DFiPL wrote: Jamie Madrox wrote: Events like this make me want to quit the game. This whole season has been pretty mediocre up to this point and Boss Rush has made it the worst one yet. The fact that nothing was learned from last Anniversary's feedback makes me question my decision to continue being a part of this game and community. I'm sick of being ignored. I'm sick of being patronized (you're supposed to fail). I'm sick of paying money for something that isn't enjoyable (I stepped buying regularly 3 months ago). If this game is to last the 10 years that the devs think it will then some major changes are going to need to be made. More community engagement. Listen to the community, not just a few big spenders. Test your events better, because I KNOW there was no way there was time to test this event properly with NYCC happening at the same time. Compensate better when you screw something up. Provide better customer service overall. Listen to the community...but let's go lock all the threads where the community is giving voice to their displeasure. Because one ten page thread that a red name has to read all of to get a sense of what's what is going to get the point across better than a half-dozen 'oh tinykitty this' threads whose very existence ought to be a hint that there's a problem without even having to read them. I get it, mod voice versus private player voice, but there's an enormous cognitive disconnect there.
Jamie Madrox wrote: Events like this make me want to quit the game. This whole season has been pretty mediocre up to this point and Boss Rush has made it the worst one yet. The fact that nothing was learned from last Anniversary's feedback makes me question my decision to continue being a part of this game and community. I'm sick of being ignored. I'm sick of being patronized (you're supposed to fail). I'm sick of paying money for something that isn't enjoyable (I stepped buying regularly 3 months ago). If this game is to last the 10 years that the devs think it will then some major changes are going to need to be made. More community engagement. Listen to the community, not just a few big spenders. Test your events better, because I KNOW there was no way there was time to test this event properly with NYCC happening at the same time. Compensate better when you screw something up. Provide better customer service overall.
aesthetocyst wrote: Jamie Madrox wrote: If this game is to last ... 10 years. If all good things come to an end them this game will last forever. (yes, that"s both sarcasm and faulty logic.) Jamie Madrox wrote: Test your events better, because I KNOW there was no way there was time to test this event properly with NYCC happening at the same time. Of course there was. 1. Should have been tested before the con. Cons arent surprises. They are schefuled years in advance. 2. How many people does it take to man a booth? 3. Marketers should attend cons, devs should be busy dev'ing (and testing) 4. Why would the QA team be at the con? 5. Ok, of course i realize the devs are east coast and thus they were local-ish. And they are probably underresourced and behind schedule. And feel entitled to attending cons. Soooo ... Use the con as a testbed.
Jamie Madrox wrote: If this game is to last ... 10 years.
Jamie Madrox wrote: Test your events better, because I KNOW there was no way there was time to test this event properly with NYCC happening at the same time.
Fightmastermpq wrote: famousfoxking wrote: xidragonxi wrote: Guys, this was actually fun. No sarcasm. Great! Maybe you could provide some tips on how to make this enjoyable? Using OML (420), Phoenix (435) Ah. Nevermind. That's unfair, the bosses are scaled, so the 5*s have a much harder time IMO. They are forced to use just a handful of available characters (very few people have more than three 5* champs), and the scaling goes vertical around level 500 (which is what 5* players start to see starting round 5). I would MUCH rather be able to pick from my pool of fifteen champed 4*s than be locked in to OML/Phx/Support Character.
famousfoxking wrote: xidragonxi wrote: Guys, this was actually fun. No sarcasm. Great! Maybe you could provide some tips on how to make this enjoyable? Using OML (420), Phoenix (435) Ah. Nevermind.
xidragonxi wrote: Guys, this was actually fun. No sarcasm.
Using OML (420), Phoenix (435)
Fightmastermpq wrote: That's unfair, the bosses are scaled, so the 5*s have a much harder time IMO. They are forced to use just a handful of available characters (very few people have more than three 5* champs), and the scaling goes vertical around level 500 (which is what 5* players start to see starting round 5). I would MUCH rather be able to pick from my pool of fifteen champed 4*s than be locked in to OML/Phx/Support Character.
Orion wrote: Tl;dr - abandon all hope, ye who enter round 6.
Phumade wrote: I agree with fightmaster's comments. This is all a bit too much. The real issue with their "your supposed to lose" assumption is that no one can afford 15 hps to have the same 3 characters die in every boss mode attempt. The scoring is reasonably fair, I'm making decent progress towards knocking out the levels/rounds. But philosophically, this is bad game design because even though the scores and progressions have been adjusted to dying in every battle, the health packs have not been adjusted. Its a reasonable compromise to design a scoring system that gives you the majority of points for 2/3 bosses. It is not reasonable to expect players to have 2/3 dead 5* at the end of each attempt and then expect players to use their hps to ressurect. paygate gaming at its worst.
Phumade wrote: paygate gaming at its worst.
JHawkInc wrote: Phumade wrote: I agree with fightmaster's comments. This is all a bit too much. The real issue with their "your supposed to lose" assumption is that no one can afford 15 hps to have the same 3 characters die in every boss mode attempt. The scoring is reasonably fair, I'm making decent progress towards knocking out the levels/rounds. But philosophically, this is bad game design because even though the scores and progressions have been adjusted to dying in every battle, the health packs have not been adjusted. Its a reasonable compromise to design a scoring system that gives you the majority of points for 2/3 bosses. It is not reasonable to expect players to have 2/3 dead 5* at the end of each attempt and then expect players to use their hps to ressurect. paygate gaming at its worst. Do the health packs NEED to be adjusted when you've got 8 hours to do each wave? There's plenty of time for them to regen and for you to get through and finish a set of clears, right?