PeterGibbons316 wrote: That's the point though, once you have usable 5*s EVERY 4* is basically just dead roster weight outside of special events. Peggy seems potentially game breaking to the 3*/4* meta, but IMO likely still irrelevant in the 5* game.
wymtime wrote: I will say this again Peggy is the Hood of 4* world. When it was all about 3* Hood was crazy strong because of his passive AP steal. So you remember Hood/Sentry combo?
Vhailorx wrote: Polares wrote: BlackSheep101 wrote: News Flash: good 4* champions are a pain to fight when boosted! Film at 11! I don't know how to answer to this, because I don't even agree with your satirical statement! As long as I already have the weekly buffed char there is no problem in fighting any other buffed 4. Fighting buffed Jean? No problem as long as I also have a buffed jean. Fighting a buffed Cyclops? The same. Fighting a buffed Peggy? No thank you, not even with my own buffed Peggy. If I can find another 50+ node I will prefer not to fight her. This is the big difference! If you don't think it is going to be much painful to fight against Peggy than fighting against Cyclops, Jean, IMHB or Rhulk, etc. then I guess there is no point arguing more with you, we just have different opinions. For me, fighting Penny is going to be much more painful than fighting any other 4 with the exception of Iceman maybe (or some other teams like thing+xpool designed to be annoying). Passives are really strong in this game and Peggy's yellow is one of the best! Probably the strongest one in 4 land. We are going TO LOVE fighting her in the next Gauntlet. I see devs using the Peggy + thing + xpool team in a node. This might be going a bit too far. She seems very strong relative to the existing 4* play space, but I don't think she will break the game. Her introduction is a much smaller change to the meta that SS was last september. And while we all seem to agree that 5*s introduced many problems to the game, we are all also still playing the game and posting on these forums 9 months later. It's hard to claim that 5*s broke anything. And for another example of character release hyperbole, go look at the carnage thread. I started out thinking carnage was a disaster, and then by the time he was actually released I had dropped that down to: either (1) he is a pay-to-win disaster because hid read trashes everything for the mere price of health packs, or (2) he has no acceleration, so it his red is too slow to be insta-win, making him just not good enough to be top tier or have a huge effect on the meta besides being an annoying opponent to throw out on PVP defense. And I think it's pretty clear that my case #2 turned out to be right. Peggy may turn out to be the same. Her passive will be incredibly annoying to fight. And she will definitely be the center-piece of some truly evil Gauntlet and Simulator nodes. But if she's not fast, then she won't be a premier PVP option (using her will slow the AI team down by 2-4 rounds, which is great! But do i really care when I could build a team around GG or IM46 and do 24k damage for 8 AP?).
Polares wrote: BlackSheep101 wrote: News Flash: good 4* champions are a pain to fight when boosted! Film at 11! I don't know how to answer to this, because I don't even agree with your satirical statement! As long as I already have the weekly buffed char there is no problem in fighting any other buffed 4. Fighting buffed Jean? No problem as long as I also have a buffed jean. Fighting a buffed Cyclops? The same. Fighting a buffed Peggy? No thank you, not even with my own buffed Peggy. If I can find another 50+ node I will prefer not to fight her. This is the big difference! If you don't think it is going to be much painful to fight against Peggy than fighting against Cyclops, Jean, IMHB or Rhulk, etc. then I guess there is no point arguing more with you, we just have different opinions. For me, fighting Penny is going to be much more painful than fighting any other 4 with the exception of Iceman maybe (or some other teams like thing+xpool designed to be annoying). Passives are really strong in this game and Peggy's yellow is one of the best! Probably the strongest one in 4 land. We are going TO LOVE fighting her in the next Gauntlet. I see devs using the Peggy + thing + xpool team in a node.
BlackSheep101 wrote: News Flash: good 4* champions are a pain to fight when boosted! Film at 11!
Bowgentle wrote: wymtime wrote: I will say this again Peggy is the Hood of 4* world. When it was all about 3* Hood was crazy strong because of his passive AP steal. So you remember Hood/Sentry combo? Hood was there for his black, his AP steal was a side effect.
BlackSheep101 wrote: Pretty sure he knows how to use Hood, and I'm pretty sure he was commenting specifically about Hood/Sentry.
Polares wrote: I was just checking blue damage numbers and they look completely broken. How is it possible that each countdown doubles strength from 3 to 4, and more than double from 4 to 5. From 3 to 5 they are 5 times stronger, and even worse, from 1 to 5 they are 27 times stronger !?!?!?!?!?! How is that possible !??!?! I don't remember any other power that scales 27 times from going to 1 to 5. This looks seriously broken... It usually is 5 to 7 times stronger going from 1 to 5, not 27 !!!!
Colognoisseur wrote: I've had Peggy champed for 48 hours now and have been using her exclusively for everything in MPQ for that time. I have been experimenting with 535 and 355 to try and determine whether it was better to have more red or yellow. In my mind five blue is an automatic five. What I found was the increase in the enemy needed +3 versus +4 from three to five covers is huge. I played the same hard nodes in DPvMPQ alternating between 535 and 355. I took way more damage from 535 and hardly any at all from 355. That single little AP means one more turn that poawer can't be fired and one more turn you have to remove a threat. I am definitely convinced 355 is the best build.
Oldboy wrote: Anyone knows when she'll be added to the LTs?
Koffitok wrote: Polares wrote: I was just checking blue damage numbers and they look completely broken. How is it possible that each countdown doubles strength from 3 to 4, and more than double from 4 to 5. From 3 to 5 they are 5 times stronger, and even worse, from 1 to 5 they are 27 times stronger !?!?!?!?!?! How is that possible !??!?! I don't remember any other power that scales 27 times from going to 1 to 5. This looks seriously broken... It usually is 5 to 7 times stronger going from 1 to 5, not 27 !!!! it's likely due to the stuns. Since stuns don't scale with levels (they're equally powerful from level 70 to 270), they take up what otherwise would be a lot of damage. And since it's 2 enemy 3-turn stuns that don't change with covers, I'm guessing at lower levels almost all of the ability's damage is in the form of stuns. So it's probably not that level 5 is scaled too powerful, but levels 1-2 are underpowered because of the bonkers stuns. I'll bet that if level one had a 1 turn stun instead of 3, the CD damage would have been a lot higher and the lv1-5 differential wouldn't look so skewed.