*** Black Panther (T'Challa) ***
Comments
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I thought BP was one of the richest, smartest, cunning-est superheroes in Marvel Universe? Almost *gasp* Batman-like?
I don't read the comics, but that was my impression.0 -
His attack looks a little like he's just really unimpressed by the enemy. So he's just sort of waving his hand at them and dismissing them entirely, like "Who the **** are these guys? Get 'em the **** outta here." That's why they get AP, because afterwards he turns his back on them and starts to walk away.0
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lol, it does look kinda weak compared to Wolvies animations, does a damn good amount of damage though.
On the Subject of Black Panther, why is he subtitled The Man Without Fear?
Surely that is, and always has been, Daredevil's tagline.0 -
Daredevil was possessed by a demon and afterwards left Hell's Kitchen to Black Panther.
So, for a time, the title of Daredevil's comic was "Black Panther, The Man Without Fear".
*Corrected. I screwed up the story timeline.0 -
ok thanks, wow!
Can't believe i didnt know that, I had a long time away from actually reading comics but i thought I had kept in touch with developments, didnt see or read anything about that one though
Strange choice of comic for Black Panther though, never mind, at least he is better in game the ol' DD lol0 -
Not a fan of "effeminate guy" jokes, but I have no problem yelling:
"What did the five fingers say to the face?"0 -
He is even better now! woo.
Black Panther (Man Without Fear) – Battleplan
- Altered to use the new Team-Up Feature instead of Environment tiles
Old
Battleplan - Yellow 9 AP
Converts one random basic Yellow tile into a strength 9 Strike tile for each 15 environment AP the team has, consuming the AP in the process. (min 1 tile)
Level Upgrades
Level 2: Increase strike tile strength to 13.
Level 3: Increase strike tile strength to 16.
Level 4: Increase strike tile strength to 20.
Level 5: Increase strike tile strength to 23.
Max Level: Strength 153 strike tiles
New
Battleplan - Yellow 9 AP
T'Challa uses his expert strategic mind to give his allies a tactical advantage. Converts 3 basic Yellow tiles to strength 22 Strike tiles. If the team has 12 or more Team-Up AP, converts 3 basic Yellow tiles to strength 33 Strike tiles instead.
Level Upgrades
Level 2: Increases minimum Strike tile strength to 28. (39 with Team-Up AP)
Level 3: Increases minimum Strike tile strength to 30. (44 with Team-Up AP)
Level 4: Increases minimum Strike tile strength to 39. (55 with Team-Up AP)
Level 5: Increases minimum Strike tile strength to 55. (83 with Team-Up AP)
Max Level: Strength 175 Strike tiles, 250 with Team-Up AP0 -
Yeah, I'm glad I ignored the people saying to go blue for the LT/BP team, and when 5/3/5.
The other thread was talking a lot about punisher/BP, but IMO falcon BP might be just as fun. Or you could do punisher/BP/falcon for a full rainbow!0 -
I can't even be mad anymore that I saw 5 yellow before a single black. Now I can get 3*175 or 3*250 match damage. Why I'd ever need 750 match damage is beyond me but so long Patch, I hardly knew ye.0
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Looking at the change to his yellow, did they really think people usually are sitting at around 50 EAP before using Battleplan and that it never occurred to anyone they could've used 2 Oasis or a Thorned Rose instead? Besides the limited roster events (Storm + BP in city = ton of EAP and nothing worthwhile to spend it on besides Battleplan), 1 is about the average number of strike tiles created by Battleplan in my experience so this roughly improves his yellow by 200%.
Would it be too much to ask for his blue to create 3 protect tiles at a time?0 -
Oh shucks, I just respec his 5 yellow down to 4.
Would have kept it but oh well... such things happen
*shrug*0 -
I was planning to get to 4/4/5 (3/4/3 now) but I might just revise that plan now. 5/3/5 looks like it might be a really good idea.0
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HairyDave wrote:I was planning to get to 4/4/5 (3/4/3 now) but I might just revise that plan now. 5/3/5 looks like it might be a really good idea.0
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OnesOwnGrief wrote:I can't even be mad anymore that I saw 5 yellow before a single black. Now I can get 3*175 or 3*250 match damage. Why I'd ever need 750 match damage is beyond me but so long Patch, I hardly knew ye.0
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hurcules wrote:OnesOwnGrief wrote:I can't even be mad anymore that I saw 5 yellow before a single black. Now I can get 3*175 or 3*250 match damage. Why I'd ever need 750 match damage is beyond me but so long Patch, I hardly knew ye.
Patch has a potential of hurting your team more because he gives enemy strike tiles. Unless you are running C mags of course.
This will then hurt your sustained play value. (One lucky enemy cascade with strike tiles will hurt your team pretty badly).0 -
If the upcoming Team-Up AP requires consumables to activate, then BP just shot up in the tiers.0
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Ozark Boatswain wrote:If the upcoming Team-Up AP requires consumables to activate, then BP just shot up in the tiers.
Anything after that is a bonus.0 -
HairyDave wrote:Ozark Boatswain wrote:If the upcoming Team-Up AP requires consumables to activate, then BP just shot up in the tiers.
Anything after that is a bonus.
Yup, BP just shot up in value now. He has a valuable yellow ( not many good active yellow), gives 3 strike tiles which is better than pun and has a great black AOE.
His black has always been great, just that his 2 other ability has been mediocre. Now that his yellow is buffed, he will be great.
I am not surprised if they decided to nerf the yellow before release... but let's see.0 -
He pairs really nicely with Falcon and any green/red tank now.0
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