Pylgrim wrote: What? You can be sure that you as the transition player are going to get extra covers of your maxed characters much more often that the people sitting atop are going to get extra covers of their highest level characters (barring whales). Case in point, I've been hoarding covers for a couple weeks now and I have dozens of extra 3* covers to ONE extra 4* cover. The gap you are talking about is going to narrow, not widen.
jobob wrote: You thought you had a character at max? Ha! He's still got 100 levels to go!
GurlBYE wrote: Pylgrim wrote: What? You can be sure that you as the transition player are going to get extra covers of your maxed characters much more often that the people sitting atop are going to get extra covers of their highest level characters (barring whales). Case in point, I've been hoarding covers for a couple weeks now and I have dozens of extra 3* covers to ONE extra 4* cover. The gap you are talking about is going to narrow, not widen. 1-3 by nature are more common, as 2 stars are more common then them etc. Unless you only open legendaries, you will never have more then 3 sitting around. 2- 3 's are some of the most powerful characters in game. Not including 5 stars, 3's are incredibly powerful and with this update can be greatly raised in levels. over max level are all VERY threatening, and the fact that you are dismissing having dozens of extra 3 covers is kinda mind blowing right now. (ugh I can only champion the strong characters, not the ridiculous ones like ) 3- How would the gap be smaller? Someone who has more opportunity at higher level covers or buys more higher level covers is at a more distinct advantage. That's pretty much that.
GrumpySmurf1002 wrote: My only issue with this is you need to be at 94/166/270 before you can trigger champion status. It would be much better to be able to elevate to champion status once you get to 13 covers, and start increasing the level max with extras. You can always restrict the rewards til you actually max the character, but feels like a loss before that point.
jobob wrote: GrumpySmurf1002 wrote: My only issue with this is you need to be at 94/166/270 before you can trigger champion status. It would be much better to be able to elevate to champion status once you get to 13 covers, and start increasing the level max with extras. You can always restrict the rewards til you actually max the character, but feels like a loss before that point. This is far and away my biggest complaint. If they changed this aspect, I could stomach this addition. As it is, it's the worst change to MPQ so far, and does the opposite of what the player base was asking for.
Pylgrim wrote: wymtime wrote: Can a Dev explain to me how this is not going to create a bigger gap between the top middle and bottom? Now players will not face a 270 IMHB but a 370 IMHB in PVP even if he is not buffed. Oh wait till this character gets buffed to 450+ Oh yea and how does this help when it cost so much to just level a character with ISO for the 4* transition players? Oh I know we need to champion our 2 and 3* and play with them again before we can progress to 4* land. I really though I already went through the 2-3* transition and was in the 3-4* transition? Well at least all the players buying 40 packs will feel better. The rest of the players who work har to earn the rewards in game will just be left in the dust. MPQ has spoken pay up or Start over in 2* land. Don't forget to spend the 1000 HP to roster slot that shiny champion 2*. Sorry for being negative, but I really don't see this as a help for players trying to progress on a modest budget, and how it will make the game more fun for non top tier players in PVP. What? You can be sure that you as the transition player are going to get extra covers of your maxed characters much more often that the people sitting atop are going to get extra covers of their highest level characters (barring whales). Case in point, I've been hoarding covers for a couple weeks now and I have dozens of extra 3* covers to ONE extra 4* cover. The gap you are talking about is going to narrow, not widen.
wymtime wrote: Can a Dev explain to me how this is not going to create a bigger gap between the top middle and bottom? Now players will not face a 270 IMHB but a 370 IMHB in PVP even if he is not buffed. Oh wait till this character gets buffed to 450+ Oh yea and how does this help when it cost so much to just level a character with ISO for the 4* transition players? Oh I know we need to champion our 2 and 3* and play with them again before we can progress to 4* land. I really though I already went through the 2-3* transition and was in the 3-4* transition? Well at least all the players buying 40 packs will feel better. The rest of the players who work har to earn the rewards in game will just be left in the dust. MPQ has spoken pay up or Start over in 2* land. Don't forget to spend the 1000 HP to roster slot that shiny champion 2*. Sorry for being negative, but I really don't see this as a help for players trying to progress on a modest budget, and how it will make the game more fun for non top tier players in PVP.
Pylgrim wrote: GurlBYE wrote: Pylgrim wrote: What? You can be sure that you as the transition player are going to get extra covers of your maxed characters much more often that the people sitting atop are going to get extra covers of their highest level characters (barring whales). Case in point, I've been hoarding covers for a couple weeks now and I have dozens of extra 3* covers to ONE extra 4* cover. The gap you are talking about is going to narrow, not widen. 1-3 by nature are more common, as 2 stars are more common then them etc. Unless you only open legendaries, you will never have more then 3 sitting around. 2- 3 's are some of the most powerful characters in game. Not including 5 stars, 3's are incredibly powerful and with this update can be greatly raised in levels. over max level are all VERY threatening, and the fact that you are dismissing having dozens of extra 3 covers is kinda mind blowing right now. (ugh I can only champion the strong characters, not the ridiculous ones like ) 3- How would the gap be smaller? Someone who has more opportunity at higher level covers or buys more higher level covers is at a more distinct advantage. That's pretty much that. Sorry, I don't really get your point. Yes, those characters you mention are quite great and I'll be quite happy of having them championed to aid me against the 350/350/270 teams that I usually see in PVP because most of my own 4*s are not well covered yet. I'm guessing that you are transitioning to 3* from 2*? How is it this not positive as well? You get a deluge of 2* covers every day. Your OBW and Ares will be 144 much, much, much faster than an average 3* player's Blade or Iron Fist will be 216, let alone 256. Is it not a net positive to battle an Iron Fist say, level 180 with a say, 120 OBW over 166 vs 94?
Pylgrim wrote: jobob wrote: GrumpySmurf1002 wrote: My only issue with this is you need to be at 94/166/270 before you can trigger champion status. It would be much better to be able to elevate to champion status once you get to 13 covers, and start increasing the level max with extras. You can always restrict the rewards til you actually max the character, but feels like a loss before that point. This is far and away my biggest complaint. If they changed this aspect, I could stomach this addition. As it is, it's the worst change to MPQ so far, and does the opposite of what the player base was asking for. You and like 2 other people are alone thinking this. Feel free to prove me wrong by creating a poll. This is a very positive feature.
udonomefoo wrote: I think all of the "in the long run the sky is falling, this sucks" posts aren't taking into account just how much more common 2*s are than 3*s, 3*s than 4*s, etc. This will absolutely act as a "catch up" mechanic for a lot of transitioners. As long as the rewards are an upgrade on the old sale price, then there is literally no downside to this. Only problem for me is ISO. I'm gonna be like Tyrone Biggums: "y'all got some ISO?"
morph3us wrote: Agree with Pylgrim on this one. Championing isn't designed to let you skip the natural progression of cover maxing, then level maxing your characters. If you don't have that character maxed, you sell the cover, and use the iso to help level them.
GurlBYE wrote: Pylgrim wrote: GurlBYE wrote: Pylgrim wrote: What? You can be sure that you as the transition player are going to get extra covers of your maxed characters much more often that the people sitting atop are going to get extra covers of their highest level characters (barring whales). Case in point, I've been hoarding covers for a couple weeks now and I have dozens of extra 3* covers to ONE extra 4* cover. The gap you are talking about is going to narrow, not widen. 1-3 by nature are more common, as 2 stars are more common then them etc. Unless you only open legendaries, you will never have more then 3 sitting around. 2- 3 's are some of the most powerful characters in game. Not including 5 stars, 3's are incredibly powerful and with this update can be greatly raised in levels. over max level are all VERY threatening, and the fact that you are dismissing having dozens of extra 3 covers is kinda mind blowing right now. (ugh I can only champion the strong characters, not the ridiculous ones like ) 3- How would the gap be smaller? Someone who has more opportunity at higher level covers or buys more higher level covers is at a more distinct advantage. That's pretty much that. Sorry, I don't really get your point. Yes, those characters you mention are quite great and I'll be quite happy of having them championed to aid me against the 350/350/270 teams that I usually see in PVP because most of my own 4*s are not well covered yet. I'm guessing that you are transitioning to 3* from 2*? How is it this not positive as well? You get a deluge of 2* covers every day. Your OBW and Ares will be 144 much, much, much faster than an average 3* player's Blade or Iron Fist will be 216, let alone 256. Is it not a net positive to battle an Iron Fist say, level 180 with a say, 120 OBW over 166 vs 94? No they won't be. Why are we mentioning average players and case to case basis stories instead of the general rules of this game. The player aiming for championing 3's and 4's will have more iso and Hp and get more covers then I do. They will play and succeed more in pvp and earn more 2 star covers, they will earn more covers over all. They will earn the 3's they want less then they want to, but they will still earn those 2 star covers. they will still have an OBW and Ares before I'm able to based simply on how this game works. You don't earn less 2 stars as you progress further nor do you earn less 3 stars when you transition to 4., so it's your point i'm failing to see is what i'm getting at. I want to understand I'm just not seeing it. it's a net positive but that ironfist, especially maxed out isn't running alone. He also gains more per level then a 2 star does.
GurlBYE wrote: The player aiming for championing 3's and 4's will have more iso and Hp and get more covers then I do. They will play and succeed more in pvp and earn more 2 star covers, they will earn more covers over all. They will earn the 3's they want less then they want to, but they will still earn those 2 star covers. they will still have an OBW and Ares before I'm able to based simply on how this game works.
Marty17 wrote: Well, getting Bagman higher than level 94 is gonna be a challenge & a half! (Along with Devil Dino)
DFiPL wrote: Marty17 wrote: Well, getting Bagman higher than level 94 is gonna be a challenge & a half! (Along with Devil Dino) Doesn't Bagman drop in PVP, though?
fmftint wrote: morph3us wrote: Agree with Pylgrim on this one. Championing isn't designed to let you skip the natural progression of cover maxing, then level maxing your characters. If you don't have that character maxed, you sell the cover, and use the iso to help level them. but what about where you want to max but can't because you haven't been lucky enough to draw a proper build? Currently my JG is 5/2/5, 250 and I have 2 green in my queue. My choice is 1: buy a blue, level to 270, promote, apply green covers 2: stand pat, hope to pull a blue before the queue exprires, sell the extras