From Undergrowth Champion to Runaway Carriage[Merged Topic]
Comments
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Yeah, it seems like the first strike happens before carriage loses its prevent damage ability.0
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At the very least this card shouldn't be targetable by spells and buffs the owner controls either.0
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Rootbreaker wrote:Yeah, it seems like the first strike happens before carriage loses its prevent damage ability.0
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Zelandoni wrote:Rootbreaker wrote:Yeah, it seems like the first strike happens before carriage loses its prevent damage ability.0
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My tyrant with vigilance also took two tries. Weird.0
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First of all if you believe MTGPQ had A meta that's laughable. When I actually get to play real people playing their own decks and not some bad AI then we can talk meta. Runaway carriage doesn't shake up the so called meta, it DEFINES it. This card would immidiately get the ban Hammer in real life because it would force every deck to play it thus negating any so called meta game.0
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Gideon wrote:First of all if you believe MTGPQ had A meta that's laughable. When I actually get to play real people playing their own decks and not some bad AI then we can talk meta. Runaway carriage doesn't shake up the so called meta, it DEFINES it. This card would immidiately get the ban Hammer in real life because it would force every deck to play it thus negating any so called meta game.
I think you mean it would force every deck to start playing untargeting removals to deal with many decks running it.
This card wouldn't even be that super strong in paper mtg, so I don't know what you're talking about.
The reason it's strong here is because of the format(blocks multiple creatures) , and the lack of available cards in the pool to deal with hexproof creatures. I would like to see more cards deal with this actual meta shift of running hexproof stuff. I was hoping to get more cards addressing this problem with the new expansion.
On a side note, runaway carriage isn't game breaking for every deck. But the fact that it is for even one planes Walker makes it necessary to fix something.0 -
Pqmtg- wrote:My tyrant with vigilance also took two tries. Weird.0
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PapiLouis4 wrote:Pqmtg- wrote:My tyrant with vigilance also took two tries. Weird.
Nope. Sometimes it dies on first contact.
In paper mtg, damage comes after block. I expect this was carried over. Didn't even think about your interpretation, so conditioned I was by experience with the paper version.0 -
Hang on, I've just thought of something.
I've had Berserkers (like Piblin Piledriver) attack my Thing in the Ice, even tho Thing in the Ice specifically syas it can't block.
Does that mean that being attacked by a Berserker doesn't count as blocking? Or is Thing in the Ice just bugged?
N.B: Piblin Piledriver was obviously supposed to be Goblin Piledriver, but it was such a good typo that I left it.0 -
I've just lost a game to Drowner of Hope and Crush of Tentacles where I died with a Skyraker Giant in my hand. Nothing like a fair game, is there?0
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shteev wrote:I've just lost a game to Drowner of Hope and Crush of Tentacles where I died with a Skyraker Giant in my hand. Nothing like a fair game, is there?
I think that was the same deck I lost one of my games too as well. It also had exert influence in so wasn't much fun0 -
shteev wrote:Hang on, I've just thought of something.
I've had Berserkers (like Piblin Piledriver) attack my Thing in the Ice, even tho Thing in the Ice specifically syas it can't block.
Does that mean that being attacked by a Berserker doesn't count as blocking? Or is Thing in the Ice just bugged?
N.B: Piblin Piledriver was obviously supposed to be Goblin Piledriver, but it was such a good typo that I left it.0 -
Should change hexprof mechanics and dont let cast own spells on this kind of creature0
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Fitomagic wrote:Should change hexproof mechanics and dont let cast own spells on this kind of creature
That ability was called Shroud in paper MTG. It was popular for many years before Hexproof came along, but eventually was phased out in favor of Hexproof because new players to the game would always play it wrongly by casting their own spells on it.
Of course, Shroud can be easily enforced in MPQ! Maybe we should get some of that!0 -
shteev wrote:Fitomagic wrote:Should change hexproof mechanics and dont let cast own spells on this kind of creature
That ability was called Shroud in paper MTG. It was popular for many years before Hexproof came along, but eventually was phased out in favor of Hexproof because new players to the game would always play it wrongly by casting their own spells on it.
Of course, Shroud can be easily enforced in MPQ! Maybe we should get some of that!
Shroud and hexproof were both overused mechanics that took fun away from the game. Hexproof was bad enough. Let's not add Shroud.0 -
Pqmtg- wrote:shteev wrote:Fitomagic wrote:Should change hexproof mechanics and dont let cast own spells on this kind of creature
That ability was called Shroud in paper MTG. It was popular for many years before Hexproof came along, but eventually was phased out in favor of Hexproof because new players to the game would always play it wrongly by casting their own spells on it.
Of course, Shroud can be easily enforced in MPQ! Maybe we should get some of that!
Shroud and hexproof were both overused mechanics that took fun away from the game. Hexproof was bad enough. Let's not add Shroud.
My point is that Shroud is far less of a pain in the **** than Hexproof is. If you take Hexproof off some creatures and give them Shroud, then your game overall is less of a pain in the ****. I'm not suggesting they add a slew of brand new Shroud creatures just to annoy everybody.0 -
Shteev: off the top of my head, rogue's passage, skeleton key sacred censer and haunted cloak all work againt RC, you can add those to any deck.0
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andrewvanmarle wrote:Shteev: off the top of my head, rogue's passage, skeleton key sacred censer and haunted cloak all work againt RC, you can add those to any deck.
These are the very cards that make RC a problem.0 -
Yes and they are also the solution:
Use them on your own creatures and they block or bypass RC
Problem solved.0
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