Boss Rush Event: Info & Rewards *Updated
Comments
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I am just now champing 3*s, with only 5. I have all the 4 and 5s, but only 2-3 have enough covers to be useful. I can't beat round 4 and i just quit. A 338 green goblin who drops protect tiles that negate all match damage, have no weak tiles, spawn minions that heal him each time, while having minions that also heal him? Not fun at all. And to think, there are 2 bosses after that!
I'm done, and i'm going to focus on hitting 3k in pvp for the 10 pack.
At least when the gauntlet got hard, we had other events to do.
My roster:
https://mpq.gamependium.com/rosters/shartattack/0 -
Dalbok wrote:I'll add to the sentiment that I'm not enjoying Boss Rush at all. I get the impression that players aren't intended to win but simple whittle away at their progress bar and get as far as they can. But that is not enjoyable in my opinion. I guess in the big picture it can be viewed that way, but I'd like to feel like I have a chance. I was able to win twice in Round 4 and gained points to make it to Round 5 and I think I may be able to achieve Round 6 but there won't be time to get further I'm fairly certain. Earning too few points.
And if that was the intention, I imagine that was also the thinking behind the original Galactus event. If so, they should've learned from that it wouldn't go over well.
Boss Rush and BFF were good ideas but not good implementation. They need a play test group to provide feedback before these go live.
The whittle away aspect would be Ok if the whole Alliance was involved. As a solo thing, it's completely stupid.0 -
Seeing as how it's Friday I'm betting the Devs will ignore their player base and hope we learn to cope with the bad game design over the weekend so they can tell us about how great the 3rd anniversary event was for us.
Instead, if D3 really cared, they would make a post saying "our bad" and "here is how we are going to fix the mistake".
There is no debate over the FACT that boss rush is a failure. Admit D3. Ignoring your players is never a good solution to your mistakes.0 -
Poodlec wrote:So, what did you said was unfair ?
I'm experiencing the same thing as you. My highest tier of characters only has 3 champed, the rest of my roster is damn near unusable. My support characters help, but if they get stuck out front they die from a single enemy ability use. It's REALLY hard.....for everyone.
I even heard that He who shall not be named wiped in round 6.0 -
ZeiramMR wrote:aesthetocyst wrote:Jamie Madrox wrote:
I can't speak to who was at NYCC, but GenCon was only D3go! redtext people (Hi-Fi, Lakestone, Cthulhu) and not Demiurge folks.
This is only in regards to C2E2, but actual dev representation at this con has dwindled greatly.
2014 - IceX, a few other D3 producers, and Demiurge designer Will were there.
Most Recent Game Update = 3-Star Human Torch had just been released, and they teased She Hulk, Nick Fury, & two others I forget. Pre "True Healing" BTW...
2015 - Hi-Fi, a few other D3 producers, no devs.
Most Recent Game Update = First run of Civil War hit, with the debut of Quicksilver, Scarlet Witch, & Hulbuster.
2016 - Didn't attend in any capacity.
In 2014, they weren't known as "D3 GO", so it's possible their philosophy on many fronts has changed since the name change.
Simply, some publishers don't believe it's worthwhile to send devs to cons. After all, can't crank out feature while "on a vacation" talking to fans!
They think that publisher producers and/or marketers are enough.0 -
Fightmastermpq wrote:Poodlec wrote:So, what did you said was unfair ?
I'm experiencing the same thing as you. My highest tier of characters only has 3 champed, the rest of my roster is damn near unusable. My support characters help, but if they get stuck out front they die from a single enemy ability use. It's REALLY hard.....for everyone.
I even heard that He who shall not be named wiped in round 6.
Voldemort?0 -
I'm as frustrated as everyone else and have nothing new to add to the previous pages of discussion as I wait to take on lvl 550+ bosses.
One thing I do want to mention is people are misplacing their irritation.
D3Go! are the publishers and as such make none of the design decisions. Hi-Fi can only pass on what he is told.
In Hi-Fi's words your "vitriol" should be aimed squarely at Demiurge. They are the ones who designed this. They are the ones who thought this would be "fun". They have also been on multiple times this morning seeing the feedback.
It would be really nice if we hear from the Demiurge guys before Happy Hour in Cambridge; Hi-Fi is waiting to tell us what you would like us to know.0 -
Hey guys, I'm late to the party. Lemme leave this here before I go get some good sleep rather than attempting this tinykitty.
Hopefully Big G hasn't and wont't make an appearance, or I'll need to update this again, was lazy to scroll through 20 pages to check0 -
Arphaxad wrote:Seeing as how it's Friday I'm betting the Devs will ignore their player base and hope we learn to cope with the bad game design over the weekend so they can tell us about how great the 3rd anniversary event was for us.
Instead, if D3 really cared, they would make a post saying "our bad" and "here is how we are going to fix the mistake".
There is no debate over the FACT that boss rush is a failure. Admit D3. Ignoring your players is never a good solution to your mistakes.
Uggghhh, again I feel myself compelled to assume there's a good reason for the silence, and that good reason is "We literally have no time to talk because we're too busy working out how to fix this mess"
Yes it could be they're all eating the leftover anniversary cake (I bet it has raisens in it.) and patting themselves on the back for a job well done, oblivious to the havok they've wrought...but I always want to believe the best in them for some reason.
I just cannot fathom why they thought this was fun or enjoyable. I mean, video games have survival modes, sure, Dead or Alive came to mind when I was trying to work out why anyone would go into a game *knowing* they're going to lose. Thing is though survival mode in DoA doesn't say "Well you got to wave 8 and lost, so now you're not allowed to play for an hour as punishment".0 -
Fightmastermpq wrote:
I even heard that He who shall not be named wiped in round 6.0 -
metallion wrote:Hey guys, I'm late to the party. Lemme leave this here before I go get some good sleep rather than attempting this tinykitty.
Hopefully Big G hasn't and wont't make an appearance, or I'll need to update this again, was lazy to scroll through 20 pages to check
seems BSS has an eye boogey tho0 -
Just want to echo the fact that the difficulty is absurdly punishing.
- Round 4 felt like a suitable round 8 encounter for my roster.
- Round 5 was doable but even then I considered the boss nodes to be asking too much even for a round 8 boss.
- Round 6 I've only won as a result of good luck so far.
This event was poorly tested before being given the green light.
This strikes me as the first release of the new Test PvE system rather than something that was made with prior mistakes in mind. D3 should know by now that they made the original Galactus and the original Ultron events WAY too unforgiving. They should know but now that it took 4 or so nerfs to the test PvE's to get it to a state where players weren't frustrated by the challenge.
I just don't understand how you can keep making the excessive difficulty mistake over and over and over again when it comes to new content.
What I LIKE about Boss Rush
Once I realized this was mainly a solo event with relatively minor alliance interactions I actually found myself really getting behind this event concept.
To me this feels like a different take on The Gauntlet except with time pressure and FAR SUPERIOR rewards. I know the player base hates 8 hr refreshes in general but I can live with it given that this event isn't an every day thing.
Proposed Changes
- Cut the difficulty in half making it so Round 4 boss equals the final round 8 boss.
- Add some XP to every Boss Battle win so that this feels like a PvE event
That's it as far as I'm concerned. Though I may be a bit easier to please than some0 -
Jam_Adams wrote:this poster is pretty cool - did you make it?
seems BSS has an eye boogey tho
Yeap, just a quick 1 hour edit of dumping images.
And yea, I realised. It was part of a botched OML edit apparently. Edited the original post just a few seconds after your post0 -
metallion wrote:Hey guys, I'm late to the party. Lemme leave this here before I go get some good sleep rather than attempting this tinykitty.
Hopefully Big G hasn't and wont't make an appearance, or I'll need to update this again, was lazy to scroll through 20 pages to check
First off, AWESOME poster. They should use it for advertising. Second, might as well get to editing. Galactus does show up later. I hear it's super fun.0 -
Well guys, I think I've found a team that can push you through round 4 & 5. Here's who I used.....
3*4/4/5
5/4/4
3/5/5
All at lvl 176
I should change the covers a bit but we'll get to that later.
Im40 is the battery but a very important one. Don't use his red or blue unless it's a finisher. Keep the board free beforehand so the yellow can get off.
She-Hulk is the hitter, the drainer, and the healer at the same time. Use her red when the field doesn't have im40's yellow. The damage is eh, but what's important is the board shake. You're gonna be facing characters that have fortified tiles and CD tiles (GG and Cap) so her red can bring them down and/or destroy/match them on that turn or the next turn. Use her green A LOT. Drain the **** out of Cap, GG, IM46, Hulk, etc. they can't do anything without AP. And this keeps the healing going because you're gonna get hit, you're gonna get cascades against you and the occasional power against you. When the boss' AP is down to all 2 or less, only then should you use KK's green. Save her blue for those enemy tiles. You won't use IM's blue. It's for her to steal.
KK'sis key to fuel Shulks green, keep im40's yellow from matching during its countdown, and to prevent boss matches of their main colors. Her green should only be used to either finish off a TEAM (not just a boss) and only if you have 24 green.
When the team is together, everything flows and your health will fall but be regained. You can't afford to lose character but if you must, let IM take the fall. Shulk + KK can survive better than any other combination.
I'm gonna switch the covers to get more health from healing and have Shulk do more damage with her red.0 -
If we guess the safe word, can we make this event stop?0
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Colognoisseur wrote:I'm as frustrated as everyone else and have nothing new to add to the previous pages of discussion as I wait to take on lvl 550+ bosses.
One thing I do want to mention is people are misplacing their irritation.
D3Go! are the publishers and as such make none of the design decisions. Hi-Fi can only pass on what he is told.
In Hi-Fi's words your "vitriol" should be aimed squarely at Demiurge. They are the ones who designed this. They are the ones who thought this would be "fun". They have also been on multiple times this morning seeing the feedback.
It would be really nice if we hear from the Demiurge guys before Happy Hour in Cambridge; Hi-Fi is waiting to tell us what you would like us to know.
My only comment would be that we dont necessarily know that d3 is off the hook. Demi clearly designs the events, but we dont knkw what sort if revenue or ither mandates they get from d3. Its entirely posssible that demi designs an event, and then d3 says "looks great, but why dont you crank up the difficulty to sell more healthpacks (*twirling mustache!*)."
Obviously my example is intentionally overstated for effect, but the point is external forces on demi may impact their design decisions. But i agree that our commentary should mainly be directed at cambridge until we have more information.0 -
Tiger Wong wrote:Well guys, I think I've found a team that can push you through round 4 & 5. Here's who I used.....
3*4/4/5
5/4/4
3/5/5
All at lvl 176
I should change the covers a bit but we'll get to that later.
Im40 is the battery but a very important one. Don't use his red or blue unless it's a finisher. Keep the board free beforehand so the yellow can get off.
She-Hulk is the hitter, the drainer, and the healer at the same time. Use her red when the field doesn't have im40's yellow. The damage is eh, but what's important is the board shake. You're gonna be facing characters that have fortified tiles and CD tiles (GG and Cap) so her red can bring them down and/or destroy/match them on that turn or the next turn. Use her green A LOT. Drain the **** out of Cap, GG, IM46, Hulk, etc. they can't do anything without AP. And this keeps the healing going because you're gonna get hit, you're gonna get cascades against you and the occasional power against you. When the boss' AP is down to all 2 or less, only then should you use KK's green. Save her blue for those enemy tiles. You won't use IM's blue. It's for her to steal.
KK'sis key to fuel Shulks green, keep im40's yellow from matching during its countdown, and to prevent boss matches of their main colors. Her green should only be used to either finish off a TEAM (not just a boss) and only if you have 24 green.
When the team is together, everything flows and your health will fall but be regained. You can't afford to lose character but if you must, let IM take the fall. Shulk + KK can survive better than any other combination.
I'm gonna switch the covers to get more health from healing and have Shulk do more damage with her red.
Unfortunately, the initial board state determines how quickly you can get an engine like this running.0 -
I see Hi-Fi is on.
Any further word?0 -
Update: I have faced the round 6 team challenge and I have come out victorious.
My team (boosted levels shown):
Kingpin 372
Cho 368
Cyclops 274
I spent the entire fight against OML gathering AP until I had 30 black and 30 green AP and had OML down low enough that the upgraded version of Cyclops's red would kill him (~11K). The trick here is to deny green hardcore.
Cyclops shot OML to death, bringing in Phoenix. There was a Cho math countdown on the board as well as a Cyclops yellow countdown.
I dumped all of my green AP into Phoenix hitting her over and over. Finished her off with a Kingpin black that ate the Cyclops countdown, bringing in Surfer.
At this point, I called in some Maggia goons and used all 24 remaining black AP to finger poke Surfer to death.
So, the trick to round 6 is don't let Phoenix or Surfer take a single turn.0
This discussion has been closed.
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