GrumpySmurf1002 wrote: fmftint wrote: GrumpySmurf1002 wrote: fmftint wrote: Simply put, to champion, you're taking iso from characters you are still leveling and putting it into those you were completed You're taking iso from a character temporarily to open the door to increased rewards which (likely) includes recouping the iso you spent in the first place. So not really that simple. What magical game are you playing that you think they are going to open the iso faucet so a champion becomes a iso genetator? Where has anything allowed for positive iso conversions? In case this is what you think, no I don't think you can take a 2* off the street, level him/her for 70k, champion for 5k, and get more than 75k out of the rewards. That's not happening. Within the video, when they scroll through the Hulkbuster champion, there's at least 24k in there (2500 @ level 285, 289, 293; 3000 @ lvl 297, 301, 305, 309, 3500 @ lvl 333). Since the cost of championing is no more than 20k (and is probably ~15k for 4*), then on those characters you're already done, I 100% think they'll generate more iso for you, even after accounting for not getting the normal 1k for selling.
fmftint wrote: GrumpySmurf1002 wrote: fmftint wrote: Simply put, to champion, you're taking iso from characters you are still leveling and putting it into those you were completed You're taking iso from a character temporarily to open the door to increased rewards which (likely) includes recouping the iso you spent in the first place. So not really that simple. What magical game are you playing that you think they are going to open the iso faucet so a champion becomes a iso genetator? Where has anything allowed for positive iso conversions?
GrumpySmurf1002 wrote: fmftint wrote: Simply put, to champion, you're taking iso from characters you are still leveling and putting it into those you were completed You're taking iso from a character temporarily to open the door to increased rewards which (likely) includes recouping the iso you spent in the first place. So not really that simple.
fmftint wrote: Simply put, to champion, you're taking iso from characters you are still leveling and putting it into those you were completed
fmftint wrote: Youhave to figurethe cover cost in your equasion, 2☆ 5k entry + 12,500 in covers. Total sunk cost: 17,500 3☆ 7500 entry +57,500 in covers. Total sunk cost: 57,500 4☆ 10,000? entry + 100,000 in covers. Total sunk cost 110,000 You can't honestly believe championing will generate iso
ErikPeter wrote: I know I just deleted Moonstone for the fifth time (to make room), but she's going to be one of the better 2* to Champ. A level 144 boosted to 219 would be really strong. Not looking forward to those level 200+ cyc and IF being featured characters But at least it will take a while before too many people have them.
fmftint wrote: GrumpySmurf1002 wrote: In case this is what you think, no I don't think you can take a 2* off the street, level him/her for 70k, champion for 5k, and get more than 75k out of the rewards. That's not happening. Within the video, when they scroll through the Hulkbuster champion, there's at least 24k in there (2500 @ level 285, 289, 293; 3000 @ lvl 297, 301, 305, 309, 3500 @ lvl 333). Since the cost of championing is no more than 20k (and is probably ~15k for 4*), then on those characters you're already done, I 100% think they'll generate more iso for you, even after accounting for not getting the normal 1k for selling. You have to figure the cover cost in your equasion, 2☆ 5k entry + 12,500 in covers. Total sunk cost: 17,500 3☆ 7500 entry +57,500 in covers. Total sunk cost: 57,500 4☆ 10,000? entry + 100,000 in covers. Total sunk cost 110,000 You can't honestly believe championing will generate iso
GrumpySmurf1002 wrote: In case this is what you think, no I don't think you can take a 2* off the street, level him/her for 70k, champion for 5k, and get more than 75k out of the rewards. That's not happening. Within the video, when they scroll through the Hulkbuster champion, there's at least 24k in there (2500 @ level 285, 289, 293; 3000 @ lvl 297, 301, 305, 309, 3500 @ lvl 333). Since the cost of championing is no more than 20k (and is probably ~15k for 4*), then on those characters you're already done, I 100% think they'll generate more iso for you, even after accounting for not getting the normal 1k for selling.
BlackSheep101 wrote: You're also improving the character on your roster. If you went back in time and offered people a deal where they could trade 10k, 20k or 40k ISO for some combination of HP, CP, covers and LT, wouldn't most people leap at the opportunity? (I say most because this forum is a wretched hive of scum and villainy full of people who will get pissed off at anything.)
colwag wrote: It's probably not going to be cover that Iso entry fee unless the actual Iso gifts are more generous then what I'm estimating here. (Which is possible! I can see 5K and 10K iso being gift tiers at higher rankings here)
Tatercat wrote: BlackSheep101 wrote: You're also improving the character on your roster. If you went back in time and offered people a deal where they could trade 10k, 20k or 40k ISO for some combination of HP, CP, covers and LT, wouldn't most people leap at the opportunity? (I say most because this forum is a wretched hive of scum and villainy full of people who will get pissed off at anything.) I do remember way back when you COULD buy covers with ISO in this game (before they set the 13 cover structure). But your example still relies on needing ISO to make it work. And even if you got all 4 of those things without spending ISO, you're still going to need ISO eventually to make those rewards effective. UPDATE: I do agree with you on the forum being a wretched hive of scum and villainy full of people who will get pissed off at anything.
BlackSheep101 wrote: Tatercat wrote: BlackSheep101 wrote: You're also improving the character on your roster. If you went back in time and offered people a deal where they could trade 10k, 20k or 40k ISO for some combination of HP, CP, covers and LT, wouldn't most people leap at the opportunity? (I say most because this forum is a wretched hive of scum and villainy full of people who will get pissed off at anything.) I do remember way back when you COULD buy covers with ISO in this game (before they set the 13 cover structure). But your example still relies on needing ISO to make it work. And even if you got all 4 of those things without spending ISO, you're still going to need ISO eventually to make those rewards effective. UPDATE: I do agree with you on the forum being a wretched hive of scum and villainy full of people who will get pissed off at anything. The way I look at it is, I get ~5000 ISO daily from DDQ and a bunch more from lightning rounds with minimal time investment. I'm going to champion my small set of 2*s and the few 3*s desperately in need of a respec. (5 at long last!) I'll pop my 250-odd standard tokens and take my champions as high as they'll go, and I'll have way more stuff than I did the day before. As the opportunity arises, I'll add more and more champions and throw their DDQ covers at them for more stuff. I'll have a reason to shoot for the 3* rewards in PVP and PVE again. And I'll have a new way of obtaining 4* covers from championing. I don't care if I still have to sell Rags and IM40 covers for 500 ISO if I can do more stuff with my level-maxed characters. Also, they mentioned at the very end of the video that they're going to take a look at PVE difficulty next, so I'm hopeful they'll make a positive change there in the near future.
cuviper wrote: It seems silly to exclude 1* champions.
simonsez wrote: cuviper wrote: It seems silly to exclude 1* champions. I was quite entertained by their reasoning... terrified to upset the balance and progression that newbs experience. Now if only they were equally concerned about the balance and progression experienced by everyone else...
Raffoon wrote: At max covers you should be able to apply the additional covers, increasing current level by 1 and max level by 1, and earning the reward. Forcing max ISO level makes this useless for so many characters.