Ultron Returns!: New Details
Comments
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TxMoose wrote:dsds wrote:I guess giving ultron a move will balance the game a little bit. I remember playing this event before and sometimes I win with none of my characters being damaged.
Only 2 alliances made it, but that was mostly because point requirements were almost doubled and there was no prior notice. I think teams had to clear 6/8 rounds in the first 8 hours to have a shot at clearing round 8. And in my alliance we several took the first day easy because we were worried about the individual prog reware lockout problem from the first run. Ultron himself wasn't too hard, it was just that the logistical details of the event were a cluster-tinykitty.
I am a bit sad that he moves tiles now. It made him unique to have a different board shake ability. Hope it doesn't make things impossible.0 -
hodayathink wrote:I feel like so many people are complaining that I need to say that I really hope they don't change the PX rewards.
I'm with you on this. I can use 2 of the 3 covers myself. I happen to have 5 already.
I love these events - it's my best chance to get a large number of 4 covers. Beyond that it shows the alliance teamwork. Hopefully the feeder nodes don't have ridiculous scaling!0 -
hodayathink wrote:I feel like so many people are complaining that I need to say that I really hope they don't change the PX rewards.
I do need PX too. I can count the number of random PX covers I've drawn on one finger. And since it has to do with RNG, you can take a guess which finger i decided to hold up .
That said, I do realize I'm a statistical outlier. I've got newer charterers with far more covers. So, I get the hate and wouldn't be too broken up if they changed it. But, it is a problem that is becoming more common. With the unending flow of new characters, how do you make rewards where big events feel rewarding, while still allowing newcomers and people screwed over by RNG to get opportunities.
Actually, it would be pretty simple. Add a DDQ node for some fixed older 4* rewards, and load up the boss battles with new hit rewards like Banner and Peggy.0 -
I don't think I'm out of line to pass along that in the Discord server (see my sig) Demiurge_Anthony has said they'd like to do more boss battles.0
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jffdougan wrote:I don't think I'm out of line to pass along that in the Discord server (see my sig) Demiurge_Anthony has said they'd like to do more boss battles.
It's a tough spot for demiurge. We agitate for boss battles now because they are fun and uncommon. But if we see too many of them, then no doubt the players will start complaining that boos battles are stale, old content.
Personally, I think we should stick to 4-6 boss battles a year. That's a decent middle-ground, right?0 -
Once every 2-3 months sounds good, and this would be #4 this year, I believe (2 Civil War runs and a Galactus run). And as long as the game stays alive, a new boss event each year makes sense as well (you probably save Thanos for Infinity War in 2018, so maybe something tied to whatever the big comic event is for next year). Or, if Marvel ever gets over their Fox/X-Men issues, an Apocalypse event.0
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Vhailorx wrote:jffdougan wrote:I don't think I'm out of line to pass along that in the Discord server (see my sig) Demiurge_Anthony has said they'd like to do more boss battles.
It's a tough spot for demiurge. We agitate for boss battles now because they are fun and uncommon. But if we see too many of them, then no doubt the players will start complaining that boos battles are stale, old content.
Personally, I think we should stick to 4-6 boss battles a year. That's a decent middle-ground, right?
In my current ideal, we'd have a Gauntlet one month and a boss battle the next, alternating through the year.0 -
jffdougan wrote:
In my current ideal, we'd have a Gauntlet one month and a boss battle the next, alternating through the year.0 -
a boss battle to round out each season?0
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Or a Gauntlet. Taking turns.0
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-16.5 hours, where's our event preview?0
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Boss battles should be held for new 4 stars.... Unless the go back to the old way of pve for new 4 stars, the new system will not work0
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waywreth wrote:Hopefully the feeder nodes don't have ridiculous scaling!
Don't worry.
About halfway through the event, node scaling of the sub-fights will suddenly jump from about Level 80-ish to 300 or so like every boss event has so far.
Expect the same here...0 -
Starting on the 21st would usually mean 7 hrs from now.
As the event preview still isn't up does this mean it's been delayed by 24hrs so it starts after current PvE s5 end....
or are you going to ninja start the event. at designated time.0 -
SnagglePuss wrote:Starting on the 21st would usually mean 7 hrs from now.
As the event preview still isn't up does this mean it's been delayed by 24hrs so it starts after current PvE s5 end....
or are you going to ninja start the event. at designated time.
Has happened before for boss fights, somehow they seem to have problems with the preview for those.
It WILL start on time, because there seems to be a law that requires having a PVE running at all times.0 -
Please, have these type of events a bit more often!
Not only are they fun to play, they also give some sort of feeling of progression, and I love the fixed 4* rewards (which are usually practically unobtainable in regular PVE in the slices/brackets I've tried). RNG is not good for me when it comes to covering 4*s (dupes, dupes, dupes).0 -
Sooooo.......where is it?0
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boss battles usually start around 4 hours from now. If the bowgentle is correct, dont expect a preview for 2 hours0
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