Rootbreaker wrote: Yeah, it seems like the first strike happens before carriage loses its prevent damage ability.
Zelandoni wrote: Rootbreaker wrote: Yeah, it seems like the first strike happens before carriage loses its prevent damage ability. I should note that I've had Warleaders survive to block the same Carriage multiple times, and the Carriage remained alive the entire time. I can kind of get the first strike not killing it the first time, but it shouldn't still have Prevent Damage after that initial block.
Gideon wrote: First of all if you believe MTGPQ had A meta that's laughable. When I actually get to play real people playing their own decks and not some bad AI then we can talk meta. Runaway carriage doesn't shake up the so called meta, it DEFINES it. This card would immidiately get the ban Hammer in real life because it would force every deck to play it thus negating any so called meta game.
Pqmtg- wrote: My tyrant with vigilance also took two tries. Weird.
PapiLouis4 wrote: Pqmtg- wrote: My tyrant with vigilance also took two tries. Weird. the way its worded makes me think it works is it has prevent damage indefinitely until it is blocked. so the first time its blocked its still unkillable, but then after that initial block it loses its prevent damage and is then killable
shteev wrote: I've just lost a game to Drowner of Hope and Crush of Tentacles where I died with a Skyraker Giant in my hand. Nothing like a fair game, is there?
shteev wrote: Hang on, I've just thought of something. I've had Berserkers (like Piblin Piledriver) attack my Thing in the Ice, even tho Thing in the Ice specifically syas it can't block. Does that mean that being attacked by a Berserker doesn't count as blocking? Or is Thing in the Ice just bugged? N.B: Piblin Piledriver was obviously supposed to be Goblin Piledriver, but it was such a good typo that I left it.
Fitomagic wrote: Should change hexproof mechanics and dont let cast own spells on this kind of creature
shteev wrote: Fitomagic wrote: Should change hexproof mechanics and dont let cast own spells on this kind of creature That ability was called Shroud in paper MTG. It was popular for many years before Hexproof came along, but eventually was phased out in favor of Hexproof because new players to the game would always play it wrongly by casting their own spells on it. Of course, Shroud can be easily enforced in MPQ! Maybe we should get some of that!
Pqmtg- wrote: shteev wrote: Fitomagic wrote: Should change hexproof mechanics and dont let cast own spells on this kind of creature That ability was called Shroud in paper MTG. It was popular for many years before Hexproof came along, but eventually was phased out in favor of Hexproof because new players to the game would always play it wrongly by casting their own spells on it. Of course, Shroud can be easily enforced in MPQ! Maybe we should get some of that! Shroud and hexproof were both overused mechanics that took fun away from the game. Hexproof was bad enough. Let's not add Shroud.
andrewvanmarle wrote: Shteev: off the top of my head, rogue's passage, skeleton key sacred censer and haunted cloak all work againt RC, you can add those to any deck.