Vhailorx wrote: Where is the confirmation that her yellow increases enemy costs by 4ap?
aesthetocyst wrote: babinro wrote: There's absolutely no way that yellow stays in the game without a nerf. C'mon guys, it's something new. See how it plays out. Anyone running her at 5 yellow will also be choosing to sacrifice some of her offense. A nice design skewer built right in. There are tons of stuns in game. They can be used as TUs. AP boosts top out at 4. She adds up to 4ap. Orangecrush wrote: ... That is at least 2 times worse than 4* Thor or xfoce wolvie ever were... Hardly. Especially compared to the meta at the time. Tho I have not looked outside in the past minute, I am confident the heavenly vault remains elevated.
babinro wrote: There's absolutely no way that yellow stays in the game without a nerf.
Orangecrush wrote: ... That is at least 2 times worse than 4* Thor or xfoce wolvie ever were...
aesthetocyst wrote: No, I don't agree. Let me count the ways .... (beyond those listed above) 4*s are subject to buffs and therefore players are generally using who's buffed this week. Unless this is the first "buffable" AP effect power (buffs to +7ap, haha), that's not OP. Compared to Iceman's ridiculous damage/AP ratios, this doesn't seem OP. Compared to 4thor's insane damage scaling, which can even scale off the enemy's actions? Doesn't seem OP. Compared to Rulk's ability to completely drain an enemy color at 1-cover, and self-accelerate to a team-flattening AoE, doesn't seem OP. Hell, compared to Khans irritating heal when paired with spammers, Carnage's psychotic tile spamming, PX's potentially infinite tile buffing and match-5 nukes, GR's ability to double an enemy damage output and reverse it on them, Nova's obsession with tossing people, Quake's ability to nullify AoEs, Jean ability to wipe the board / spam the board while also AoEing, PunMax's crazy damage output .... *takes breath* No, it just seems like a new twist. One that will demand attention, just as many other characters going back to the game's early days (OBW, Hood, Loki, PX, Khan, etc), have demand particular attention.
aesthetocyst wrote: Lastly ... damn she will be fun to take against those tinykitty DAs
The Bob The wrote: aesthetocyst wrote: Lastly ... damn she will be fun to take against those tinykitty DAs Somewhere, Daken wakes up in a cold sweat. "Honey, what is it?" "It's ... I don't know, Ragnarok, but I suddenly felt like I just lost the one thing going for me." "You get used to it. Now come back to bed."
aesthetocyst wrote: IMO, even if 5s didn't exist, she still wouldn't be a top 5 4*. She doesn't heal, steal AP, throw massive protects or buff tiles. Her offense is good, but not great, much bigger guns out there.
Polares wrote: Are you serious????? Even with the 5/3/5 her yellow adds an extra turn to everything, but for the best attacks/combos it adds two!!! The iceman blue 6+6 now becomes 9+9, the Rhulk 7+11 now 10+14, Nova 7+6 now 10+9 !!! Cyclops 5+10(10) now 8+13(10) !!! And with yellow at 5 you might be adding two turns to everything!!! How is that not the best defensive ability in the game?
Quebbster wrote: Polares wrote: Are you serious????? Even with the 5/3/5 her yellow adds an extra turn to everything, but for the best attacks/combos it adds two!!! The iceman blue 6+6 now becomes 9+9, the Rhulk 7+11 now 10+14, Nova 7+6 now 10+9 !!! Cyclops 5+10(10) now 8+13(10) !!! And with yellow at 5 you might be adding two turns to everything!!! How is that not the best defensive ability in the game? I Think your math is a Little off regardin RHulk since Peggy shouldn't affect his 18 green AP threshhold, so it's 10+12 instead of 7+11, or just 18 green without the help of Purple. On the other hand I see no requirement that Peggy takes damage Before the passive kicks in - it should be "on" from the very first turn.
Polares wrote: Quebbster wrote: Polares wrote: Are you serious????? Even with the 5/3/5 her yellow adds an extra turn to everything, but for the best attacks/combos it adds two!!! The iceman blue 6+6 now becomes 9+9, the Rhulk 7+11 now 10+14, Nova 7+6 now 10+9 !!! Cyclops 5+10(10) now 8+13(10) !!! And with yellow at 5 you might be adding two turns to everything!!! How is that not the best defensive ability in the game? I Think your math is a Little off regardin RHulk since Peggy shouldn't affect his 18 green AP threshhold, so it's 10+12 instead of 7+11, or just 18 green without the help of Purple. On the other hand I see no requirement that Peggy takes damage Before the passive kicks in - it should be "on" from the very first turn. You are right with Rhulk, but Peggy yellow has a health requirement Special Tile - 0 AP - (PASSIVE) When Hero’s health is greater then 50%, enemies powers cost 2 AP more.Legendary Presence (passive)1. When Peggy's health > 50%, all enemy powers cost 2AP more 2. 40%, 2AP 3. 40%, 3AP 4. 30%, 3AP 5. 30%, 4AP (!!!)
Piro_plock wrote: Polares wrote: Quebbster wrote: Polares wrote: Are you serious????? Even with the 5/3/5 her yellow adds an extra turn to everything, but for the best attacks/combos it adds two!!! The iceman blue 6+6 now becomes 9+9, the Rhulk 7+11 now 10+14, Nova 7+6 now 10+9 !!! Cyclops 5+10(10) now 8+13(10) !!! And with yellow at 5 you might be adding two turns to everything!!! How is that not the best defensive ability in the game? I Think your math is a Little off regardin RHulk since Peggy shouldn't affect his 18 green AP threshhold, so it's 10+12 instead of 7+11, or just 18 green without the help of Purple. On the other hand I see no requirement that Peggy takes damage Before the passive kicks in - it should be "on" from the very first turn. You are right with Rhulk, but Peggy yellow has a health requirement Special Tile - 0 AP - (PASSIVE) When Hero’s health is greater then 50%, enemies powers cost 2 AP more.Legendary Presence (passive)1. When Peggy's health > 50%, all enemy powers cost 2AP more 2. 40%, 2AP 3. 40%, 3AP 4. 30%, 3AP 5. 30%, 4AP (!!!) Exactly, greater than the threshold. So 100% health at the start means she raises the cost even on turn 1.
OneLastGambit wrote: People really think about defense? There is only one defense in this game and that's a shield. Everything else is not worth considering. Offense wins matches but no matter how great your team is defensively the AI will ruin it so you'll still take way more losses than victory on defense. .. As for star Lord... Leave him alone lol. Pair him with a maxed switch and falcap and then tell me he's awful...
GrumpySmurf1002 wrote: Really, after so many so characters that work well with him, it's about time we got the counter to Star-Lord we've all been waiting for.