Your latest fun team combination
Comments
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ammenell said:but valkyrie generates black or green, depending on ihulks or okoyes level, what am I missing?
edit - it's the support, right?
Given how (relatively) rare any Rank 4 Support is for most people, it's probably not a team that many can run.1 -
I just checked, after equipping supports months ago and ignoring them since, i realized i have RTF equipped - sadly I'm missing a level...0
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@111MCH111
Try bringing some purple AP with you. If you can fire it off, you can get C&D to true heal. You have to play around a little more to make certain Vulture is airborne when Hulk goes down, but you can also spend iso on boosts instead of HP on health packs.1 -
Rosraf said:Im guessing it’s already covered in these pages, okoye (with talon fighter/Valkyrie/IHulk. IHulk passive boosted by Okoye passive triggers Valkyrie passive to generate yellow AP almost every turn. So Okoye tanks everything but can heal every 1-2 turns while generating more TU tiles, which in turn cause IHulk passive to hit even harder. It snowballs really fast into crazy team damage with little or no health lost.1
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JSP869 said:Rosraf said:Im guessing it’s already covered in these pages, okoye (with talon fighter/Valkyrie/IHulk. IHulk passive boosted by Okoye passive triggers Valkyrie passive to generate yellow AP almost every turn. So Okoye tanks everything but can heal every 1-2 turns while generating more TU tiles, which in turn cause IHulk passive to hit even harder. It snowballs really fast into crazy team damage with little or no health lost.
Still dwarfed by my LVL 459 iHulk's green damage (919) of course...1 -
substitute ihulk for spidey2099, not quite the same but fun, too
thanks for the support tip - lost the occasional aoe from the talon support but got very strong and reliable yellow ap generation.0 -
JSP869 said:Rosraf said:Im guessing it’s already covered in these pages, okoye (with talon fighter/Valkyrie/IHulk. IHulk passive boosted by Okoye passive triggers Valkyrie passive to generate yellow AP almost every turn. So Okoye tanks everything but can heal every 1-2 turns while generating more TU tiles, which in turn cause IHulk passive to hit even harder. It snowballs really fast into crazy team damage with little or no health lost.
Korg Rank 4 or higher
Vintage Shield Rank 5 or higher
Element Guns Rank 2 or higher
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Is anyone using Apoc/ BRB/ Kitty yet ? It seems like a defensive meta to me .0
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I have Apoc at 1/0/3 and boosted he works very well with BRB/Kitty. Fire yellow and wait for enough protects to be made, then fire black. Huge damage. And you team takes very little damage because of all protects that Kitty boosts.0
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I accidentally leveled him up too far, and boosted, he tanks 5 colours over Okoye. So I switched to using him with BRB/Kitty in Webbed Wonder, and they've been tearing through the 5E and Challenge nodes like no one's business. The only thing that slows them down is boards lacking in yellow, since that's what really powers the whole combo.
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R4G/3* Bullseye and Nico Minoru (lite version of Kitty Pryde)
Bullseye is the 3* essential and his node was a wave node. Since he's boosted, He tanks a number of colours. With Nico boosting R4G's and Contract Killer's strike tiles every turn, Bullseye had to match-3 only twice to down the characters by end of wave 2. On the third wave, he needs to match-3 only once. And the board was filled with strike tiles.
This is much faster than R4G/Juggernaut.
Champed Kitty is better but for those without Kitty, she works too.1 -
Medusa
5* Carnage 4/5/4
onslaught 3/5/5
i champed onslaught recently and I think he’s pretty cool. When he was first revealed, everyone thought he was a 1-trick pony because of his passive green. Well let me tell you, his blue is clutch asf. You can basically make match 4/5s out of thin air. And maxed out you’re doing a chunk of damage when enemy specials are on the field.With Carnage, you’re getting another chance at match 4 because the AI hunts those. Medusa keeps healing and giving AP. And the powers are cheap as well. There’s a bunch of board shake opportunities and your turns will be long while you find ways to make match 4/5s and maximize your damage output.7 -
I definitely think people are sleeping on Onslaught a bit. There’s been a few matches that started with a match 4 and a TU heavy board that the cascades wiped the enemy team turn 1. Especially had good luck with him with 5ProfX/Chavez, but that team sounds like a lot of fun too.0
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AndiTi said:I definitely think people are sleeping on Onslaught a bit. There’s been a few matches that started with a match 4 and a TU heavy board that the cascades wiped the enemy team turn 1. Especially had good luck with him with 5ProfX/Chavez, but that team sounds like a lot of fun too.
Also, if you are on offense, you can do a lot of good stuff with Onslaught's blue (but it will take more time than a lot of other choices). On defense (PVP) he remains pretty meh since the AI is not going to use him right. Also if you run him with Prof, you have a good chance the AI uses Onslaught's worthless purple or when it DOES use Prof's purple it picks some pointless color or the wrong row for blue, or whatever.I do like Onslaught OK on offense. He's got some good utility. I just champed him but don't see him entering my PVE teams when not boosted very often (maybe for variety's sake, or if I play down in SCL9, a Thor/Prof/Onslaught team could be pretty speedy).0 -
I think Onslaught/Professor/Thanos could do work in CL9. I’m sure he’s a monster boosted in 10 too. But beyond that I struggle to see his value as well (beyond fun teams). I’ve hit him a lot in PVP and while I’ve taken “the big hit” (and it sucks), after that opening salvo he loses all his teeth. If you can get Hulk to take the first blow before the board is sapped of teamups, then that’s even better. I’ve also found that though they get tons of cascades, once the board settles without teamups, its not uncommon to find a match 5 or two for you, so you can hit back hard as well.I will say I think his blue is underrated. I love board manipulation powers. And while this doesn’t quite have the board control that 2* Mags or 3* Widow purple has, it is pretty dang powerful. As blue said, it’s just time consuming and easy for the AI to mess up.4
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I tried OMD/Domino/Cable in the last node and it was pretty fun.
Cable put at least three strike tiles with his yellow and helps to fortify OMD's repeater tiles. Domino helps to increase the presence of black tiles. After the first waves, it's simply watching OMD's passive repeaters go off every turn. I had 10 OMD's repeaters out by the end of wave 2.
I thought of Goblin but it means not being able to use his black, purple and yellow active powers.2 -
HoundofShadow said:I tried OMD/Domino/Cable in the last node and it was pretty fun.
Cable put at least three strike tiles with his yellow and helps to fortify OMD's repeater tiles. Domino helps to increase the presence of black tiles. After the first waves, it's simply watching OMD's passive repeaters go off every turn. I had 10 OMD's repeaters out by the end of wave 2.
I thought of Goblin but it means not being able to use his black, purple and yellow active powers.
Who is OMD?
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SupremeChefGio said:
Who is OMD?
Old Man Daken (aka 5* Wolverine: Samurai Daken)0 -
It literally will only be useful in goon-heavy events with both Star Lord & Warmachine boosted, but I've been enjoying 4* Star Lord (3/5/5), 4* Warmachine (3/5/5) & 3* Dr Strange (5/3/5) in this round of Hearts of Darkness. It's a stupid team (and wildly ineffective against tile movers), but it's really doing well in sub-SCL10 play....plus, you don't have to worry about health packs for anyone but Strange because if you can't use 4* SL or 4* Rhoady...does it really matter?2
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Apoc 5/4/3 soft capped at 375 but boosted is 485
5* Hawkeye 4/3/4 soft capped at 375
4* Coulson at 275
Cheap powers leads to lots of countdowns and tons of red AP for Apoc. Also Apoc and Hawkeye tank Coulson colors so he's pretty protected.
I stayed in SCL9 but this would have been the time for me to give SCL 10 a real shot.
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