MPQ At Marvel.com: Champion Levels
Comments
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Pylgrim wrote:
What? You can be sure that you as the transition player are going to get extra covers of your maxed characters much more often that the people sitting atop are going to get extra covers of their highest level characters (barring whales). Case in point, I've been hoarding covers for a couple weeks now and I have dozens of extra 3* covers to ONE extra 4* cover. The gap you are talking about is going to narrow, not widen.
1-3by nature are more common, as 2 stars are more common then them etc. Unless you only open legendaries, you will never have more
then 3 sitting around.
2- 3's are some of the most powerful characters in game. Not including 5 stars, 3's are incredibly powerful and with this update can be greatly raised in levels.
over max level are all VERY threatening, and the fact that you are dismissing having dozens of extra 3
covers is kinda mind blowing right now. (ugh I can only champion the strong characters, not the ridiculous ones like
)
3- How would the gap be smaller? Someone who has more opportunity at higher level covers or buys more higher level covers is at a more distinct advantage. That's pretty much that.0 -
Yay for level 550 SS/OML/Pnx on the 2nd day of champion update.0
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I do think that it's going to be impractical to actually level a Champion all the way to the top of their pile regularly before you actually get somebody of the next tier ready.
It just seems like a little bonus thing you can do while waiting for your Next Tier covers to drop, for you to dump iso into.
I am a bit worried about the 3 -> 4 * transition, though... there's a lot more heroes to level up for the sake of Championing them, and a lot more covers to sell for 500 Iso if you choose not to...0 -
jobob wrote:You thought you had a character at max? Ha! He's still got 100 levels to go!
There's a minutia of difference between a 166 and 186 character, and that's 20 extra covers. Dunno about you, but I don't get 20 covers of a specific 3* over a couple days, let alone 100.
Also, it's helluva lot better exchanging a cover of a maxed character for HP/CP/Legendary, or even just more than 500 iso. Sale prices on your covers just went up.
People are acting like the feature is going to be in place and everyone's jumping 100 levels tomorrow. The only ones with even a sliver of potential to do so are already rocking 3x450, so I think they've got you smoked anyway.
My only issue with this is you need to be at 94/166/270 before you can trigger champion status. It would be much better to be able to elevate to champion status once you get to 13 covers, and start increasing the level max with extras. You can always restrict the rewards til you actually max the character, but feels like a loss before that point.0 -
GurlBYE wrote:Pylgrim wrote:
What? You can be sure that you as the transition player are going to get extra covers of your maxed characters much more often that the people sitting atop are going to get extra covers of their highest level characters (barring whales). Case in point, I've been hoarding covers for a couple weeks now and I have dozens of extra 3* covers to ONE extra 4* cover. The gap you are talking about is going to narrow, not widen.
1-3by nature are more common, as 2 stars are more common then them etc. Unless you only open legendaries, you will never have more
then 3 sitting around.
2- 3's are some of the most powerful characters in game. Not including 5 stars, 3's are incredibly powerful and with this update can be greatly raised in levels.
over max level are all VERY threatening, and the fact that you are dismissing having dozens of extra 3
covers is kinda mind blowing right now. (ugh I can only champion the strong characters, not the ridiculous ones like
)
3- How would the gap be smaller? Someone who has more opportunity at higher level covers or buys more higher level covers is at a more distinct advantage. That's pretty much that.
Sorry, I don't really get your point. Yes, those characters you mention are quite great and I'll be quite happy of having them championed to aid me against the 350/350/270 teams that I usually see in PVP because most of my own 4*s are not well covered yet. I'm guessing that you are transitioning to 3* from 2*? How is it this not positive as well? You get a deluge of 2* covers every day. Your OBW and Ares will be 144 much, much, much faster than an average 3* player's Blade or Iron Fist will be 216, let alone 256. Is it not a net positive to battle an Iron Fist say, level 180 with a say, 120 OBW over 166 vs 94?0 -
GrumpySmurf1002 wrote:
My only issue with this is you need to be at 94/166/270 before you can trigger champion status. It would be much better to be able to elevate to champion status once you get to 13 covers, and start increasing the level max with extras. You can always restrict the rewards til you actually max the character, but feels like a loss before that point.
As it is, it's the worst change to MPQ so far, and does the opposite of what the player base was asking for.0 -
jobob wrote:GrumpySmurf1002 wrote:
My only issue with this is you need to be at 94/166/270 before you can trigger champion status. It would be much better to be able to elevate to champion status once you get to 13 covers, and start increasing the level max with extras. You can always restrict the rewards til you actually max the character, but feels like a loss before that point.
As it is, it's the worst change to MPQ so far, and does the opposite of what the player base was asking for.
You and like 2 other people are alone thinking this. Feel free to prove me wrong by creating a poll. This is a very positive feature.0 -
Pylgrim wrote:wymtime wrote:Can a Dev explain to me how this is not going to create a bigger gap between the top middle and bottom? Now players will not face a 270 IMHB but a 370 IMHB in PVP even if he is not buffed. Oh wait till this character gets buffed to 450+
Oh yea and how does this help when it cost so much to just level a character with ISO for the 4* transition players? Oh I know we need to champion our 2 and 3* and play with them again before we can progress to 4* land. I really though I already went through the 2-3* transition and was in the 3-4* transition?
Well at least all the players buying 40 packs will feel better. The rest of the players who work har to earn the rewards in game will just be left in the dust.
MPQ has spoken pay up or Start over in 2* land. Don't forget to spend the 1000 HP to roster slot that shiny champion 2*.
Sorry for being negative, but I really don't see this as a help for players trying to progress on a modest budget, and how it will make the game more fun for non top tier players in PVP.
What? You can be sure that you as the transition player are going to get extra covers of your maxed characters much more often that the people sitting atop are going to get extra covers of their highest level characters (barring whales). Case in point, I've been hoarding covers for a couple weeks now and I have dozens of extra 3* covers to ONE extra 4* cover. The gap you are talking about is going to narrow, not widen.
The extra rewards and ramping the character is great. The extra levels is just making the gap bigger and bigger.
i have over 30 3* at 166 and 2 4* at 270. My initial feeling is this is just taking me back 10 steps instead of a step forward.0 -
I think all of the "in the long run the sky is falling, this sucks" posts aren't taking into account just how much more common 2*s are than 3*s, 3*s than 4*s, etc. This will absolutely act as a "catch up" mechanic for a lot of transitioners. As long as the rewards are an upgrade on the old sale price, then there is literally no downside to this.
Only problem for me is ISO. I'm gonna be like Tyrone Biggums: "y'all got some ISO?"0 -
Pylgrim wrote:GurlBYE wrote:Pylgrim wrote:
What? You can be sure that you as the transition player are going to get extra covers of your maxed characters much more often that the people sitting atop are going to get extra covers of their highest level characters (barring whales). Case in point, I've been hoarding covers for a couple weeks now and I have dozens of extra 3* covers to ONE extra 4* cover. The gap you are talking about is going to narrow, not widen.
1-3by nature are more common, as 2 stars are more common then them etc. Unless you only open legendaries, you will never have more
then 3 sitting around.
2- 3's are some of the most powerful characters in game. Not including 5 stars, 3's are incredibly powerful and with this update can be greatly raised in levels.
over max level are all VERY threatening, and the fact that you are dismissing having dozens of extra 3
covers is kinda mind blowing right now. (ugh I can only champion the strong characters, not the ridiculous ones like
)
3- How would the gap be smaller? Someone who has more opportunity at higher level covers or buys more higher level covers is at a more distinct advantage. That's pretty much that.
Sorry, I don't really get your point. Yes, those characters you mention are quite great and I'll be quite happy of having them championed to aid me against the 350/350/270 teams that I usually see in PVP because most of my own 4*s are not well covered yet. I'm guessing that you are transitioning to 3* from 2*? How is it this not positive as well? You get a deluge of 2* covers every day. Your OBW and Ares will be 144 much, much, much faster than an average 3* player's Blade or Iron Fist will be 216, let alone 256. Is it not a net positive to battle an Iron Fist say, level 180 with a say, 120 OBW over 166 vs 94?
Why are we mentioning average players and case to case basis stories instead of the general rules of this game.
The player aiming for championing 3's and 4's will have more iso and Hp and get more covers then I do. They will play and succeed more in pvp and earn more 2 star covers, they will earn more covers over all. They will earn the 3's they want less then they want to, but they will still earn those 2 star covers. they will still have an OBW and Ares before I'm able to based simply on how this game works.
You don't earn less 2 stars as you progress further nor do you earn less 3 stars when you transition to 4., so it's your point i'm failing to see is what i'm getting at. I want to understand I'm just not seeing it.
it's a net positive but that ironfist, especially maxed out isn't running alone. He also gains more per level then a 2 star does.0 -
Pylgrim wrote:jobob wrote:GrumpySmurf1002 wrote:
My only issue with this is you need to be at 94/166/270 before you can trigger champion status. It would be much better to be able to elevate to champion status once you get to 13 covers, and start increasing the level max with extras. You can always restrict the rewards til you actually max the character, but feels like a loss before that point.
As it is, it's the worst change to MPQ so far, and does the opposite of what the player base was asking for.
You and like 2 other people are alone thinking this. Feel free to prove me wrong by creating a poll. This is a very positive feature.
Agree with Pylgrim on this one. Championing isn't designed to let you skip the natural progression of cover maxing, then level maxing your characters. If you don't have that character maxed, you sell the cover, and use the iso to help level them.0 -
I think overall, this update will give EVERYONE lots to do for a good long while, and I'm cool with that. It may widen the gap at the very top, but you can now log on and at least feel you've progressed a little with that 123rd classic storm cover while you wait for that OML to drop. That is the feeling I get when I try a new game. Before this, people were just running in place and getting frustrated.0
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udonomefoo wrote:I think all of the "in the long run the sky is falling, this sucks" posts aren't taking into account just how much more common 2*s are than 3*s, 3*s than 4*s, etc. This will absolutely act as a "catch up" mechanic for a lot of transitioners. As long as the rewards are an upgrade on the old sale price, then there is literally no downside to this.
Only problem for me is ISO. I'm gonna be like Tyrone Biggums: "y'all got some ISO?"0 -
morph3us wrote:
Agree with Pylgrim on this one. Championing isn't designed to let you skip the natural progression of cover maxing, then level maxing your characters. If you don't have that character maxed, you sell the cover, and use the iso to help level them.
My choice is
1: buy a blue, level to 270, promote, apply green covers
2: stand pat, hope to pull a blue before the queue exprires, sell the extras0 -
Well, getting Bagman higher than level 94 is gonna be a challenge & a half! (Along with Devil Dino)0
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GurlBYE wrote:Pylgrim wrote:GurlBYE wrote:Pylgrim wrote:
What? You can be sure that you as the transition player are going to get extra covers of your maxed characters much more often that the people sitting atop are going to get extra covers of their highest level characters (barring whales). Case in point, I've been hoarding covers for a couple weeks now and I have dozens of extra 3* covers to ONE extra 4* cover. The gap you are talking about is going to narrow, not widen.
1-3by nature are more common, as 2 stars are more common then them etc. Unless you only open legendaries, you will never have more
then 3 sitting around.
2- 3's are some of the most powerful characters in game. Not including 5 stars, 3's are incredibly powerful and with this update can be greatly raised in levels.
over max level are all VERY threatening, and the fact that you are dismissing having dozens of extra 3
covers is kinda mind blowing right now. (ugh I can only champion the strong characters, not the ridiculous ones like
)
3- How would the gap be smaller? Someone who has more opportunity at higher level covers or buys more higher level covers is at a more distinct advantage. That's pretty much that.
Sorry, I don't really get your point. Yes, those characters you mention are quite great and I'll be quite happy of having them championed to aid me against the 350/350/270 teams that I usually see in PVP because most of my own 4*s are not well covered yet. I'm guessing that you are transitioning to 3* from 2*? How is it this not positive as well? You get a deluge of 2* covers every day. Your OBW and Ares will be 144 much, much, much faster than an average 3* player's Blade or Iron Fist will be 216, let alone 256. Is it not a net positive to battle an Iron Fist say, level 180 with a say, 120 OBW over 166 vs 94?
Why are we mentioning average players and case to case basis stories instead of the general rules of this game.
The player aiming for championing 3's and 4's will have more iso and Hp and get more covers then I do. They will play and succeed more in pvp and earn more 2 star covers, they will earn more covers over all. They will earn the 3's they want less then they want to, but they will still earn those 2 star covers. they will still have an OBW and Ares before I'm able to based simply on how this game works.
You don't earn less 2 stars as you progress further nor do you earn less 3 stars when you transition to 4., so it's your point i'm failing to see is what i'm getting at. I want to understand I'm just not seeing it.
it's a net positive but that ironfist, especially maxed out isn't running alone. He also gains more per level then a 2 star does.
For sure the 3* player will get more 2* covers than you... but most likely they will keep playing with their 3*s (unless their championed 2*s are buffed) so it makes no difference to you. I assure you that the 350 Hulkbusters owners I see in PVP are not going to swap it off with a 180 Luke Cage. Me getting a 180 Luke Cage (or say, 175 since it's true that they are more likely to get more covers than I), on the other hand, will help me against their 352 HBs, at least more than my current 166 does vs their 350 do.0 -
GurlBYE wrote:The player aiming for championing 3's and 4's will have more iso and Hp and get more covers then I do. They will play and succeed more in pvp and earn more 2 star covers, they will earn more covers over all. They will earn the 3's they want less then they want to, but they will still earn those 2 star covers. they will still have an OBW and Ares before I'm able to based simply on how this game works.
But realistically, are they going to use them to champion 2*s? Not speaking for anyone else, but I'm certainly not going to spend iso on bringing my 2*s up, when I need it to finish levelling up 3*s.
This features feels, to me, like it's more immediately useful to 2* transitioners - if I was at the point where Ares and BW were the rock of my roster, I'd be throwing additional covers onto them asap. As a 3* player, I'm not.
And I'm not sure where you get the idea that players championing 3*s necessarily have more iso. I certainly don't have more iso on my main account than I do on my newbie account. Plus, you should keep in mind, iso expense - more iso as a 3* players doesn't mean more useable iso, as costs go up.0 -
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fmftint wrote:morph3us wrote:
Agree with Pylgrim on this one. Championing isn't designed to let you skip the natural progression of cover maxing, then level maxing your characters. If you don't have that character maxed, you sell the cover, and use the iso to help level them.
My choice is
1: buy a blue, level to 270, promote, apply green covers
2: stand pat, hope to pull a blue before the queue exprires, sell the extras
That's a reasonable point. That's where we're still at the mercy of RNGesus, or Demi hope that you buy the last cover before the other two expire... I think notamutant made that point in the other thread, Demi are totally hoping that you buy the last cover out to save your other covers from expiring.0
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