Boss Rush Event: Info & Rewards *Updated
Comments
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Tiger wong,
I like your team, it's a really good idea. But you are minimizing the difficulty if starting the engine. In round 5 GG does 900 damage per match3, almost 2.5k for a match4, and almost 4k with a crit.. Your team is 3x 3* characters that might have 14k health if you have gotten 30 or 40 champ levels.
And gg has two 5ap powers.
So its pretty hard to both collect the ap youneed and deny gg and prevent him from collecting any stray match4s. It doesnt take much to lose a squishy 3* in these fights.0 -
The only silver lining here is that since they lied about it being an "alliance event", and it isn't, then I'm not hurting my alliance when I walk away from this tinykitty-show.0
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XFW 5/5/3
Kamahla Khan 5/5/3
Magneto
Worked wonders for me until now. Round 6 is an entirely different story... Logan is not too bad, but once Phoenix shows up it's back to the forums to complain for me
edit: I have an all 3* roster, XFW being the only exception0 -
"Working as Intended" - exactly one year later.
I'll just leave this here: viewtopic.php?f=7&t=342580 -
I'm seeing more people actually talking event strategy. Have we reached Stage 5 - Acceptance already?0
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I know this is just retreading what everyone's said, but I just wanted to chime in with the main problems that I have with this event:
- No alliance progression which normally makes these events way more fun as a team endeavor; limited info pre-event seemed to indicate that there WOULD still be a cooperative element
- Virtually no communication before the start of the event regarding timing, structure, and rewards
- Insane scaling of boss nodes causing them to quickly be unbeatable for many players or (at the very least) chewing through health packs with abandon
- Wave structure and huge amounts of boss hit points generally cause 2nd and 3rd boss to start with ridiculous amounts of AP
- Buggy boss characters
- A game crash (sadly still common) during a boss node locks you out of the node
- Individual progression rewards nowhere close to commensurate with difficulty level; Alliance placement rewards are laughably bad
- The best point progression and round progression awards are virtually unattainable for most players
I don't mind very difficult fights, they can be fun and inspire new strategies, but this has gone beyond "very difficult" to the point of extreme frustration.
Ultimately, there is very little to like about this event. I could overlook some of the issues above, but there are too many problematic aspects for me to see a silver lining.
The fact that I am not earning progression alongside my alliance members is perhaps the most baffling part.
The great sense of camaraderie that usually stems from alliance events has been surgically removed from Boss Rush.
I do like the overall concept, and perhaps various details can be reworked for future runs to provide a better player experience.0 -
Still no communication from Mt. Demiurge.
Guess this is harder to spin positively than anticipated.0 -
Except for double ISO and possibly the anniversary vault (although, I, personally, don't want or need DD covers, so it's meh), the mini-season we had just before the anniversary was more fun and rewarding.0
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I was totally thrilled when I beat the round 6 boss wave with enemy levels at 517-525 and got a cstorm cover from progression!0
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Okay so I finally have success with round 6 beat it 3 times using Kingpin, 4clops, and Rulk
Problem is I needed whales whales whales teamup on Jean grey in the second round each time or she took me out or left me with no health to fight surfer.
use rulk and kingpin purple to manage enemy ap, save all your kingpin black and yellow for surfer, and let cyke and rulk chisel away at oml.
i`m currently out of dead pool teamups so waiting on that to complete the round0 -
simonsez wrote:If we guess the safe word, can we make this event stop?
FLÜGGÅӘNKб€ČHIŒßØLĮÊN ?udonomefoo wrote:"Working as Intended" - exactly one year later.
I'll just leave this here: viewtopic.php?f=7&t=34258
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my 2cents.
I have a ton of max 3*s and thats it. I have a few undercovered underlevel 4 & 5* but they are unusable.
I am in round 3, the boss is level 260+ the nodes are level 33-50.
****!
Ive been beaten twice by this boss, and im ONLY LEVEL 3. My roster of 20 Maxed 3* cant even get me the first 3* reward....
This scaling is terrible, and im done with this horrible event.0 -
az98 wrote:my 2cents.
I have a ton of max 3*s and thats it. I have a few undercovered underlevel 4 & 5* but they are unusable.
I am in round 3, the boss is level 260+ the nodes are level 33-50.
****!
Ive been beaten twice by this boss, and im ONLY LEVEL 3. My roster of 20 Maxed 3* cant even get me the first 3* reward....
This scaling is terrible, and im done with this horrible event.
Not to be too overly positive (I agree this event sucks) but I have a roster very similar to you and had similar results. Remember that just because you lose to the boss' doesn't mean you get no points, you can still grind down losses. I'm partway into Round 5 right now and I haven't actually won a boss battle since Round 3 (maybe even 2). Not saying it's fun or good, just saying if you want the rewards it may still be possible to grind them out, if it's worth it to you.0 -
Bowgentle wrote:Still no communication from Mt. Demiurge.
Guess this is harder to spin positively than anticipated.
How about "we wanted each level to be challenging for all including the top 1%."0 -
On a serious note anyone have a good team for round 6? I have been using OML, SS, and Hood. I have gotten past OML and Phoenix but surfer is just killing me.
Also those are my only 2 5* I can use0 -
Tiger Wong wrote:Nightglider1 wrote:Tiger Wong wrote:Well guys, I think I've found a team that can push you through round 4 & 5. Here's who I used.....
3* 4/4/5
5/4/4
3/5/5
All at lvl 176
I should change the covers a bit but we'll get to that later.
Im40 is the battery but a very important one. Don't use his red or blue unless it's a finisher. Keep the board free beforehand so the yellow can get off.
She-Hulk is the hitter, the drainer, and the healer at the same time. Use her red when the field doesn't have im40's yellow. The damage is eh, but what's important is the board shake. You're gonna be facing characters that have fortified tiles and CD tiles (GG and Cap) so her red can bring them down and/or destroy/match them on that turn or the next turn. Use her green A LOT. Drain the **** out of Cap, GG, IM46, Hulk, etc. they can't do anything without AP. And this keeps the healing going because you're gonna get hit, you're gonna get cascades against you and the occasional power against you. When the boss' AP is down to all 2 or less, only then should you use KK's green. Save her blue for those enemy tiles. You won't use IM's blue. It's for her to steal.
KK's is key to fuel Shulks green, keep im40's yellow from matching during its countdown, and to prevent boss matches of their main colors. Her green should only be used to either finish off a TEAM (not just a boss) and only if you have 24 green.
When the team is together, everything flows and your health will fall but be regained. You can't afford to lose character but if you must, let IM take the fall. Shulk + KK can survive better than any other combination.
I'm gonna switch the covers to get more health from healing and have Shulk do more damage with her red.
Unfortunately, the initial board state determines how quickly you can get an engine like this running.
You're wrong. The initial board is irrelevant because you don't need a lot of AP to get started.
Im40's is only 6 AP and two turns to stay out.
Shulk's is only 6 and her is only 9
KK keeps the health up and her is only 8
You only have 1 character at the start to deny their colors while getting started. Round 4 & 5, you start vs GG. It's not hard at all to deny him while getting yellow and green and then drain what he gets.
That combo could never work for me, as OML does 3k+ damage each time he matches, KK can't heal enough, and there is no damage output on that team that comes close to making much of a dent in 150,000+ health.
But I'm glad you have options to try out roster combinations. Nothing outside of 5* and my 300+ boosted 4* champs have really been an option for me.0 -
simonsez wrote:If we guess the safe word, can we make this event stop?
Farfelkugeleinekleineschnitzelbank?0 -
Sadly this 20 pages+ of criticism will all be for nothing if the number of people complete the event that they expected, (someone did say they were on round 7 pages ago)
If even 1 alliance completes it they'll claim this was intended.0
This discussion has been closed.
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