.
After 3 years it should be clear that they NEVER test for how the event actually PLAYS.
That's what WE are there for, no?0 -
I made it to Galactus in round 7, can anyone give me a good reason why he gets to move the board?0
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I completed Round 6 and I am probably done, I don't need the Peggy blue cover, the side nodes have jumped up in level and Banner wiped me on my first try in Round 7 Its too bad they started the Bosses at such high levels because I actually liked seeing the different variations of the Bosses. If they run this event again they need to start the bosses at much lower levels.0
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The only way to win this with a winfinite team where you prevent the enemy from making a single move. The only problem is that makes matches last around 20 minutes each. So it's less of a "boss rush" and more of a "boss snoozefest". I don't have 3 hours to do every 8-hour refresh!
Knocking out bosses with 70,000 hit points using 300-hit point attacks is pretty slow.0 -
Blahahah wrote:Feels weird being the only person that didn't hate this event in the slightest. In fact, I thoroughly enjoyed the event and I'm going to be out of round 6 and into round 7 soon.
My roster isn't even fully developed (don't go off of my signature, it's more developed than that), but I've had a great time with the event. It was challenging, but certainly not unfair. The bosses feel like BOSSES, not just glorified minion nodes. I cracked through level 5 of it without losing a single person, and level 6 I'm usually making it to SS and from there it's a coin flip because of attrition.
I made some points/criticism earlier in this thread which I won't repeat here, but now I've been able to progress some more I have an additional one: it doesn't feel like the progression/round rewards are set properly. I mean, I'm currently fighitng in round 5, but I'm still working toward a 2* progression reward. Like, really?
I think a lot of players won't even attempt any more after wave 2 or 3 or so.0 -
31 pages of mostly complaints, but I have to wonder a bit.
I see people already on round 8 with a day and a half to go, and even some 3* players on round 6.
Is that really much different than previous boss events?
Could it be the higher scaling early on that was upsetting?0 -
simonsez wrote:irwando wrote:You're assuming something went wrong. It seems like things are going as they intended.
I have tapped out on this event being in round 6. It stopped being fun in round 4 and after going 0-6 in round 6 I'm done. I will focus on PVP and sim for the weekend. I thought I could put up with this for the 3 Peggy covers, but it's not worth it. Scaling on the side nodes are already above 300 for me.
Here is my biggest issue. Next run of this event will be significantly easier based on the saying "based on your feedback here are the changes we made." Why does it take D3 running an event like this and seeing all the venom posted on the forum, facebook, twitter and Reddit for them to realize this level of difficulty is not what the player base wants. Imagine if you saw the add on facebook and thought cool a marvel match 3 game, then you looked at the comments to see what people say about the game and all you see is hate for the event you are running. Why would someone want to download the game, or spend money on it.
The levels of theses bosses are just broken and you knew it from the beginning. Why do you consistently want to give us events where we are all suppose to lose so badly?0 -
Chipster22 wrote:31 pages of mostly complaints, but I have to wonder a bit.
I see people already on round 8 with a day and a half to go, and even some 3* players on round 6.
Is that really much different than previous boss events?
Could it be the higher scaling early on that was upsetting?0
This discussion has been closed.
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