Tatercat wrote: One the other hand, it makes ISO harder to collect. 250 and 500 sell prices aren't great but for someone like me who's underway on building a 4* roster, it does add up at a slow but reliable rate. This would change that.
SnowcaTT wrote: One cover seems ridiculously slow.
Azoth658 wrote: aesthetocyst wrote: Where's the "sacrifice"? You get paid in 2* Bag Man Tokens
aesthetocyst wrote: Where's the "sacrifice"?
Lukoil wrote: Tatercat wrote: One the other hand, it makes ISO harder to collect. 250 and 500 sell prices aren't great but for someone like me who's underway on building a 4* roster, it does add up at a slow but reliable rate. This would change that. Yes it will. Now instead of only ISO you will also gain HP,CP, 4* covers, LTs.
fmftint wrote: Simply put, to champion, you're taking iso from characters you are still leveling and putting it into those you were completed
LordXberk wrote: imagine the ISO saved from bumping a 13 cover, 156 lvl 3* to 166 w/ a 14th cover
Xenoberyll wrote: LordXberk wrote: imagine the ISO saved from bumping a 13 cover, 156 lvl 3* to 166 w/ a 14th cover Sounds satisfying to me I'm ok with less than what I suggested but it should still feel significant. ISO is by far the biggest need for me for a long time now and I'm not alone with that problem.
D4Ni13 wrote: slidecage wrote: We know you’re likely eager to uncover more about the all-new Champion Levels arriving soon in Marvel Puzzle Quest! so mostly can count on not happening this or next week? if it was this week you would thought they would said THURSDAY? i wonder how this will effect scaling say right now someone is fighting 166 max teams in PVP but they dont have their people to 166. Those 166 people Champ all of their people and say in 2 to 3 months they have extra 20 covers on them so now these 166 normal people are going to be forced to fight 166 X 20 champion levels Your logic flaws very bad and this is why: Every cover expires is 2 weeks from the date you got it. So it's impossible anybody has that many covers of the same character when the update hits. Maybe there's gonna be some lucky guys who have, what, 2-3 covers, of the same 1-2 characters ? That's not a big advantage, and I highlight again: you have to be LUCKY to have those covers earned in the last 1 week and a half (because the update is likely to hit in a couple of days or more). So stop complaining.
slidecage wrote: We know you’re likely eager to uncover more about the all-new Champion Levels arriving soon in Marvel Puzzle Quest! so mostly can count on not happening this or next week? if it was this week you would thought they would said THURSDAY? i wonder how this will effect scaling say right now someone is fighting 166 max teams in PVP but they dont have their people to 166. Those 166 people Champ all of their people and say in 2 to 3 months they have extra 20 covers on them so now these 166 normal people are going to be forced to fight 166 X 20 champion levels
colwag wrote: Like you're probably making enough Iso to give one level to one character faster then you're getting one cover for said character, I'd think.
GrumpySmurf1002 wrote: fmftint wrote: Simply put, to champion, you're taking iso from characters you are still leveling and putting it into those you were completed You're taking iso from a character temporarily to open the door to increased rewards which (likely) includes recouping the iso you spent in the first place. So not really that simple.
GrumpySmurf1002 wrote: colwag wrote: Like you're probably making enough Iso to give one level to one character faster then you're getting one cover for said character, I'd think. Yes, you'd make Iso faster than covers for leveling, but it'd be nice when you do that cover for it to help your progress immediately, not just when you finally getting around to having enough Iso to finish that character (which is around never, possibly later)
colwag wrote: GrumpySmurf1002 wrote: colwag wrote: Like you're probably making enough Iso to give one level to one character faster then you're getting one cover for said character, I'd think. Yes, you'd make Iso faster than covers for leveling, but it'd be nice when you do that cover for it to help your progress immediately, not just when you finally getting around to having enough Iso to finish that character (which is around never, possibly later) Selling that cover DOES give you Iso to help finish that character as is, so it is doing that already. (Not at a fast enough rate, of course...)
colwag wrote: While we're at it , how long until we see a Level 144 Bagman?
fmftint wrote: GrumpySmurf1002 wrote: fmftint wrote: Simply put, to champion, you're taking iso from characters you are still leveling and putting it into those you were completed You're taking iso from a character temporarily to open the door to increased rewards which (likely) includes recouping the iso you spent in the first place. So not really that simple. What magical game are you playing that you think they are going to open the iso faucet so a champion becomes a iso genetator? Where has anything allowed for positive iso conversions?
rastafari7 wrote: What do the characters gain when championing and leveling up? Both health and stronger abilities, 1 of these or?