Simulator Basics part 2: Electric Boogaloo (Mar 21-30)
Comments
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I recommend everyone to read hawkeye"s (2012) comic. You would understand why Clint tries to aviod being hit
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I've used him a few times. Something to consider is pairing him with Hood and using intimidation to shorten his countdown tiles. They work well together; two mediocre powers can make one quite good one.0
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I've started taking Patch and OBW into every winter board. There is nothing like unleashing Berserker Rage right before using the second winter power. Most of the board turns blue and most of the enemies disappear.
I am at 218,500 with an adorable Scavenger nipping at my heals and a plucky Ascent member in the top 10. I do not know if their normal nodes are set to refresh in a few hours, but mine are.0 -
I had assumed this ended Sunday night, but the noon Monday ending means my best case scenario is probably top 50 - the last 4 hours of this I'm not going to be able to play at all, and really, for the last 14 hours, I'll be surprised if I'm able to play more than a handful of matches. It's really lowering my motivation for the rest of the round knowing that top 10 is probably literally impossible simply as a result of the end time. I really, really wish they'd take ranking rewards out of PVE and make it single-player.0
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Ben Grimm wrote:I had assumed this ended Sunday night, but the noon Monday ending means my best case scenario is probably top 50 - the last 4 hours of this I'm not going to be able to play at all, and really, for the last 14 hours, I'll be surprised if I'm able to play more than a handful of matches. It's really lowering my motivation for the rest of the round knowing that top 10 is probably literally impossible simply as a result of the end time. I really, really wish they'd take ranking rewards out of PVE and make it single-player.
The personal placement rewards for the main Simulator bracket are exactly the same for top 10 and top 50, outside of a handful of ISO.
Same two Gold Cap covers, same 100 Hero Points.0 -
Lyrian wrote:Ben Grimm wrote:I had assumed this ended Sunday night, but the noon Monday ending means my best case scenario is probably top 50 - the last 4 hours of this I'm not going to be able to play at all, and really, for the last 14 hours, I'll be surprised if I'm able to play more than a handful of matches. It's really lowering my motivation for the rest of the round knowing that top 10 is probably literally impossible simply as a result of the end time. I really, really wish they'd take ranking rewards out of PVE and make it single-player.
The personal placement rewards for the main Simulator bracket are exactly the same for top 10 and top 50, outside of a handful of ISO.
Same two Gold Cap covers, same 100 Hero Points.
I know, but I also could easily run into the problem of getting pushed out of the top 50 and not being able to do anything about it. If I get top 50I don't have anything to complain about really, but I'm worried about dropping down to top 100.0 -
Ben Grimm wrote:I had assumed this ended Sunday night, but the noon Monday ending means my best case scenario is probably top 50 - the last 4 hours of this I'm not going to be able to play at all, and really, for the last 14 hours, I'll be surprised if I'm able to play more than a handful of matches. It's really lowering my motivation for the rest of the round knowing that top 10 is probably literally impossible simply as a result of the end time. I really, really wish they'd take ranking rewards out of PVE and make it single-player.
Welcome to every European player ever.0 -
Honestly,I'm glad that for once a PVE event doesn't end at 6AM for me (or 5AM when US switched to DST and Europe didn't yet). Yellow IW should be possible for me.0
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As one who has benefited from the US friendly times there are enough players in other parts of the world that they should have their opportunity to have a tournament end when it is easy for them. I am happy D3 has recognized this and is at least doing it a little bit. It's only fair0
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_RiO_ wrote:Ben Grimm wrote:I had assumed this ended Sunday night, but the noon Monday ending means my best case scenario is probably top 50 - the last 4 hours of this I'm not going to be able to play at all, and really, for the last 14 hours, I'll be surprised if I'm able to play more than a handful of matches. It's really lowering my motivation for the rest of the round knowing that top 10 is probably literally impossible simply as a result of the end time. I really, really wish they'd take ranking rewards out of PVE and make it single-player.
Welcome to every European player ever.
lol, indeed. It's nice to have an event once in a while that ends in a decent time, instead of the usual 6am...0 -
Given the way the event points are ballooning in this last sub, is it a safe assumption to say that 50% of the total event points were allocated to this final sub? (Leaders were only just over 150k at the end of Round 3, I think?)
Leaders in my bracket are approaching 240k already, which should make rubberbanding to 250k for the 8k ISO relatively easy in the final scoring cycle of the event.0 -
Colognoisseur wrote:As one who has benefited from the US friendly times there are enough players in other parts of the world that they should have their opportunity to have a tournament end when it is easy for them. I am happy D3 has recognized this and is at least doing it a little bit. It's only fair
UK: ends at 5pm.
Central Europe: ends at 6pm.
In what way exactly does we benefit from this ending time? People are either at work or on their way from work. Obviously they can't satisfy everyone, but there should be 4 ending times possible - each 6 hrs, not 12 like now.0 -
Lyrian wrote:Given the way the event points are ballooning in this last sub, is it a safe assumption to say that 50% of the total event points were allocated to this final sub? (Leaders were only just over 150k at the end of Round 3, I think?)
Leaders in my bracket are approaching 240k already, which should make rubberbanding to 250k for the 8k ISO relatively easy in the final scoring cycle of the event.
This bracket is responsible for 1.75 / (1 + 1.25 + 1.5. + 1.75) = 31.8% of the total points.
It's far from certain 250K will be reached at this point. From the calculation on R3 I got that people will be short of 250K by about 2-3K, but this can be explained by the fact that people are pushing harder for the final bracket. Right now I'm seeing 43K for hard and 34K for normal. In the last few rounds, the hard and normal have been nearly identical, which suggests people didn't push hard very much (hard should have twice the points as normal if they're pushed equally hard). So it looks like this time people are pushing harder on the hard bracket, which leads to more points overall.0 -
Yeah, the potential points are not very far from 1/4 but the amount actually made appears well above the other rounds. And on total it shows even bigger fraction as R2 brought a dip.
It seem LT is owned by way less people than any of the other bosses (no wonder really), so the essentials barely scale up by community -- probably some people try to catch up on that and mine out almost most available points.
The 250k is still not certain but looks quite likely if the pace just keeps.0 -
Phantron wrote:Lyrian wrote:Given the way the event points are ballooning in this last sub, is it a safe assumption to say that 50% of the total event points were allocated to this final sub? (Leaders were only just over 150k at the end of Round 3, I think?)
Leaders in my bracket are approaching 240k already, which should make rubberbanding to 250k for the 8k ISO relatively easy in the final scoring cycle of the event.
This bracket is responsible for 1.75 / (1 + 1.25 + 1.5. + 1.75) = 31.8% of the total points.
It's far from certain 250K will be reached at this point. From the calculation on R3 I got that people will be short of 250K by about 2-3K, but this can be explained by the fact that people are pushing harder for the final bracket. Right now I'm seeing 43K for hard and 34K for normal. In the last few rounds, the hard and normal have been nearly identical, which suggests people didn't push hard very much (hard should have twice the points as normal if they're pushed equally hard). So it looks like this time people are pushing harder on the hard bracket, which leads to more points overall.
Can't argue with the math on this. Perhaps what I'm seeing is simply a combination of procrastination and the "weekend effect" resulting in unusually hard grinding.
Tops in my bracket is at 237k right at this second, which was just only passing 200k 18 hours ago. (As a data point, I was in the top 5 before heading to bed last night, but am currently 26k off the bracket leader pace.) After the weekend effect expires tonight and people head to work in the morning, I wonder if there will be enough of a "push" to get significantly past 250k by the leaders in the morning. I think 250k will happen, but not for many (maybe 1% of total players - Top 10 of each bracket), which is likely in line with D3 expectations for the percentage of players actually achieving that progression tier.0 -
I am sitting with 242k and a 10k lead on 2nd in my bracket. I can scrape more points off the board but at this point I have very little banding and the fights are too costly to worry about that. Need to regenerate some health packs in case I need to fight some people off in the Hood tourney. I am hopeful to hit that 8k ISO tomorrow.
Couple of the nodes still give 500-600 points so some of us should push past 250 by tomorrow, who knows how many though. 2 more matches would tank my banding to nothing.0 -
Emeryt wrote:Colognoisseur wrote:As one who has benefited from the US friendly times there are enough players in other parts of the world that they should have their opportunity to have a tournament end when it is easy for them. I am happy D3 has recognized this and is at least doing it a little bit. It's only fair
UK: ends at 5pm.
Central Europe: ends at 6pm.
In what way exactly does we benefit from this ending time? People are either at work or on their way from work. Obviously they can't satisfy everyone, but there should be 4 ending times possible - each 6 hrs, not 12 like now.
well, for me 5/6pm is a lot better than the usual 5/6am. It might not be perfect, but certainly much more desireable then the usual alternative...0 -
Lyrian wrote:Phantron wrote:Lyrian wrote:Given the way the event points are ballooning in this last sub, is it a safe assumption to say that 50% of the total event points were allocated to this final sub? (Leaders were only just over 150k at the end of Round 3, I think?)
Leaders in my bracket are approaching 240k already, which should make rubberbanding to 250k for the 8k ISO relatively easy in the final scoring cycle of the event.
This bracket is responsible for 1.75 / (1 + 1.25 + 1.5. + 1.75) = 31.8% of the total points.
It's far from certain 250K will be reached at this point. From the calculation on R3 I got that people will be short of 250K by about 2-3K, but this can be explained by the fact that people are pushing harder for the final bracket. Right now I'm seeing 43K for hard and 34K for normal. In the last few rounds, the hard and normal have been nearly identical, which suggests people didn't push hard very much (hard should have twice the points as normal if they're pushed equally hard). So it looks like this time people are pushing harder on the hard bracket, which leads to more points overall.
Can't argue with the math on this. Perhaps what I'm seeing is simply a combination of procrastination and the "weekend effect" resulting in unusually hard grinding.
Tops in my bracket is at 237k right at this second, which was just only passing 200k 18 hours ago. (As a data point, I was in the top 5 before heading to bed last night, but am currently 26k off the bracket leader pace.) After the weekend effect expires tonight and people head to work in the morning, I wonder if there will be enough of a "push" to get significantly past 250k by the leaders in the morning. I think 250k will happen, but not for many (maybe 1% of total players - Top 10 of each bracket), which is likely in line with D3 expectations for the percentage of players actually achieving that progression tier.
Well I pointed out that if people continue their usual procrastination we'll all be short of 250K by a good 3K (that was what the bracket leader projects out to be), so maybe that got people to start grinding. It only takes a few guys grinding to push the rubberband. Again, keep in mind the hard bracket has been showing some very low activity when your base points are double that of normal, but it is barely more total points than the normal bracket in the first 3 rounds. Now we're actually seeing hard bracket having a good deal more points, like it should be.
How many people get 250K depends on how far the rubberband gets pushed out, but if you're not already near the top, it sure doesn't seem likely, unless there was a frenzy at the end.0 -
I'll be doing my part at the top. I am at 241K and should push over 260 with tonight's clear and then at the end I expect I'll end up around 280. I would suspect that I am not the overall leader and so those who efficiently work the last two clears if you are at 210K going into them should be able to squeak over the 250K progression. I am realizing about 23K a refresh total of both simulators together. If I'm near the top, and I know there must be many others higher than me, setting the rubberband there should, conservatively, be enough time and points on the table for any progression award you're around 40K from at the moment. Really rubberbanding it all you might be able to pick up 50K. This is all if you have two refreshes remaining, of course.0
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