Stop giving 20 ISO rewards first, discussion and musings
Comments
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Infrared wrote:I can only guess what that benefit is.0
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I stopped running the PVE's completely again about two weeks after CP was available in them.
For awhile I ran to that CP node and tried to up my chance for LT's. But CP is a very, very slow drip-drip...and RNG of LT's makes it feel not worthwhile.
But why I stopped after a couple of weeks is I cannot even begin to tell you the number of times I ran incredibly difficult nodes to 1 point of value, and had not received the CP. The number of times that happened was WAY higher than the number of times I got the CP after one try.
Super hard/scaled nodes over and over for one CP when you need 25 to get yourself another IW/SL? Yeah...no thanks. I'll just enjoy the game without PVE again.0 -
Two months and 325 up-votes later....lets you know how much your opinion matters to D3, doesn't it?0
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SnowcaTT wrote:Two months and 325 up-votes later....lets you know how much your opinion matters to D3, doesn't it?
Yep, probably why I'm playing more Galaxy of Heroes these days. For some reason going f2p on the most pay to win ridiculousness app that I've ever seen still feels more fair and reasonable than MPQ.0 -
I dunno about anyone else but when I complete these awful CP nodes the first time (the only time you are guaranteed a prize) It is pretty much always crit boost, I've finally accepted that there's a very high chance I won't get the cp but why the name of odins beard do I never get the other prizes?
So when I'm guaranteed a prize then the guarantee is a crit boost and IF I choose to play that node again (which I won't) then there's a 50/50 chance it will be 20iso (which in experience is more like 90/10 in favour of iso).
I actually stopped grinding these nodes as 600 heathpacks for 1 CP didn't really seem worthwhile0 -
OneLastGambit wrote:I actually stopped grinding these nodes as 600 heathpacks for 1 CP didn't really seem worthwhile
Especially with these recent Venom nodes I have definitely not being grinding them down for the CP, instead they have just served as an additional irritation on top of the other stuff that detracts from the great combo of Marvel and match-3.0 -
If I've grinded a node down to 1 point - I should receive all the rewards of that node. Plain and simple. Currently dealing with this **** in the Heroic PVE. What a pain in the butt.0
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Well, with the EotS event just finished, I gotta say it's REALLY unrewarding to have to fight 6 waves of high leveled goons & Gorgon, only to be rewarded with 20 ISO.
Multiple wave nodes are worse, because they only give a good reward the first time you clear it. You don't even get 20 ISO from each wave, at minimum. In my opinion this is a serious oversight.0 -
udonomefoo wrote:This thread:
Almost 2 months later and it still makes me happy every time this thread rises from the ashes. I'd be a lot happier if they just fixed/changed it though.0 -
Honestly!
7 games in a row. All 20 ISOs!
I am not even getting the other rewards.
I'm still at 1/4
This **** is frustrating!
It's tough enough to go through it 4 times. But come on!
I don't want to keep coming to this forum and complain. I would much rather shower the devs with compliments or recommend this to friends.
But I can't. Partly because of how ridiculous this is, now that CPs are on the table. I just want to feel rewarded from a tough fight. That's all. Not made a fool of especially 7 times in row.0 -
I ground down the Iceman node in the final EOTS sub to 1 before I got my 2nd reward which was finally the CP.
It sucks to potentially lose placement rewards because we have to do this to get the magical CP where we can since the upgrade change.0 -
I have a feeling this is going to happen.
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Surely they can afford a little more iso flowing into the economy of the game without breaking anything. Heck any small amount would help.
Hows about letting me cash in my surplus AP for iso. So if I finish a match with:
6
2
3
1
12
0
3
Total of 27 surplus AP, heres an additional 27 iso in addition to the reward lottery.
I'd even settle for 1 iso per 2 AP.0 -
Wooodd wrote:Surely they can afford a little more iso flowing into the economy of the game without breaking anything. Heck any small amount would help.
Hows about letting me cash in my surplus AP for iso. So if I finish a match with:
6
2
3
1
12
0
3
Total of 27 surplus AP, heres an additional 27 iso in addition to the reward lottery.
I'd even settle for 1 iso per 2 AP.
Interesting idea. Even at 1 ISO per AP the max is 210 extra ISO and that makes for longer matches if someone wants to get full AP before finishing the match.0 -
madok wrote:Wooodd wrote:Surely they can afford a little more iso flowing into the economy of the game without breaking anything. Heck any small amount would help.
Hows about letting me cash in my surplus AP for iso. So if I finish a match with:
6
2
3
1
12
0
3
Total of 27 surplus AP, heres an additional 27 iso in addition to the reward lottery.
I'd even settle for 1 iso per 2 AP.
Interesting idea. Even at 1 ISO per AP the max is 210 extra ISO and that makes for longer matches if someone wants to get full AP before finishing the match.0 -
Wooodd wrote:Surely they can afford a little more iso flowing into the economy of the game without breaking anything. Heck any small amount would help.
Hows about letting me cash in my surplus AP for iso. So if I finish a match with:
6
2
3
1
12
0
3
Total of 27 surplus AP, heres an additional 27 iso in addition to the reward lottery.
I'd even settle for 1 iso per 2 AP.
interesting dynamic. One could stay in the match longer to earn more AP, which increases the risk of needing a health pack. Interesting.0 -
chamber44 wrote:Wooodd wrote:Surely they can afford a little more iso flowing into the economy of the game without breaking anything. Heck any small amount would help.
Hows about letting me cash in my surplus AP for iso. So if I finish a match with:
6
2
3
1
12
0
3
Total of 27 surplus AP, heres an additional 27 iso in addition to the reward lottery.
I'd even settle for 1 iso per 2 AP.
interesting dynamic. One could stay in the match longer to earn more AP, which increases the risk of needing a health pack. Interesting.
Would give comparatively little asditio al iso to the playerbase, but I think it would quell a lot of the fustration over the demand for iso in the game.0 -
How is this not fixed?
Have the devs even commented yet?0 -
Yes, they said it's hard to fix. Nobody believes them, but there you go.0
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