Heroic jugg discussion

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Comments

  • Ok now I am pretty sure that the level of opponents is set based on player's full roster, not just the featured heroes. If anyone from devs reads this, please consider taking into account only featured heroes, how can the rest of the roster influence my strength here ? top 14 are only players with heroes on around level 50, best of them has one hero on 85. My top featured hero is 7-th in rank in my roster, 6 are not featured but are over level 100, that's why I'm getting so tough opponents. Surprisingly today all levels felt down to a half, don't know the reason, maybe devs understood, that it's not fair and changed it, but still it's too tough. The magneto mission took me 4 hours to pass and more than 25 attempts.

    Someone said to enter the battle, look at the table and if it's not promising, retrieve and heal at venom mission, that's exactly what I'm doing and it works. Just for me it is impossible to enter without boosts so it's kinda expensive...

    Seems to me that mission point rewards reset in 8 hours, at least for hulk missions last week it worked so.

    And for me the combination IM40, Black Widow and lazythor works the best, im40 makes APs, black widow stuns but on the low level stays still behind and thor kills. In some missions with HAMMER opponents I replace the im40 by wolverine to kill faster as the need for stunn is not that imminent.

    But now I'm really afraid of coming stage 2, based on experiences opponents there will be twice as tough as here and even here it is barely in the edge.
  • griller wrote:
    Ok now I am pretty sure that the level of opponents is set based on player's full roster, not just the featured heroes. If anyone from devs reads this, please consider taking into account only featured heroes, how can the rest of the roster influence my strength here ? top 14 are only players with heroes on around level 50, best of them has one hero on 85. My top featured hero is 7-th in rank in my roster, 6 are not featured but are over level 100, that's why I'm getting so tough opponents. Surprisingly today all levels felt down to a half, don't know the reason, maybe devs understood, that it's not fair and changed it, but still it's too tough. The magneto mission took me 4 hours to pass and more than 25 attempts.

    Someone said to enter the battle, look at the table and if it's not promising, retrieve and heal at venom mission, that's exactly what I'm doing and it works. Just for me it is impossible to enter without boosts so it's kinda expensive...

    Seems to me that mission point rewards reset in 8 hours, at least for hulk missions last week it worked so.

    And for me the combination IM40, Black Widow and lazythor works the best, im40 makes APs, black widow stuns but on the low level stays still behind and thor kills. In some missions with HAMMER opponents I replace the im40 by wolverine to kill faster as the need for stunn is not that imminent.

    But now I'm really afraid of coming stage 2, based on experiences opponents there will be twice as tough as here and even here it is barely in the edge.

    I think it's based on your recent performance more than your roster. For example I see The Hood at level 50 even though my roster has a level 141 character.

    If you start dying the levels drop pretty quickly. I had several wipeouts on this event and I'm not even trying to tank. It just happens as you're trying these events.

    What I do now is take everyone I have that has a remote chance of doing something useful and use them for the marginal fights like the triple goons. If I get lucky and win, that's of course good. If I lose, I lower the difficulty by losing guys I didn't care about.
  • Phantron wrote:
    I think it's based on your recent performance more than your roster.

    This. I'm pretty sure IceIX said in another thread a day or two ago that what you see as enemy levels is purely performance based.

    Over what time period of performance no one knows for sure, and the devs are unlikely to spill the beans on that, but poor performances over a period of time **will** drop encounter levels overall.
  • gamar wrote:
    Man, I haven't seen nodes I just can't pass since Simulator, but hood/maggia/jugg is just freaking brutal

    Woah, just went back to the event and this node has been knocked down from lvl 100+ to lvl 27, trivial victory

    Thanks you, Gods of whining!
  • This event is kind of hard. I'm glad I got the nodes done early, because even fighting level 70's is a bit difficult without some major luck.
  • Viorala wrote:
    This event is kind of hard. I'm glad I got the nodes done early, because even fighting level 70's is a bit difficult without some major luck.

    Actually a lot of the nodes gone down in level, no doubt from people failing to beat them. The current levels are certainly lower than what they are when the event first started.
  • mags1587
    mags1587 Posts: 1,020 Chairperson of the Boards
    I don't mind the challenge of beating a level -- it can be fun. But after that challenging fight, when that 20-iso reward pops up when I still have 3 out of 4 rewards left... I want to throw my phone across the room. They really need to get rid of the probabilities in the non-timed events and just hand out the rewards first.
  • mags1587 wrote:
    I don't mind the challenge of beating a level -- it can be fun. But after that challenging fight, when that 20-iso reward pops up when I still have 3 out of 4 rewards left... I want to throw my phone across the room. They really need to get rid of the probabilities in the non-timed events and just hand out the rewards first.

    In these PvE events the real award is the points for your placement/progression. Rather than thinking 'more 20 isotope 8', it should be like 'only 1000 toward a 50 HP award' or 'this improved my chances of finishing in top 20'.

    It'd help if they make the progression awards that are actually decent and yet not trivial to get. I think the Heroic Oscorp actually had the best progression awards, other than that the missions weren't beatable and is about 5 times too tedious than it had to be. But if they were actually appropriately leveled, the rubberband-less structure makes it pretty clear how hard you've to work for to get the awards, and there were some pretty nice awards too (that almost nobody got).
  • Phantron wrote:
    I think it's based on your recent performance more than your roster. For example I see The Hood at level 50 even though my roster has a level 141 character.

    If you start dying the levels drop pretty quickly. I had several wipeouts on this event and I'm not even trying to tank. It just happens as you're trying these events.

    What I do now is take everyone I have that has a remote chance of doing something useful and use them for the marginal fights like the triple goons. If I get lucky and win, that's of course good. If I lose, I lower the difficulty by losing guys I didn't care about.

    Well the first drop could be based on my poor performance, anyway it took over 20 hours to take place. But within last 12 hours I became pretty successful, from #300 got to #8 and levels remain the same. Will see in next 8 hours, whether this will boost the levels up again or not, but looking at the top ranks and their rosters I guess I was right.
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    Phantron wrote:
    mags1587 wrote:
    I don't mind the challenge of beating a level -- it can be fun. But after that challenging fight, when that 20-iso reward pops up when I still have 3 out of 4 rewards left... I want to throw my phone across the room. They really need to get rid of the probabilities in the non-timed events and just hand out the rewards first.

    In these PvE events the real award is the points for your placement/progression. Rather than thinking 'more 20 isotope 8', it should be like 'only 1000 toward a 50 HP award' or 'this improved my chances of finishing in top 20'.

    It'd help if they make the progression awards that are actually decent and yet not trivial to get. I think the Heroic Oscorp actually had the best progression awards, other than that the missions weren't beatable and is about 5 times too tedious than it had to be. But if they were actually appropriately leveled, the rubberband-less structure makes it pretty clear how hard you've to work for to get the awards, and there were some pretty nice awards too (that almost nobody got).

    The rubber-banding is the silly thing to me. I've been doing just enough to hover in the mid 100s knowing that I'm just 5-6 missions of around 1000 points each to jump into the top 10. Due to being relatively new my recent performance isn't stellar and the nodes are all fairly easy, so I'm not concerned with being able to finish said missions. I've been purposely not playing the game in order to get the best rewards. This doesn't seem like it should be the proper thing, but it seems to be working so far. We'll see if it continues to play out that way as the event gets closer to finishing.
  • mags1587
    mags1587 Posts: 1,020 Chairperson of the Boards
    Phantron wrote:
    mags1587 wrote:
    I don't mind the challenge of beating a level -- it can be fun. But after that challenging fight, when that 20-iso reward pops up when I still have 3 out of 4 rewards left... I want to throw my phone across the room. They really need to get rid of the probabilities in the non-timed events and just hand out the rewards first.

    In these PvE events the real award is the points for your placement/progression. Rather than thinking 'more 20 isotope 8', it should be like 'only 1000 toward a 50 HP award' or 'this improved my chances of finishing in top 20'.

    See, I know that. I know the points are the valuable thing, and honestly there's not a huge amount of difference between 20-iso and 100-iso or boosts that I rarely use, so getting annoyed by the 20-iso is kind of silly. Still, I am a bit of a completionist and having rewards remaining on any node makes me feel like I left the event unfinished. I have all green checkboxes in the prologue and it just bugs me that I can't do that on these limited events because of time or scaling. Actually, I'd be just as happy if they got rid of the repeated rewards entirely.
  • kensterr
    kensterr Posts: 1,277 Chairperson of the Boards
    Even though I want to have a FatThor cover by staying in the Top 100 I just can't be bothered to play much with my weak roster. I only play those which I have a chance of winning, and am leaving out those which I had to use boosts to beat.

    If anything, for me spending HP to buy the cover seems more of a logical choice compared to spending unnecessary ISO on levelling my least used characters or spending ISO and HP on boosts just to get the cover.
  • mags1587 wrote:
    Phantron wrote:
    mags1587 wrote:
    I don't mind the challenge of beating a level -- it can be fun. But after that challenging fight, when that 20-iso reward pops up when I still have 3 out of 4 rewards left... I want to throw my phone across the room. They really need to get rid of the probabilities in the non-timed events and just hand out the rewards first.

    In these PvE events the real award is the points for your placement/progression. Rather than thinking 'more 20 isotope 8', it should be like 'only 1000 toward a 50 HP award' or 'this improved my chances of finishing in top 20'.

    See, I know that. I know the points are the valuable thing, and honestly there's not a huge amount of difference between 20-iso and 100-iso or boosts that I rarely use, so getting annoyed by the 20-iso is kind of silly. Still, I am a bit of a completionist and having rewards remaining on any node makes me feel like I left the event unfinished. I have all green checkboxes in the prologue and it just bugs me that I can't do that on these limited events because of time or scaling. Actually, I'd be just as happy if they got rid of the repeated rewards entirely.

    I stopped paying attention to the rewards on the PvE a long time ago because it just leads to endless aggravation. Sometimes I try to get at all the 500 isotope 8 rewards but that's about all.
  • Phantron wrote:
    I stopped paying attention to the rewards on the PvE a long time ago because it just leads to endless aggravation. Sometimes I try to get at all the 500 isotope 8 rewards but that's about all.

    I actually feel worse when I see that green check mark because that means the next play is just for event points. Pretty silly in the grand scheme of things but that has been my mind set since the first Hulk event.
  • After ditching Modern Storm and switching to Modern Widow, I'm having much better success. Taking less damage overall.
  • Bacon Pants
    Bacon Pants Posts: 1,012
    Phantron wrote:
    I stopped paying attention to the rewards on the PvE a long time ago because it just leads to endless aggravation. Sometimes I try to get at all the 500 isotope 8 rewards but that's about all.

    I actually feel worse when I see that green check mark because that means the next play is just for event points. Pretty silly in the grand scheme of things but that has been my mind set since the first Hulk event.

    And that's the trade off...Usually if I am getting a green check mark it is on the highest point mission. Then it becomes a question of do I want 20 Iso for 1500 points? And usually the answer is yes because I like to punish myself I guess?
  • Then it becomes a question of do I want 20 Iso for 1500 points? And usually the answer is yes because I like to punish myself I guess?

    same here icon_e_sad.gif
  • It's been pretty easy for me using a 57 Capt and a level 11 Wolverine, no third character. I did all the non-Thor missions without a problem.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    It seems with this event like less is better. Rubberbanding gets you most of the points anyways, so my strategy's just to grind hard during the last 2 refreshes.
  • Ok so please nobody take offense to this but I feel like I'm competing in the special Olympics.