MPQ At Marvel.com: Champion Levels

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  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    edited January 2016
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    You need to have the char level maxed ?!?!?!? That is the worst part. I have most of my 4s soft capped at 255, because of the terrible PvE scaling! (and because the difference in power is very minor, but the iso cost is super high, 59k for 15 levels!!!!).

    So basically this feature is useless for me. This is really a bummer! Why just champion the char when you have 13 covers, and when you apply a new cover raise the level cap by one and raise the level by one independently (in my example IMHB would have a new level cap of 271, and now be level 256).

    THE AMOUNT OF ISO WE ARE GOING TO NEED IS CRAZY !!! (if you want to use this system in the 4 space). This is just going to be good for people with a lot of 270 - 4s, for the rest is really a problem (regarding scaling, PvP, etc). This is really BAD NEWS. PvE scaling should have been fixed first!!!


    PS: Well now I am considering abandoning the game. Great work guys!
  • GMadMan040
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    As is always the case in the world of MPQ, it will be a real unknown until things are really put into play.

    As is also always the case in the world of MPQ, there are about a bazillion question marks and, of course, it looks to be something that favors only the most advanced rosters around. Not because of covers, but wow man, ALL THAT ISO!

    I have all but a handful of the 3* covers, am reasonably flush with 4* covers (2 fully covered, 5 more in useable shape and then a bunch of the others), and finding the ISO to level them is ridiculous. I have zero fully leveled 3* characters and I am NOT trying to soft-cap anything. I get ISO and it's gone...poof.

    Covers of all types are actually much easier(ish) to obtain and there should be some applause for those efforts. It's not perfect, but the rate at which 4* are received, for example, has gone way up. I would ask the devs to please find a way to make ISO more available. Particularly when the crux of introducing something new is totally reliant on having the ISO to spend.

    End Rant.
  • Lukoil
    Lukoil Posts: 266 Mover and Shaker
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    Cool feature=) Hooray for my 6 maxed 2*=) and 6 maxed 3*, considering leveling other characters to the max.
  • smoq84
    smoq84 Posts: 421 Mover and Shaker
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    This feature looks great - especially rewards for championing. Can wait to see this in action!
  • Azoth658
    Azoth658 Posts: 348 Mover and Shaker
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    At first I was really nervous about this especially reading the comments around those maxed 4 stars getting a further 100 levels.

    But actually I thought about it how many people (excluding whales) have had 100 additional covers drop on their characters even 3*? You get one 3* a day for Deadpool but rotating characters and they would already have to be 166 level.
    3 for a top tier placement in pvp or pve.
    1 for reaching 800 points in pvp or high progression on pve. That means the character has to feature as a reward nearly 20 times with some lucky pulls to get them 100 times.

    The only significant unknown will be what the rewards are like for championing a 2* or a 3*. If it makes CP, LT and HP more acessible we might see a significant balancing change but if not I can only see this increasing the use of 2* characters and it feeling less rubbish that you have got a gold pull on a character you really don't use anymore.

    I for one can't wait for this patch to drop icon_e_biggrin.gif
  • Nick441234
    Nick441234 Posts: 1,496 Chairperson of the Boards
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    I too am excited for this patch. Whens it coming cause I want it now! icon_lol.gif
  • Berserk_Al
    Berserk_Al Posts: 411 Mover and Shaker
    edited January 2016
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    The biggest problem with this is that it doesn't allow me to level my Juggernaut to 270... Just kidding.

    I wonder if stats will scale at the same ratio as others of their star level do now. Like, 2star Thor has higher stats than 3star Thor of the same level. But with champions being comparable to characters of one more star, will they keep their stats? Will my 2star Thor, if I leave it at 94, keep it's same stats after championing or will they lower to something closer to 3star Thor?

    Anyways, it would have been great to have 1star Spider-Man playing with the big guys.
  • xdogg
    xdogg Posts: 334 Mover and Shaker
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    So how old is this interview, I thought Joe left D3, December 18, couldn't have released this info a little earlier?
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
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    Can we address the contradiction of what they say and what they do?

    What they say: It's fun deciding who you keep and who you level, you're not supposed to have everything.


    What they do:
    DDQ, got to have all 3☆s
    2/3/4 essentials, got to have everyone
    DDQ Crash, got to have, cover, and partially level all 4☆s
    Champions, got to have and level everyone
  • puppychow
    puppychow Posts: 1,453
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    The part that REALLY bothers me is sacrificing one cover to raise ONE LEVEL. OMG. .. icon_eek.gificon_e_surprised.gificon_mad.gif

    I've always said to follow the money trail, and in this case no truer words have been spoken. The fact of the matter is that you'll need a ton of iso to max out your covers in order to champion them, and then buy hp to buy covers to raise them. I'm assuming devs will allow direct buying here, because relying on 40 cover pack purchases will not get you the 100 covers you need to max your desired 3/4s. To add 100 levels to a 4, you'll need 250k hp. That's like a thousand bucks. Really hope the super whales loaded up on buying hp, because you'll need a few million to get 370s on your jeans, hbs, etc. icon_lol.gif

    That being said, it'll be interesting to see how the metagame will play out in the pvp arena. I suspect, though, that the balance of power (where certain pvp alliance dominate certain shards) will not change at all.

    As for me personally, champion feature will be awesome for pve play. Take for instance the current heroic event. I find myself using my buffed 150 obw for half the nodes. Imagine if, through champion feature, she is up to 200+ without any effect on scaling? This is a pve specialist's wet dream come true. icon_lol.gif

    I can't wait to start opening up my 1400+ standard tokens and champion my 2/3s. icon_mrgreen.gif
  • Cartoon Face
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    Money, money, money
    Must be funny
    In the rich man's world
  • Azoth658
    Azoth658 Posts: 348 Mover and Shaker
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    Where's the "sacrifice"?

    You get paid in 2* Bag Man Tokens icon_lol.gif
  • Raffoon
    Raffoon Posts: 884
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    At max covers you should be able to apply the additional covers, increasing current level by 1 and max level by 1, and earning the reward.

    Forcing max ISO level makes this useless for so many characters.
  • Im really sorry if ive missed the answer to my newbie question but does anyone know at this stage whether you can just have one champion in your roster, 1 champion per star.png Tier or whether you can have as many as you can afford??
  • SnowcaTT
    SnowcaTT Posts: 3,486 Chairperson of the Boards
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    Polares wrote:
    You need to have the char level maxed ?!?!?!? That is the worst part. I have most of my 4s soft capped at 255, because of the terrible PvE scaling! (and because the difference in power is very minor, but the iso cost is super high, 59k for 15 levels!!!!).

    THE AMOUNT OF ISO WE ARE GOING TO NEED IS CRAZY !!! (if you want to use this system in the 4 space). This is just going to be good for people with a lot of 270 - 4s, for the rest is really a problem (regarding scaling, PvP, etc).

    PS: Well now I am considering abandoning the game. Great work guys!

    My first thought was also - that's it, I'm done. More because you can eventually catch up with the whales (get a few good 270s), but never the mega-whales (5*? Hah!). This will put moderate whales way over the top of all 3* overnight, and they'll get the biggest 4* benefit by far as well. The spend/no-spend gap will be huge.

    But also agree with folks in here that I wish you could champion 13 cover characters, not just max level characters. I have 24 of 40 3*'s maxed (all have had 13 covers for many, many months) and four 4*'s maxed - with seven more that have 13 covers but not even to level 200 yet. Mostly because of ISO - it's impossible to keep up, much less get ahead, with how much you need to spend on new characters that are constantly released. Players are falling farther and farther behind with no way to catch up - why would a new player ever pick up this game?!?

    As for your cap concern...I've never been one to level-cap, but I fully understand it for the ISO costs. It sounds like a scaling fix may be coming, I certainly hope so!
  • jobob
    jobob Posts: 680 Critical Contributor
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    D4Ni13 wrote:
    slidecage wrote:
    We know you’re likely eager to uncover more about the all-new Champion Levels arriving soon in Marvel Puzzle Quest!


    so mostly can count on not happening this or next week? if it was this week you would thought they would said THURSDAY?



    i wonder how this will effect scaling say right now someone is fighting 166 max teams in PVP but they dont have their people to 166. Those 166 people Champ all of their people and say in 2 to 3 months they have extra 20 covers on them

    so now these 166 normal people are going to be forced to fight 166 X 20 champion levels

    Your logic flaws very bad and this is why: Every cover expires is 2 weeks from the date you got it. So it's impossible anybody has that many covers of the same character when the update hits. Maybe there's gonna be some lucky guys who have, what, 2-3 covers, of the same 1-2 characters ? That's not a big advantage, and I highlight again: you have to be LUCKY to have those covers earned in the last 1 week and a half (because the update is likely to hit in a couple of days or more). So stop complaining.
    Your logic doesn't take into account that there are people with THOUSANDS of stockpiled tokens that never expire. There are going to be more tokens opened the day this patch goes live than any day in MPQ history, probably by at least an order of magnitude. I guarantee you will see some 186 3* in week 1.
  • Xenoberyll
    Xenoberyll Posts: 647 Critical Contributor
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    My only issue with this is you need to be at 94/166/270 before you can trigger champion status. It would be much better to be able to elevate to champion status once you get to 13 covers, and start increasing the level max with extras. You can always restrict the rewards til you actually max the character, but feels like a loss before that point.

    If your Character is cover maxed but not level capped and you have a 14th cover that should add 5-10 levels to your toon. That way you'd also address the need for ISO 8 that will probably only grow with the hero mechanic. And it adds a lot of value to the extra covers that feel pretty worthless now if you have to just sell them.
  • Tatercat
    Tatercat Posts: 930 Critical Contributor
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    Mixed feeling on this update, all of which I realize won't be truly addressed until we see it in action. On one hand the respec feature is nice. I don't think I've ever really needed it but it's nice to have the option. It gives more options for all the 2*'s & 3* covers I don't need but get daily. Rewards may be nice, when we get to see them.

    One the other hand, it makes ISO harder to collect. 250 and 500 sell prices aren't great but for someone like me who's underway on building a 4* roster, it does add up at a slow but reliable rate. This would change that.

    And if I was still a 3* level player, it seems like championing would just delay and delay me ever from going to the 4* level. Why bother trying to build a Miles Morales or X-23 into something useful when you could quickly make a lvl 194 CStorm for an overpowered Windstorm or a lvl 266 Iron Fist? And even if you kept leveling the 3* MVP's like IF, Cyclops, Cage, Kamalla, Hood, etc to stay competitive, the people on the 4* level are going to be the doing the same thing, at a probably higher rate than you anyway. Seems like it's just a move to quiet the people complaining about getting 4* duplicates with every LT instead helping the middle ground of players move up.

    I don't know, this all could work great. I hope it does. I just feel.. wary at this point. I suspect we'll all be happy after the immediate launch because we'll be progressing characters each day, but in the long run, I think we'll be in the same place. One of the basics tenets of superhero comics: the illusion of change.
  • SnowcaTT
    SnowcaTT Posts: 3,486 Chairperson of the Boards
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    Xenoberyll wrote:
    My only issue with this is you need to be at 94/166/270 before you can trigger champion status. It would be much better to be able to elevate to champion status once you get to 13 covers, and start increasing the level max with extras. You can always restrict the rewards til you actually max the character, but feels like a loss before that point.

    If your Character is cover maxed but not level capped and you have a 14th cover that should add 5-10 levels to your toon. That way you'd also address the need for ISO 8 that will probably only grow with the hero mechanic. And it adds a lot of value to the extra covers that feel pretty worthless now if you have to just sell them.

    I'd rather they just simply double levels, and keep the level-up scaling like they had...so thirteen covers would have double-covered you.

    I know there are folks out there with three and four copies of characters...but holy cow, it takes forever for me to find thirteen 3* covers, I doubt I've ever thrown away enough to make even 20 of any single 4* (would never have double-covered a 4* at 26 covers in almost two years of play), and I really doubt I've ever even thrown away half of the 3* covers you'd need to max at 100 (would not have fully covered a 3* at 113 covers in almost two years of play).

    One cover seems ridiculously slow. It's a nice/interesting mechanic - would have been nicer if you could transmute that 14th cover into any other cover of that same rarity. THEN your 14th IW/SL wouldn't feel like a "level your garbage character!" slap in the face, it would instead -actually help your transition- by getting you covers of the newer characters.
  • LordXberk
    LordXberk Posts: 252 Mover and Shaker
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    Xenoberyll wrote:
    My only issue with this is you need to be at 94/166/270 before you can trigger champion status. It would be much better to be able to elevate to champion status once you get to 13 covers, and start increasing the level max with extras. You can always restrict the rewards til you actually max the character, but feels like a loss before that point.

    If your Character is cover maxed but not level capped and you have a 14th cover that should add 5-10 levels to your toon. That way you'd also address the need for ISO 8 that will probably only grow with the hero mechanic. And it adds a lot of value to the extra covers that feel pretty worthless now if you have to just sell them.


    If I understand you correctly, I think adding 5-10 levels to your characters for the 14th cover would be too much for 1 cover (imagine the ISO saved from bumping a 13 cover, 156 lvl 3* to 166 w/ a 14th cover). Instead, I'd be happy if you could just apply the 14th cover at any level to add 1 addl level. So, I have my 156 CMags at 13 covers, champion him, then take my next 100 Cmags covers to bring him to 256. Then those last 10 levels I still have to pay the usual ~25k ISO, but not until months/years down the road to bring him to 256. That way, extra covers aren't useless on underleveled characters AND it still forces people to not softcap.

    Doesn't solve the 12 covers and get the wrong color issue.