how loud do we need to complain about drop rates

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Comments

  • andrewvanmarle
    andrewvanmarle Posts: 978 Critical Contributor
    Atleast you'll'have something to do with your current duplicates.... And about everyone is in the same boat as you...
  • arNero
    arNero Posts: 358 Mover and Shaker
    A card-crafting system is certainly a good idea, and of course, it'll be best if card-crafting can be achieved using Mana Runes.

    Also, I'm still VERY sore that they remove the option to buy 3-card basic packs with mana runes. Yes, basic packs suck (I've lost count on how many times I open commons-only basic packs), but try asking those of us who have already maxed out all of our planeswalkers about how we really, really want to have some sink for those excess mana runes.

    Or maybe another suggestion: Give us access for set-specific basic packs. If you really don't want us to be able to buy basic packs, then at least for those once-per-8-hours basic packs, let us choose which set we want. The contents will still suck anyway, but at least if we know what card from which set we really, really want, being able to pick specific set would be very helpful.
  • Thanks everyone for showing your support. The issue has more than doubled the up votes to make it a "hot topic", 51 so far. I was just hoping that we could get some more feedback from the developers side. Could you let us know if there is a greater intrest in improving drop rates or what kind of improvements are being considered or if we are just barking at the wind and should just drop it and let you decide what to do without us.

    Either way, thanks for all your time and effort you've put into making such an enjoyable game. I would love to be able to bring myself to support it by makeing purchases. A bigger budget seems like it would help you alot.
  • It's a bit silly that these days, buying packs just isn't a good way to get mythics. Your best odds are from events. I don't see how they expect to make money when they deflate the value of buying the crystals (which were overpriced from the start) by lowering the drop rates of packs, and then lower the value even further by making packs a bad way to get good cards.
  • Netatron wrote:
    It's a bit silly that these days, buying packs just isn't a good way to get mythics. Your best odds are from events. I don't see how they expect to make money when they deflate the value of buying the crystals (which were overpriced from the start) by lowering the drop rates of packs, and then lower the value even further by making packs a bad way to get good cards.

    Yeah! That seems surprising to me too. I used to treasure every 10 crystals for a Story Mode victory, and eagerly watch the count up to 600 when I could get a box. Most of the money I've spent on the game has been on crystals. Now I have 1000+ just sitting there and nothing appealing to spend them on. I guess the monetization has moved toward selling individual cards and PWs.

    There's still value in buying packs when a set comes out, to fill in your key commons/uncommons and maybe get a couple lucky rares to build around, but they can't get new sets out often enough to have that be the model. Who knows. Meanwhile I'm falling further behind, and hesitant enough about continuing to not want to commit to a top coalition, just as top coalitions are becoming mandatory if you want mythics.
  • yunnnn
    yunnnn Posts: 168 Tile Toppler
    Irving wrote:
    Yeah! That seems surprising to me too. I used to treasure every 10 crystals for a Story Mode victory, and eagerly watch the count up to 600 when I could get a box. Most of the money I've spent on the game has been on crystals. Now I have 1000+ just sitting there and nothing appealing to spend them on. I guess the monetization has moved toward selling individual cards and PWs.

    I went through the exact same motions and I've only been playing this game for 2-3 weeks. I hoarded ~1000 crystals playing story mode, and grinded hard to win one of the pvp events for a big box and a free mythic.

    The free mythic is absolutely great, but when I opened up the 14 reward packs, I got 90% duplicates for a set that I've only ever bought 1 big box for. I got 4 duplicate rare/mythics and only 1 new one... which is kind of strange since I only had 5-6 soi rares in total. While this was completely disheartening, I did learn the value of ranking highly in events just to get the free card (even a free rare is probably equivalent to 4-5 packs).

    I will definitely be spending my crystals on pws and new sets from now on...
  • Foznertep
    Foznertep Posts: 121 Tile Toppler
    In my time with the game during which I collected more than 400 cards (not counting dupes) I only ever drew two mythics. They were a duplicate. So much for the odds, I guess. It was Titan of Erebos, so nothing to be excited about, either. My total rare count is at 27, so I'm really unsure whether I should spend my saved crystals on a Big Box or not.
  • I don't understand why they cannot just fix the number of cards per rarity in a pack so that every booster contains:

    - One rare (Every 8th pack you open has a mythic instead)
    - One uncommon
    - One card with 50% change of being uncommon, 50% chance of common
    - Two commons.

    They might need to tweak their duplicate refund rates, but at least this would keep buying packs interesting.
  • ZW2007-
    ZW2007- Posts: 812 Critical Contributor
    Honestly besides the drop rate, I'd like to see one of these two changes:

    Option 1: Big Box have a guaranteed Mythic, Fat Pack have guaranteed Rare, and Booster Pack have a guaranteed Uncommon. With how rampant duplicates are, this really wouldn't effect all that much except for the number of runes people get from duplicates... and it would make everyone feel a little better about dropping crystals.

    Option 2: Big Box have a guaranteed NEW Rare, Fat Pack have a guaranteed NEW Uncommon, and Booster Pack have a guaranteed NEW Common. This would be my preferred change as it would allow you to eventually get all the commons, uncommons and rares over a long enough period of time and still keep packs/boxes desirable for chasing mythics. Obviously once you have all of whatever is guaranteed it would just be a duplicate at that point or maybe even bump down to the next lower rarity IF you are still missing some.

    Thoughts?
  • huntly
    huntly Posts: 99
    This topic continues to be an issue in the forums. New threads get created as soon as one falls of the first page of general discussion yet it has been over a month since we got the only feedback...
    "David wrote:
    Moore"]Drop rates are always being considered and discussed to find the perfect balance. This is a topic receiving lots of internal consideration at the moment.

    Appreciate the feedback. Moving to feedback forum.

    Thank you.
    Obviously there is a large number of people pushing this and multiples more who aren't active on forums that feel the same. On top of this I'm sure there are many new players who become discouraged enough to never play again. I believe you are missing out on the majority of possible sources of income. If you were to cut your prices and increase your guaranties I think you would see a large increase in net profit. Could we please get more feedback on this topic.
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    huntly wrote:
    This topic continues to be an issue in the forums. New threads get created as soon as one falls of the first page of general discussion yet it has been over a month since we got the only feedback...
    "David wrote:
    Moore"]Drop rates are always being considered and discussed to find the perfect balance. This is a topic receiving lots of internal consideration at the moment.

    Appreciate the feedback. Moving to feedback forum.

    Thank you.
    Obviously there is a large number of people pushing this and multiples more who aren't active on forums that feel the same. On top of this I'm sure there are many new players who become discouraged enough to never play again. I believe you are missing out on the majority of possible sources of income. If you were to cut your prices and increase your guaranties I think you would see a large increase in net profit. Could we please get more feedback on this topic.

    Actually my experience with the online community indicates that this will lead to complaints from people who have already bought packs, and new complaints that the drop rate is still too low.
  • ZW2007-
    ZW2007- Posts: 812 Critical Contributor
    Ohboy wrote:
    huntly wrote:
    This topic continues to be an issue in the forums. New threads get created as soon as one falls of the first page of general discussion yet it has been over a month since we got the only feedback...
    "David wrote:
    Moore"]Drop rates are always being considered and discussed to find the perfect balance. This is a topic receiving lots of internal consideration at the moment.

    Appreciate the feedback. Moving to feedback forum.

    Thank you.
    Obviously there is a large number of people pushing this and multiples more who aren't active on forums that feel the same. On top of this I'm sure there are many new players who become discouraged enough to never play again. I believe you are missing out on the majority of possible sources of income. If you were to cut your prices and increase your guaranties I think you would see a large increase in net profit. Could we please get more feedback on this topic.

    Actually my experience with the online community indicates that this will lead to complaints from people who have already bought packs, and new complaints that the drop rate is still too low.

    Online communities by their very nature complain, that's basically what they're for. Someone will always complain but something has to give in this case. The number one concern is turning off new players which over time will kill the game and that's not something any of us want to see happen. I don't think anyone could honestly expect compensation for previously purchased packs because there is no way for the player to validate any claims. It's different with the pre-1.7 Kiora nerf outcry because at least there you can prove it. "I bought her with $, here is my google play store receipt" or at the very least you have proof you bought her with crystals simply by having her in your collection. Personally I think they need to just open up specific card purchases at a reasonable price point and watch the money roll in. Maybe I'm wrong and it wouldn't be as profitable as the current system but I'd at least like some acknowledgment on the idea.
  • huntly
    huntly Posts: 99
    My concern has always been for the new players to the game because they are the lifeblood of any game. At current rates, both drop and price, I believe it is very easy to get discouraged and quit. If they make it investment and multiple times in a row they get no mythic with no guarantee there luck may change they will lose intrest. It also will occur if they receive a **** mythic(which there are) or a nich mythic without having the cards to go with it. Sure there would be a momentary uproar of people feeling they got fleeced but they will get over it. There will always be people wanting more more more, you cant please everyone. It just seems like, at this current state, any newcomer has a very minimal chance to get there foot in the door unless they are willing to pay a good chunk of money on something they aren't sure they like.
  • Pqmtg-
    Pqmtg- Posts: 282
    huntly wrote:
    My concern has always been for the new players to the game because they are the lifeblood of any game. At current rates, both drop and price, I believe it is very easy to get discouraged and quit. If they make it investment and multiple times in a row they get no mythic with no guarantee there luck may change they will lose intrest. It also will occur if they receive a **** mythic(which there are) or a nich mythic without having the cards to go with it. Sure there would be a momentary uproar of people feeling they got fleeced but they will get over it. There will always be people wanting more more more, you cant please everyone. It just seems like, at this current state, any newcomer has a very minimal chance to get there foot in the door unless they are willing to pay a good chunk of money on something they aren't sure they like.


    I have a few friends who just started. They're excited pulling new rares out all the time. Only people who complain I've seen are people who have already filled out more than half their collection and are hence starting to get more dupes.

    These are not new players.
  • Alve
    Alve Posts: 167 Tile Toppler
    I was a 'just started' person just recently and don't recall the experience, except for my first big box, which gave me some mythics and rares. After spending way too much and getting more dupe mythics than new ones (even though there are far more mythics I don't have than ones I do), I still don't even have some important Uncommons.

    I think the experience is worse for people who spend money in the game - with such steep prices and horrible drop rates, it's easy to feel discouraged from ever spending on this app again.
  • huntly
    huntly Posts: 99
    Pqmtg- wrote:
    huntly wrote:
    My concern has always been for the new players to the game because they are the lifeblood of any game. At current rates, both drop and price, I believe it is very easy to get discouraged and quit. If they make it investment and multiple times in a row they get no mythic with no guarantee there luck may change they will lose intrest. It also will occur if they receive a **** mythic(which there are) or a nich mythic without having the cards to go with it. Sure there would be a momentary uproar of people feeling they got fleeced but they will get over it. There will always be people wanting more more more, you cant please everyone. It just seems like, at this current state, any newcomer has a very minimal chance to get there foot in the door unless they are willing to pay a good chunk of money on something they aren't sure they like.


    I have a few friends who just started. They're excited pulling new rares out all the time. Only people who complain I've seen are people who have already filled out more than half their collection and are hence starting to get more dupes.

    These are not new players.
    I have only been playing for a few months. I have a total of 11 mythics, 8 of which are from soi i got from being in a good coalition when they started, 2 from free boosters early on. I stopped buying packs because the constant disappointment of not gettin a mythic. I like the duplicate rate, I think it shoul be hard to get a full collection, it keeps the opponents fresh and the money flowing. From this point on it will be very difficult for new players to get in a top coalition for a long time so they will be missing out even longer.
  • ZW2007- wrote:
    Online communities by their very nature complain, that's basically what they're for. Someone will always complain but something has to give in this case. The number one concern is turning off new players which over time will kill the game and that's not something any of us want to see happen. I don't think anyone could honestly expect compensation for previously purchased packs because there is no way for the player to validate any claims. It's different with the pre-1.7 Kiora nerf outcry because at least there you can prove it. "I bought her with $, here is my google play store receipt" or at the very least you have proof you bought her with crystals simply by having her in your collection. Personally I think they need to just open up specific card purchases at a reasonable price point and watch the money roll in. Maybe I'm wrong and it wouldn't be as profitable as the current system but I'd at least like some acknowledgment on the idea.
    I think part of the premise of playing this game is that power levels are somewhat managed. So if one spends money on a PW and it's nerfed that's tough but you need to suck it up: it's a process that's inherent to this game. In paper, WotC bans a card if it turns out to be OP and you can't play it anymore at all. At least here you can still play with your slightly less OP PW.

    On the long term, D3's ability to makr/keep investing money on this game interesting enough for players (By containing power creep and making drop rates high enough) will decide wether this game will become a hit ort miss (With both the players as well as the shareholders).
  • Cwest79
    Cwest79 Posts: 47 Just Dropped In
    Something needs to be done about this.
    There is a huge outcry.
    What company doesn't listen to it's demographic when there is such a loud voiced opinion about an issue?
    Absurdity here.
  • moogus
    moogus Posts: 24
    ZW2007- wrote:
    Online communities by their very nature complain, that's basically what they're for. Someone will always complain but something has to give in this case. The number one concern is turning off new players which over time will kill the game and that's not something any of us want to see happen. I don't think anyone could honestly expect compensation for previously purchased packs because there is no way for the player to validate any claims. It's different with the pre-1.7 Kiora nerf outcry because at least there you can prove it. "I bought her with $, here is my google play store receipt" or at the very least you have proof you bought her with crystals simply by having her in your collection. Personally I think they need to just open up specific card purchases at a reasonable price point and watch the money roll in. Maybe I'm wrong and it wouldn't be as profitable as the current system but I'd at least like some acknowledgment on the idea.
    I think part of the premise of playing this game is that power levels are somewhat managed. So if one spends money on a PW and it's nerfed that's tough but you need to suck it up: it's a process that's inherent to this game. In paper, WotC bans a card if it turns out to be OP and you can't play it anymore at all. At least here you can still play with your slightly less OP PW.

    On the long term, D3's ability to makr/keep investing money on this game interesting enough for players (By containing power creep and making drop rates high enough) will decide wether this game will become a hit ort miss (With both the players as well as the shareholders).

    I agree, but it's hard for any reasonable person to have much confidence in their ability to do so at this point. I think they're reaching for a smaller and smaller slice of the pie who are either collectors or go for chase cards. The higher frequency lately of cards or PWs for sale points to this. I think most people, even those who have previously spent money, are pretty revolted by now with the drop rates and inability to acquire specific cards. I'm also curious if the fact so many bugs are perpetually in the game indicate they don't have the proper resources (from revenue) for quality devs and QA.
  • This topic has is by far the most discussed topic in this forum. I would appreciate some feedback from D3 on this by now. How do they see this? What does their data show us wrong? Or right?