Boss Rush Event: Info & Rewards *Updated

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Comments

  • famousfoxking
    famousfoxking Posts: 245 Tile Toppler
    That's unfair, the bosses are scaled, so the 5*s have a much harder time IMO. They are forced to use just a handful of available characters (very few people have more than three 5* champs), and the scaling goes vertical around level 500 (which is what 5* players start to see starting round 5). I would MUCH rather be able to pick from my pool of fifteen champed 4*s than be locked in to OML/Phx/Support Character.

    Oh, I'm mostly joking. I doubt this is fun for anyone. I have 10 champed 4*s and match damage in round 4 is just a little under 1k. All these bosses need is the passive that prevents them from being stunned, and I'm pretty sure I still wouldn't be able to get terribly far.
  • Fightmastermpq
    Fightmastermpq Posts: 995 Critical Contributor
    In total I like this event. I've been asking for more challenging events, more puzzly events, and this is it. I like the prospect of trying to figure out how the hell I'm going to take down three massive bosses in a row. I don't like how I have to go into the fights blind (only being able to learn about the bosses from others on the forum that have tried and failed before me.) I made it through round 5 and I have only "wiped" once this entire event in round 1 when my app crashed as soon as I entered the fight. Seems like they "fixed" the force quit glitch but screwed everyone that has legitimate crashes with their buggy software. So due to missing that one boss fight I'm a round behind everyone else and haven't been able to attempt round 6 yet.

    The biggest problem with this event though is the repetition and the time commitment. DDQ4 is challenging, but still fun - because you can fail without consequence, and continue to attempt it until you beat it to earn your reward. In this event any failure is detrimental to progress - which is a problem since you are supposed to lose. And not only is it insanely hard, but you have to keep banging your head against this massive wall that is 5* scaling five times every eight hours for 3 days to get your progression rewards. My round 5 battles were taking like 20 minutes each. It takes a long time to get through almost 250k+ total health.

    So I like the concept, I like the challenge. But it's too much. Too much stress to have to keep fighting these ridiculously tough and long battles every 8 hours. This level of difficulty would be fine for a couple clears through round 8, but just 8 hours into the event the scaling has cranked everything up to 11 and obviously it's killing it for virtually the entire playerbase.
  • pheregas
    pheregas Posts: 1,721 Chairperson of the Boards
    Had my first wipe, which was in Round 6. Amazingly, fantastically, freakishly shockingly, I defeated Phoenix.

    Surfer.... Oh my god. Ouch.
  • Phumade
    Phumade Posts: 2,524 Chairperson of the Boards
    I agree with fightmaster's comments. This is all a bit too much. The real issue with their "your supposed to lose" assumption is that no one can afford 15 hps to have the same 3 characters die in every boss mode attempt.

    The scoring is reasonably fair, I'm making decent progress towards knocking out the levels/rounds. But philosophically, this is bad game design because even though the scores and progressions have been adjusted to dying in every battle, the health packs have not been adjusted.

    Its a reasonable compromise to design a scoring system that gives you the majority of points for 2/3 bosses. It is not reasonable to expect players to have 2/3 dead 5* at the end of each attempt and then expect players to use their hps to ressurect.

    paygate gaming at its worst.
  • JFisch
    JFisch Posts: 116 Tile Toppler
    Have had some good luck in round 5 with champion Kingpin/champion Cho/champion 4* Cyclops. Cho keeps a countdown out for Kingpin's black at all times. Cyclops's yellow turns team-up matches into black AP for Kingpin. KP's black does close to 11K damage.

    I look forward to Phoenix obliterating this team in round 6.
  • This was the push i needed to finally knock this game on the head.

    Thank you, you have saved me a lot of money icon_lol.gif
  • broll
    broll Posts: 4,732 Chairperson of the Boards
    Orion wrote:
    Tl;dr - abandon all hope, ye who enter round 6.

    Already done at 4.
  • BlackSheep101
    BlackSheep101 Posts: 2,025 Chairperson of the Boards
    I just have this vision of the event designer(s) rationalizing the absurd difficulty of the event with a thought process like "They'll be overawed by the sheer power of these bosses, but when they get a good combo going and some good cascades that let them just squeak by, they'll think 'That was awesome!!' and it'll be a great, memorable experience." icon_rolleyes.gif

    The best part about bashing your head against the wall is it feels so good when you stop...
  • How many people are complaining about the difficulty of the bosses. It's so ridiculous. I'm not happy. Turns me off from playing the game and if it continues I may not play the game. I'm not asking to make it easy. I like challenges but I don't like impossible mission.
  • mpqr7
    mpqr7 Posts: 2,642 Chairperson of the Boards
    I wouldn't even mind the large hit points if the match damage and special attacks weren't so high. That would be challenging but more fair.

    The bosses shouldn't be able to one-shot kill us (or greatly damage us)... that's just punishing and not fair.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    Phumade wrote:
    I agree with fightmaster's comments. This is all a bit too much. The real issue with their "your supposed to lose" assumption is that no one can afford 15 hps to have the same 3 characters die in every boss mode attempt.

    The scoring is reasonably fair, I'm making decent progress towards knocking out the levels/rounds. But philosophically, this is bad game design because even though the scores and progressions have been adjusted to dying in every battle, the health packs have not been adjusted.

    Its a reasonable compromise to design a scoring system that gives you the majority of points for 2/3 bosses. It is not reasonable to expect players to have 2/3 dead 5* at the end of each attempt and then expect players to use their hps to ressurect.

    paygate gaming at its worst.


    Just going to point out that this problem was foreseeable. I predicted it 10 days ago: https://d3go.com/forums/viewtopic.php?style=1&f=7&t=52717.

    And that's before even considering the scaling and communication gaffes.
  • aesthetocyst
    aesthetocyst Posts: 538 Critical Contributor
    Phumade wrote:

    paygate gaming at its worst.

    Amen. In a game in which heals are required, and those heals act as quarters did in payphones in the last century, any fatalistic event design is literally a money grab.

    Players will always resent devs hands in their pocket. They should be spend because they like playing, not spending because they must if they want to play at all. Pay-to-play Marvel games played on different hardware and looked like this:

    775df85391d1d1e68824fbe566034c06.jpg
  • Arphaxad
    Arphaxad Posts: 278 Mover and Shaker
    At least give us a chance to win the match. Boss Rush is no fun. It's like D3 likes to remind us once a year that we suck as players by giving us unwinnable events to play on their anniversary.

    One day the D3 bully is going to find they have no one left to shake down for lunch money.
  • joaoleal
    joaoleal Posts: 28 Just Dropped In
    I've done round 4 with KK, Storm and IMHB (level 213). My roster is mostly 3* champs and lots of 5*@255 and a couple of 4* over 200

    Probably will get round 5 completed thanks to the non-boss nodes, but don't expect any peggy covers, sadly ):
  • JHawkInc
    JHawkInc Posts: 2,605 Chairperson of the Boards
    Phumade wrote:
    I agree with fightmaster's comments. This is all a bit too much. The real issue with their "your supposed to lose" assumption is that no one can afford 15 hps to have the same 3 characters die in every boss mode attempt.

    The scoring is reasonably fair, I'm making decent progress towards knocking out the levels/rounds. But philosophically, this is bad game design because even though the scores and progressions have been adjusted to dying in every battle, the health packs have not been adjusted.

    Its a reasonable compromise to design a scoring system that gives you the majority of points for 2/3 bosses. It is not reasonable to expect players to have 2/3 dead 5* at the end of each attempt and then expect players to use their hps to ressurect.

    paygate gaming at its worst.

    Do the health packs NEED to be adjusted when you've got 8 hours to do each wave? There's plenty of time for them to regen and for you to get through and finish a set of clears, right?
  • stochasticism
    stochasticism Posts: 1,181 Chairperson of the Boards
    JHawkInc wrote:
    Phumade wrote:
    I agree with fightmaster's comments. This is all a bit too much. The real issue with their "your supposed to lose" assumption is that no one can afford 15 hps to have the same 3 characters die in every boss mode attempt.

    The scoring is reasonably fair, I'm making decent progress towards knocking out the levels/rounds. But philosophically, this is bad game design because even though the scores and progressions have been adjusted to dying in every battle, the health packs have not been adjusted.

    Its a reasonable compromise to design a scoring system that gives you the majority of points for 2/3 bosses. It is not reasonable to expect players to have 2/3 dead 5* at the end of each attempt and then expect players to use their hps to ressurect.

    paygate gaming at its worst.

    Do the health packs NEED to be adjusted when you've got 8 hours to do each wave? There's plenty of time for them to regen and for you to get through and finish a set of clears, right?

    And we are supposed to ignore the 3 lucrative PvP events happening now?
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    JHawkInc wrote:
    Phumade wrote:
    I agree with fightmaster's comments. This is all a bit too much. The real issue with their "your supposed to lose" assumption is that no one can afford 15 hps to have the same 3 characters die in every boss mode attempt.

    The scoring is reasonably fair, I'm making decent progress towards knocking out the levels/rounds. But philosophically, this is bad game design because even though the scores and progressions have been adjusted to dying in every battle, the health packs have not been adjusted.

    Its a reasonable compromise to design a scoring system that gives you the majority of points for 2/3 bosses. It is not reasonable to expect players to have 2/3 dead 5* at the end of each attempt and then expect players to use their hps to ressurect.

    paygate gaming at its worst.

    Do the health packs NEED to be adjusted when you've got 8 hours to do each wave? There's plenty of time for them to regen and for you to get through and finish a set of clears, right?
    If you don't PVP, maybe.
    As it is, yes, they need to be adjusted.
  • I just made it to Round 7. 2 pints of beer, a Scotch, a lager and pork scratchings this time. Looking forward to Round 8.
    Boss Rush ?.. don't worry, it'll go away soon for an autopsy.
  • apmonte
    apmonte Posts: 72
    Not to pile on, but I'll just agree with above posters about boss battle scaling being way out of hand. Currently in round 4, but have given up any hope of the Peggy covers and quit the event.
  • Lightning_Man
    Lightning_Man Posts: 75 Match Maker
    I am in the middle of round 5, and tried taking in Charlie's angels. Managed to defeat goblin and get to Cap. Cap called in Ant-Man and Winter Soldier, and killed off Widow. I went invisible, and by luck, my invisible tile was in the corner. I strengthened all my defense tiles, so switch lasted a while longer...until ant-man cast his blue and stole my tiles. Then switch went down, and all my matches...even a match-5...did 1 damage against cap. At that point I couldn't do anything while Cap tried to shield bash, healed himself back to full health, ant-man sent ants, grew big and small, winter soldier fired off detonators and precision shots. All I could imagine is prof-x huddling in a corner shouting "Make it Stop...Make it Stop!!" That's truly his nightmare...seeing the carnage all around him, but powerless to do anything about it. After 20 mins, I finally matched my own invisible tile, basically making the professor slit his own throat to end the madness.
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