*** Captain America (Super Soldier) ***
Comments
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loved the last simulator- forces me to think out of the box and used different team combinations0
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So the simulator. Does that mean it will be like Shield training?0
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What is so god about captain America??? He is so slow....0
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mbpm1 wrote:So the simulator. Does that mean it will be like Shield training?
No. It's a specific PVE type. This was the last thread on it:
viewtopic.php?f=7&t=3492&hilit=simulator0 -
beezer37_84 wrote:Gigas Breaker wrote:I'm pretty sure it's going to be skinny pre serum Steve Rogers.
Red - Skinny Strength - Passive
If there are more than 15 red tiles on the board Steve tries to pick up his shield, stumbles and falls on his face. The enemy is distracted by the spectacle (the current target is stunned for 1 turn).
Level 2: Requires 14 or more red tiles
Level 3: Stuns the current target for 2 turns
Level 4: Requires 12 or more red tiles
Level 5: Stuns the enemy team for 2 turns. Steve loses 10% of his max health.
I think we can work with this.
Red - Embarassment - Passive
Blue - Inadequacy - 8 Blue
Your unique lack of stature and significance, coupled with your inability to lie convincingly has caught you out again. Does 200 damage and adds 2 red tiles at random to the board.
Level 2: 230 damage, 3 tiles
Level 3: 260 damage
Level 4: 290 damage, 4 tiles
Level 5: 340 damage, 5 tiles
Yellow - End it All - 15 Yellow
Your training has gone so badly you throw yourself on a grenade to make it all stop. This was apparently a test and your cowardice and depression have earned you super soldier status. Adds one defence tile to the board and heals yourself 100 Health.
Level 2: 2 defence tiles
Level 3: +100 healing
Level 4: 3 defence tiles
Level 5: your suicide effort has inspired others. The next ability used by a team mate is 50 % more effective.0 -
Yellow - I Can Do This All Day - Passive
The sound beating you endure only strengthens your resolve. Whenever damaged for over 5% of his health, heal 20% of the damage taken that turn.
Level 2: Also creates a randomly placed strength 9 protect tile.
Level 3: Increases healing to 40% of the damage taken.
Level 4: Increase protect tile to strength 19.
Level 5: Increases healing to 60% of the damage taken. Also creates a random strength 9 strike tile.0 -
NorthernPolarity wrote:KaioShinDE wrote:I would love to just grab the ISO in this one and not care abotu my ranking.
But it'll have alliance rewards. Alliance rewards for PvE... oh god. Since the points are just cumulative, you get punished hard for joining late, no more waiting for a late bracket and just playing one clear. You basically have to grind each refresh unless you want to let your alliance down. This will be the most stressful event ever.
On the contrary, if rubberbanding mechanics work the same for this event as they did in all previous events, the most efficient way to play the event is to just do a single full clear immediately before the end of each sub event. I haven't grinded each refresh since original Hulk days, and I don't expect to do so for any future events. Alliances don't change that because it's extremely unlikely that alliance scoring will affect rubberbanding at all.0 -
Do Dev stop making this gold characters??? Make a new one. Dont be lazy!!!!!
Now that 2* Thor is useless after people lvled their lazy Thor. The 2* Cap will be the same = trash0 -
Spoit wrote:NorthernPolarity wrote:KaioShinDE wrote:I would love to just grab the ISO in this one and not care abotu my ranking.
But it'll have alliance rewards. Alliance rewards for PvE... oh god. Since the points are just cumulative, you get punished hard for joining late, no more waiting for a late bracket and just playing one clear. You basically have to grind each refresh unless you want to let your alliance down. This will be the most stressful event ever.
On the contrary, if rubberbanding mechanics work the same for this event as they did in all previous events, the most efficient way to play the event is to just do a single full clear immediately before the end of each sub event. I haven't grinded each refresh since original Hulk days, and I don't expect to do so for any future events. Alliances don't change that because it's extremely unlikely that alliance scoring will affect rubberbanding at all.
No, it seems to be just based on you vs the global points leader, regardless of bracket. The only reason to do one mission early is to hopefully hit a bracket that isn't brim full of rubberbanders.
The last LR apparently had 2 global brackets though, and I don't know if we have any information on whether it tracks against the universal leader or the global bracket leader.0 -
jefip wrote:Do Dev stop making this gold characters??? Make a new one. Dont be lazy!!!!!
Now that 2* Thor is useless after people lvled their lazy Thor. The 2* Cap will be the same = trash0 -
Eddiemon wrote:No, it seems to be just based on you vs the global points leader, regardless of bracket. The only reason to do one mission early is to hopefully hit a bracket that isn't brim full of rubberbanders.
The last LR apparently had 2 global brackets though, and I don't know if we have any information on whether it tracks against the universal leader or the global bracket leader.0 -
I'm calling this one Cap'n Action - because I used to know someone who went by that name and he was useless too. He can sit in the corner with my 3* God of Thunder Thighs.0
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CWTyger wrote:Vairelome wrote:Clint wrote:God I hope it is not a Lazy Captain America, he needs new abilities.
I agree with the sentiment, but I think we're likely to be disappointed. We were told that the next "new" character would be gold, and Cap was by far the most predicted (though not hoped for) option.
Though Captain America really wouldn't be so bad, if his abilities were 1) cheaper and 2) useful.
I find his powers to be very useful in the team I play with. You'd be surprised what a well-timed Peacemaker can do.
He is useful if you don't have other options, but I have 6 3* covers maxed! he has no place in a 3 star roster without new abilities. That being said him **** a 291 protect tile when his shield returns makes him more interesting if his red and yellow have similar benefits like strike or attack tiles then he will suddenly be desirable, otherwise he would be left with abilities that do not scale with levels. If that blue stayed just a 2 turn stun and yellow stayed the way too expensive for what it does therefore never used ability it currently is, then we would be left with a shield toss that when leveled to 141 does 1500 damage and everything in effect stays the same. If the only real benefit that came from 2* to 3* was more HP and a bit more shield toss damage the he would not be worth 2X the ISO investment of the 2*
All that wall of text aside, if he gets some resulting strike and or attack tiles for yellow and red then he all of a sudden becomes very versatile, maybe a Patch companion, or psylock team mate.
I know it is fun for people to trash everything they bring out, but all **** aside the new Thor is a monster, and from the Canon of Marvel Superheroes he is supposed to be a badass in the realm of able to go toe to toe with Hulk, or even in cross title matches like Thor vs Superman. I like to see my superheroes be super. Juggernaut is another one that is supposed to be a badass, its cool to make him a 1* that everyone can play with, but also release a badass version that you can mutter along with his attacks "Im the Juggernaut B**ch"
Captain America is one that should feel sweet to use with some badass support abilities, if they give them to him in this tournament to take him out of the pure PVE only capability I will be really excited to be able to use a hero that I love as a viable member of my team.
All of that aside, I just wish I could come to the forums and see people doing something other than complain about everything all of the time.0 -
IceIX wrote:Eddiemon wrote:No, it seems to be just based on you vs the global points leader, regardless of bracket. The only reason to do one mission early is to hopefully hit a bracket that isn't brim full of rubberbanders.
The last LR apparently had 2 global brackets though, and I don't know if we have any information on whether it tracks against the universal leader or the global bracket leader.
And now we do have information. Thanks.0 -
IceIX wrote:jefip wrote:Do Dev stop making this gold characters??? Make a new one. Dont be lazy!!!!!
Now that 2* Thor is useless after people lvled their lazy Thor. The 2* Cap will be the same = trash
That feels wrong. I'm Ok with a separation between 2 star and 3 star in those events, but anywhere you can use Thor you should be able to use Thor+. Even if they get separate buff amounts to bring them into line for that event.0 -
IceIX wrote:Well, the abilities may always be changed before we full on release him at PVE's end, but at the moment I'm looking at a max Peacemaker that stuns for 2 turns, creates a 3 turn Countdown tile that returns 10 blue AP, and *leaves behind a 291 Protect tile.*
If true, this would be a huge improvement to the character. With Thor, they didn't change anything because all of his abilities scaled with level, but it seems they understand that not all characters have that luxury. This could mean the yellow will be made more relevant as well.0 -
Oh god how sick will he be with Hood and punisher? If the rest of his abilities are like this new blue, he has some real potential.
Think about this, in the 3* meta game you pretty much ignore the Spider-Man protect tiles, or strike tiles in favor of crushing the enemy since no one really outside of C Mags has an ability you use for that, I know there are others, they just aren't that attractive to use. Now imagine you shield smack them while building your own, all the while stealing AP and cutting Down shield count down timers with Hood.... Hmmm
I think my defensive wins will make people want to punch holes in their walls.
Edit again.... How much would Hood, OBW and 3* cap suck to fight! once the shield chain starts... OMG0 -
And how do we know this new Captain is not really Loki in disguise?0
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Clint wrote:Oh god how sick will he be with Hood and punisher? If the rest of his abilities are like this new blue, he has some real potential.
Think about this, in the 3* meta game you pretty much ignore the Spider-Man protect tiles, or strike tiles in favor of crushing the enemy since no one really outside of C Mags has an ability you use for that, I know there are others, they just aren't that attractive to use. Now imagine you shield smack them while building your own, all the while stealing AP and cutting Down shield count down timers with Hood.... Hmmm
I think my defensive wins will make people want to punch holes in their walls.
Edit again.... How much would Hood, OBW and 3* cap suck to fight! once the shield chain starts... OMG
You sound like you need a new pair of Cap undies.0
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