Cthulhu wrote: We do playtest, and we aren't asking our players to playtest. I have been getting destroyed since I do not own any 5 star characters and only own one 4 star antman cover cthulhu
aesthetocyst wrote: John Wayne74 wrote: Curious question from someone who has been out of the networking circle for many years. With the multi time slots and multiple events because of the total numbers of players capped per event, could the servers handle three sets of that as opposed to the one set we currently have? I love the idea, truly. Just curious if it could actually be accomplished. I have pondered if that very issue is the reason we still don't have 4* pvp events. Too many things running concurrently? If things weren't competitive, that it in TRUE PVE events, it wouldn't matter how few people were in a pool. PVP needs a certain minimum population to make it work, but if that became a problem, provide each pool with a min pop of bots. Like stocking a pond. Seed teams, next step.
John Wayne74 wrote: Curious question from someone who has been out of the networking circle for many years. With the multi time slots and multiple events because of the total numbers of players capped per event, could the servers handle three sets of that as opposed to the one set we currently have? I love the idea, truly. Just curious if it could actually be accomplished. I have pondered if that very issue is the reason we still don't have 4* pvp events. Too many things running concurrently?
Cthulhu wrote: We do playtest, and we aren't asking our players to playtest. I have been getting destroyed since I do not own any 5 star characters and only own one 4 star antman cover (in civil war i couldn't beat iron man level 3). I'm discussing how hard it is for people in my situation. But as with everything it will take a little time to figure it out so there is a good balance for all players. We have had a lot of great conversations and will be doing all we can. All I can do is say we are sorry if you are having a bad experience, that is not at all any of our intention. cthulhu
fmftint wrote: Someone explain this because I just don't get it HARD EASY?
ZeiramMR wrote: My highest characters for Gauntlet are my three 4* champions and two boosted characters (all ranging from levels 274-278 post-boosts). By node 11, I am looking at level 310 enemies. Clearly a bug with scaling and not an intended choice.
Demiurge_[bagman] wrote: Thanks for the (many) comments and observations. Mission difficulty is constantly being debated and changed. It's a hard problem (but you probably inferred that by how much tuning happens). We're taking the feedback in, thanks for your posts.
Pongie wrote: fmftint wrote: Someone explain this because I just don't get it HARD EASY? 1st is hard because gsbw is locked out. That's why second is easy