Simulator Basics

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  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
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    Lyrian wrote:
    Update:

    The Simulator Basics = Main Bracket - 1000 people

    The Simulator + The Simulator Hard Mode = 2 Sub-Brackets - 200 people

    Rewards per Sub: (Normal and Hard mode are SEPERATE sub-brackets)

    1-2 Highly Trained Token x 3 + 1000 ISO + 100 HP
    3-5 Highly Trained Token x 2 + 1000 ISO + 100 HP
    6-10 Highly Trained Token + 1000 ISO + 50 HP
    11-50 Highly Trained Token + 250 ISO
    51+ Various participation prizes

    When do these subs reset? Do the points decay over time for the missions in the subbracket?
  • DayvBang wrote:
    Veracity wrote:
    Moonstone! Knew I'd leveled her for something. Grind ahoy.

    Those are extremely odd progression thresholds.
    DayvBang wrote:
    Look, Doombots!
    Oh, my. Break out the dusty boosts.
    Seriously, did you misspell my name on purpose? The "quote" button is right there!
    Not in edit view, it wasn't. Sorry.
  • turul
    turul Posts: 1,622 Chairperson of the Boards
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    Any info on sub timing structure?
  • turul wrote:
    Is the simulator bugged? Seems like the 3* villains are buffed like they are in the LRs. Also, I would love to get some more information on what the event is actually like: I don't think I'm joining until later tonight.

    enjoy it while you can. (if you started this PVE)

    Nah, no way I'm joining this early: just asking to get into Nemek/walkyourpath/etc's bracket.

    Ordinarily I'd hold off a bit to try and angle for a bracket that would put me in a good spot for 1st place, but don't need IW yellow, so any bracket where I can hit Top 10 will do.

    Will join in the next hour or so when I can get a break from work. Hope this distracts the people nipping at my heels in the DoubleShot Tourney (I need IW green and DD)!
  • I love fighting in the other terrains. Snow is fun, and Latvia always makes me laugh. Those 3 damage strike tiles are OP.
  • optimiza
    optimiza Posts: 127 Tile Toppler
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    Any elaboration on how many points each node is worth? I still need a yellow Patch but if 50k looks to be ridiculous...
  • Subs are 36 hours in length. Updated previous post.

    Also, I already see signs of rubberbanding in full play as well in the brackets already.
  • A non-repeatable node in the first Simulator sub gives 5K ISO. icon_eek.gif They love us, they really do.
  • For there to be 100k-300k reward tiers there will have to be a good deal of rubber banding going on.


    I'll be joining in the 33rd hour. icon_e_wink.gif
  • Twysta
    Twysta Posts: 1,597 Chairperson of the Boards
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    I can confirm enemies are scaling up.
  • Hah! I saw the "Loki Required" battles and was unhappy. I didn't have Loki.
    Then I opened a standard pack - LOKI!
  • Enemy scaling doesn't seem to be out of control though, at least not yet.

    Also, yay for the return of Devil Dinosaur.
  • Is there Enemy scaling?
  • radiopy
    radiopy Posts: 326 Mover and Shaker
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    Simulation 4 - you get 5000 iso for beating it. AWESOME.
  • KidInsomnia
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    Riggy wrote:
    Enemy scaling doesn't seem to be out of control though, at least not yet.

    Also, yay for the return of Devil Dinosaur.

    WHAAAA???

    THIS SOUNDS LIKE THE BEST MOST BEAUTIFUL EVENT EVERRRRR.
  • Twysta
    Twysta Posts: 1,597 Chairperson of the Boards
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    Atren wrote:
    Is there Enemy scaling?

    Yes.
    Rubber banding is back too.
  • Riggy wrote:
    Enemy scaling doesn't seem to be out of control though, at least not yet.

    Also, yay for the return of Devil Dinosaur.

    WHAAAA???

    THIS SOUNDS LIKE THE BEST MOST BEAUTIFUL EVENT EVERRRRR.
    I admit, I much prefer having Dino on my team, instead of soaking the 1K bites he's currently doing to me.
  • radiopy
    radiopy Posts: 326 Mover and Shaker
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    Devil Dinosaur is officially a 4-star character.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
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    Veracity wrote:
    DayvBang wrote:
    Seriously, did you misspell my name on purpose? The "quote" button is right there!
    Not in edit view, it wasn't. Sorry.
    I enjoy overreacting. icon_e_biggrin.gif
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
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    turul wrote:
    Any info on sub timing structure?
    Way too early to know.