andrewvanmarle wrote: Yes and they are also the solution: Use them on your own creatures and they block or bypass RC Problem solved.
andrewvanmarle wrote: Blockers are always a trade off, same here as in paper magic. And the opponent needs a second card too so its a 2 for 2 My point is that RC is not an unsolvable problem.
GrizzoMtGPQ wrote: Since when exactly does Prevent Damage not stop Scour From Existence? Had that happen to me today and was shocked that my creature died.
jimilinho_ wrote: shteev wrote: I've just lost a game to Drowner of Hope and Crush of Tentacles where I died with a Skyraker Giant in my hand. Nothing like a fair game, is there? I think that was the same deck I lost one of my games too as well. It also had exert influence in so wasn't much fun
shteev wrote: I've just lost a game to Drowner of Hope and Crush of Tentacles where I died with a Skyraker Giant in my hand. Nothing like a fair game, is there?
Pqmtg- wrote: andrewvanmarle wrote: Shteev: off the top of my head, rogue's passage, skeleton key sacred censer and haunted cloak all work againt RC, you can add those to any deck. These are the very cards that make RC a problem.
andrewvanmarle wrote: Shteev: off the top of my head, rogue's passage, skeleton key sacred censer and haunted cloak all work againt RC, you can add those to any deck.
blacklotus wrote: Pqmtg- wrote: andrewvanmarle wrote: Shteev: off the top of my head, rogue's passage, skeleton key sacred censer and haunted cloak all work againt RC, you can add those to any deck. These are the very cards that make RC a problem. what's good for the goose is good for the gander?
shteev wrote: GrizzoMtGPQ wrote: Since when exactly does Prevent Damage not stop Scour From Existence? Had that happen to me today and was shocked that my creature died. It seems like Prevent Damage has just stopped working on effects that destroy creature outright instead of killing them with damage, as of the last update.
HomeRn wrote: shteev wrote: Hang on, I've just thought of something. I've had Berserkers (like Piblin Piledriver) attack my Thing in the Ice, even tho Thing in the Ice specifically syas it can't block. Does that mean that being attacked by a Berserker doesn't count as blocking? Or is Thing in the Ice just bugged? N.B: Piblin Piledriver was obviously supposed to be Goblin Piledriver, but it was such a good typo that I left it. Berserkers can target creatures that can't block - that's because Berserkers technically aren't being "blocked" by said creature; berserkers prioritize targeting creatures before the enemy PW. Thing in the Ice can be a REALLY powerful anti-berserker tool (providing said berserker isn't a spirit) in this case as if it's health drops enough without being destroyed, you get a free mass-bounce and a big body that can attack immediately on your turn!
shteev wrote: Hang on, I've just thought of something. I've had Berserkers (like Piblin Piledriver) attack my Thing in the Ice, even tho Thing in the Ice specifically syas it can't block. Does that mean that being attacked by a Berserker doesn't count as blocking? Or is Thing in the Ice just bugged? N.B: Piblin Piledriver was obviously supposed to be Goblin Piledriver, but it was such a good typo that I left it.
alextfish wrote: HomeRn wrote: shteev wrote: Hang on, I've just thought of something. I've had Berserkers (like Piblin Piledriver) attack my Thing in the Ice, even tho Thing in the Ice specifically syas it can't block. Does that mean that being attacked by a Berserker doesn't count as blocking? Or is Thing in the Ice just bugged? N.B: Piblin Piledriver was obviously supposed to be Goblin Piledriver, but it was such a good typo that I left it. Berserkers can target creatures that can't block - that's because Berserkers technically aren't being "blocked" by said creature; berserkers prioritize targeting creatures before the enemy PW. Thing in the Ice can be a REALLY powerful anti-berserker tool (providing said berserker isn't a spirit) in this case as if it's health drops enough without being destroyed, you get a free mass-bounce and a big body that can attack immediately on your turn! While what you say about berserkers is definitely true, it's also true that a berserker getting into combat with another creature counts as "becoming blocked". (Call of the Full Moon can grant berserker to Prickleboar, which then proceeds to gain first strike when it attacks your random dude. It's a fun combo I used to play in Koth.) So I probably wouldn't expect Thing in the Ice to be able to get into combat with a berserker because that definitely is "blocking" as far as the game is concerned.
Hibernum_JC wrote: Reading through a lot of posts in this thread and from my own internal testing, it is apparent that Runaway Carriage is indeed a bit overtuned. I am looking into solutions to change the card so that it remains useful but does not become an unstoppable force. I have several venues I am exploring, so I'll keep you posted.
madwren wrote: Hibernum_JC wrote: Reading through a lot of posts in this thread and from my own internal testing, it is apparent that Runaway Carriage is indeed a bit overtuned. I am looking into solutions to change the card so that it remains useful but does not become an unstoppable force. I have several venues I am exploring, so I'll keep you posted. Easy fix: "Runaway Carriage cannot block."
Plastic wrote: madwren wrote: Hibernum_JC wrote: Reading through a lot of posts in this thread and from my own internal testing, it is apparent that Runaway Carriage is indeed a bit overtuned. I am looking into solutions to change the card so that it remains useful but does not become an unstoppable force. I have several venues I am exploring, so I'll keep you posted. Easy fix: "Runaway Carriage cannot block." That could work. Might get funky vs berserkers though. Why not give it prevent damage for 1-2 turns and then it falls off? Side note: prevent damage needs an icon or animation.
Hibernum_JC wrote: madwren wrote: Hibernum_JC wrote: Reading through a lot of posts in this thread and from my own internal testing, it is apparent that Runaway Carriage is indeed a bit overtuned. I am looking into solutions to change the card so that it remains useful but does not become an unstoppable force. I have several venues I am exploring, so I'll keep you posted. Easy fix: "Runaway Carriage cannot block." It's not that easy, since a when a Berserker attacks a creature, that creature is not considered to be blocking.
Hibernum_JC wrote: I personally like the fact that to deal with it, you either need Defenders or AoE burn - it makes for a very resilient creature with a very low life total.