Boss Rush Event: Info & Rewards *Updated
Comments
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Jamie Madrox wrote:Events like this make me want to quit the game. This whole season has been pretty mediocre up to this point and Boss Rush has made it the worst one yet. The fact that nothing was learned from last Anniversary's feedback makes me question my decision to continue being a part of this game and community. I'm sick of being ignored. I'm sick of being patronized (you're supposed to fail). I'm sick of paying money for something that isn't enjoyable (I stepped buying regularly 3 months ago).
If this game is to last the 10 years that the devs think it will then some major changes are going to need to be made.
More community engagement.
Listen to the community, not just a few big spenders.
Test your events better, because I KNOW there was no way there was time to test this event properly with NYCC happening at the same time.
Compensate better when you screw something up.
Provide better customer service overall.
Holy ****, 10 years!?! We'll be on 20* characters by then, running the same tired PVEs against Dark Avengers.0 -
I'm not sure if something has been changed but I'm seeing a big difference in round 5. My first fight was a joke getting destroyed last night. I got up this morning and while the reported levels are the same, the bosses had about 30K less HP and were not hitting as hard.
Anyone else seeing this?0 -
Orion wrote:Round 6 update! Yes, I made it to round 6.
Roster: champed OML/SS/Bucky
1st boss - OML. Yeah, not nice
2nd boss - Phoenix
Just don't. Don't even play this level if you want to keep your sanity. Phoenix is literally impossible to beat. Well over 100k health, she creates 5 red tiles a turn, then when there's a certain number on the board she destroys them all and collects the red AP. She uses the red AP to 1-shot someone and destroy all of your AP.
Tl;dr - abandon all hope, ye who enter round 6.
Orion, I agree that round 6 is mind bogglingly difficult (surfer is as bad as jean, if not worse). However, it can be beat! I have been running with TA hulk, Prof X and X23. If you get out enough tiles against OML, professor X can hide in the corner as everyone else dies and the world collapses around him. Got a win on my first try, but it does require things to bounce the right way for you.0 -
Well, isn't this special! I have actually made it to Round 4 (boy, I really needed that Mohawk Storm cover !!!!!) I have 5 champed 4*'s, with the highest level being my 278 Hulkbuster. Even boosted, Dr. Doom is 289. By Round 3, I'm seeing the bosses at 380 and higher. Now they are at 400. Will I beat round 4? Only if they keep this going for the next month. And the side nodes are still giving out standard tokens and team up boosts?? I can understand the idea of "you are supposed to loose", but not on the first turn the boss has. What happened to scaling based on your roster? Maybe we should ask Sasquatch, or the Loch Ness Monster or the unicorn that lives in the forest near me!!! I am sure they will have the answer! I have to echo the sentiment of many I have seen on the forums here and say that this is a mirror of the first Galactus run. What a goat rope!!!!!! Even with maximum additions to AP, damage boosts, etc., I'm lucky to beat the first boss. Then I have to worry about two more with less than 10,000 points left between my team of three (and in most cases, only two)? Are you tinykitty tinykittying me???????? I was actually enjoying this anniversary more than the last one until now.0
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Jamie Madrox wrote:[spioler]Events like this make me want to quit the game. This whole season has been pretty mediocre up to this point and Boss Rush has made it the worst one yet. The fact that nothing was learned from last Anniversary's feedback makes me question my decision to continue being a part of this game and community. I'm sick of being ignored. I'm sick of being patronized (you're supposed to fail). I'm sick of paying money for something that isn't enjoyable (I stepped buying regularly 3 months ago).
If this game is to last the 10 years that the devs think it will then some major changes are going to need to be made.
More community engagement.
Listen to the community, not just a few big spenders.
Test your events better, because I KNOW there was no way there was time to test this event properly with NYCC happening at the same time.
Compensate better when you screw something up.
Provide better customer service overall.[/spoiler]
Demiurge, when you start losing the favor of your sponsored players, and i think sponsored is an appropriate term since they recieve a monthly stipend if in game currency/goods, you reely should pay attention.
This is not fun for anyone0 -
Orion wrote:Round 6 update! Yes, I made it to round 6.
Roster: champed OML/SS/Bucky
1st boss - OML. Yeah, not nice
2nd boss - Phoenix
Just don't. Don't even play this level if you want to keep your sanity. Phoenix is literally impossible to beat. Well over 100k health, she creates 5 red tiles a turn, then when there's a certain number on the board she destroys them all and collects the red AP. She uses the red AP to 1-shot someone and destroy all of your AP.
Tl;dr - abandon all hope, ye who enter round 6.
She is less nasty with a 4* roster, but then you get the bonus prize of a SS who has been given the power to spam those same stupid tiles from the Galactus boss fight.0 -
Every other boss event has static levels that gradually increase and top out at 450 (or is it 550?)
Why on earth did you pick the 'celebration' event to change that formula (which worked fine) and bring in bosses from hell?0 -
xidragonxi wrote:Guys, this was actually fun. No sarcasm.
Great! Maybe you could provide some tips on how to make this enjoyable?Using OML (420), Phoenix (435)
Ah. Nevermind.0 -
Jamie Madrox wrote:If this game is to last ... 10 years.
If all good things come to an end them this game will last forever. (yes, that"s both sarcasm and faulty logic.)Jamie Madrox wrote:Test your events better, because I KNOW there was no way there was time to test this event properly with NYCC happening at the same time.
Of course there was.
1. Should have been tested before the con. Cons arent surprises. They are schefuled years in advance.
2. How many people does it take to man a booth?
3. Marketers should attend cons, devs should be busy dev'ing (and testing)
4. Why would the QA team be at the con?
5. Ok, of course i realize the devs are east coast and thus they were local-ish. And they are probably underresourced and behind schedule. And feel entitled to attending cons. Soooo ... Use the con as a testbed.
___________
Sarcasm aside. the booth at NYCC was D3Go, not Demiurge. Pubs, not devs. I assume Demiurge staff was all back at the office, working away.
____________
Madrox is expressing the frustration of many players, but imagine his position as a mod. He's try to maintain a community for a pub and dev that constantly sets him up to fail, IMO. And as an alliance comm*, I feel the same way. We try to advise players, get them engaged, keep them informed, get them pumped about events, and over and OVER because the pubs a/o devs will not communicate fully in regards to new events, we are made to look like fools. Time and again, I have to go back to the guys and say, "Well, sorry fellas, looks like they screwed us again. Let's pick up the pieces as best we can ... maybe next time we can guess correctly ..."
_____________
* Well, more like an organizer at best, instigator at worst, never in"command" of anything, but the roster still says "commander". When the alliance likes me anyway.0 -
I know you just read that in his voice..didnt you..
..just trying to lighten the mood..0 -
famousfoxking wrote:xidragonxi wrote:Guys, this was actually fun. No sarcasm.
Great! Maybe you could provide some tips on how to make this enjoyable?Using OML (420), Phoenix (435)
Ah. Nevermind.
Haha.. what's funny is that I truly feel that my roster is in a **** middle-ground, where it's not good enough (no champ 5*s) but too good where my scaling is bonkers and PVP MMR is horrendous.
Some people in my alliance have been using OML/Quicksilver/Professor X, which has some winfinite capabilities. You have to be lucky though because either QS or Prof can go down quick and hard.
I had some other success using 4* Deadpool with OML and Phoenix. Any match damage from the bosses is enough to trigger X-Enforcer, but I also wiped once with this team.
It all comes down to luck, which is a shame, because the experience I described in my post was really fun. It just isn't repeatable.0 -
famousfoxking wrote:xidragonxi wrote:Guys, this was actually fun. No sarcasm.
Great! Maybe you could provide some tips on how to make this enjoyable?Using OML (420), Phoenix (435)
Ah. Nevermind.0 -
Woke up this morning, thought "maybe I'll give Boss Rush another go."
Then I realized it's been a while since my last colonoscopy and figured one of those would be less uncomfortable.0 -
If they didnt have the time to fully complete this new boss event they could have just run an established one like Galactus for the anniversary event and saved this one till another time, although as has been mentioned devs and testers should not be spending much if any time at the con anyway.
One thing they have to do in the future is give a clear impression of the level of difficulty of a new event prior to it starting, people were going into this one expecting to get through it as easily (or not) as any other boss events and make it easier for people to know whether or not to skip them.0 -
I managed to kill all t4 bosses with Prof X, Iron Fist and Scarlett (plus some teamups reating strike/attack tiles).
Thanks to prof X invisibility + strenghtening, attack/strike tiles from IF, and purples from SW, i was able to kill bosses with 5k+ damage per round while Prof X was invisible.
I hope it helps, i cant find another combo so far (worst was 186 points for tier 5 boss - awesome)0 -
Jamie Madrox wrote:Events like this make me want to quit the game. This whole season has been pretty mediocre up to this point and Boss Rush has made it the worst one yet. The fact that nothing was learned from last Anniversary's feedback makes me question my decision to continue being a part of this game and community. I'm sick of being ignored. I'm sick of being patronized (you're supposed to fail). I'm sick of paying money for something that isn't enjoyable (I stepped buying regularly 3 months ago).
If this game is to last the 10 years that the devs think it will then some major changes are going to need to be made.
More community engagement.
Listen to the community, not just a few big spenders.
Test your events better, because I KNOW there was no way there was time to test this event properly with NYCC happening at the same time.
Compensate better when you screw something up.
Provide better customer service overall.
Listen to the community...but let's go lock all the threads where the community is giving voice to their displeasure. Because one ten page thread that a red name has to read all of to get a sense of what's what is going to get the point across better than a half-dozen 'oh **** this' threads whose very existence ought to be a hint that there's a problem without even having to read them.
I get it, mod voice versus private player voice, but there's an enormous cognitive disconnect there.0 -
Don't think having decent 5* is gonna save you... Round 5-6 scaling is still brutal.
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DFiPL wrote:Jamie Madrox wrote:Events like this make me want to quit the game. This whole season has been pretty mediocre up to this point and Boss Rush has made it the worst one yet. The fact that nothing was learned from last Anniversary's feedback makes me question my decision to continue being a part of this game and community. I'm sick of being ignored. I'm sick of being patronized (you're supposed to fail). I'm sick of paying money for something that isn't enjoyable (I stepped buying regularly 3 months ago).
If this game is to last the 10 years that the devs think it will then some major changes are going to need to be made.
More community engagement.
Listen to the community, not just a few big spenders.
Test your events better, because I KNOW there was no way there was time to test this event properly with NYCC happening at the same time.
Compensate better when you screw something up.
Provide better customer service overall.
Listen to the community...but let's go lock all the threads where the community is giving voice to their displeasure. Because one ten page thread that a red name has to read all of to get a sense of what's what is going to get the point across better than a half-dozen 'oh tinykitty this' threads whose very existence ought to be a hint that there's a problem without even having to read them.
I get it, mod voice versus private player voice, but there's an enormous cognitive disconnect there.
If they dont enforce the one topic per subject then there would be pages and pages of very similar threads repeating the same complaints, so while one big thread isnt ideal it is probably less unwieldy than the alternative.0 -
aesthetocyst wrote:Jamie Madrox wrote:If this game is to last ... 10 years.
If all good things come to an end them this game will last forever. (yes, that"s both sarcasm and faulty logic.)Jamie Madrox wrote:Test your events better, because I KNOW there was no way there was time to test this event properly with NYCC happening at the same time.
Of course there was.
1. Should have been tested before the con. Cons arent surprises. They are schefuled years in advance.
2. How many people does it take to man a booth?
3. Marketers should attend cons, devs should be busy dev'ing (and testing)
4. Why would the QA team be at the con?
5. Ok, of course i realize the devs are east coast and thus they were local-ish. And they are probably underresourced and behind schedule. And feel entitled to attending cons. Soooo ... Use the con as a testbed.0 -
Fightmastermpq wrote:famousfoxking wrote:xidragonxi wrote:Guys, this was actually fun. No sarcasm.
Great! Maybe you could provide some tips on how to make this enjoyable?Using OML (420), Phoenix (435)
Ah. Nevermind.0
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