Philly79 wrote: Chief270 wrote: IceIX wrote: Malcrof wrote: So now the real question... Anniversary Vault, or draw tokens? Both Galactus and Anniversary are currently planned on being standard comic packs instead of Vaults. We figure that more people want to go for Devil Dino and the like, so making a locked Vault (even if it's a 0 cost reset) is more annoyance in this case than the surety you get from clearing a given Vault. Knowing the draw rates now, I'd say its sufficient to say that this was wrong. Hmmm, yeah I'll take some D Dino, sadly over 25 tokens (including 13 anniversary tokens where his % is "high"?) has yielded me 1 4* and it was not him...
Chief270 wrote: IceIX wrote: Malcrof wrote: So now the real question... Anniversary Vault, or draw tokens? Both Galactus and Anniversary are currently planned on being standard comic packs instead of Vaults. We figure that more people want to go for Devil Dino and the like, so making a locked Vault (even if it's a 0 cost reset) is more annoyance in this case than the surety you get from clearing a given Vault. Knowing the draw rates now, I'd say its sufficient to say that this was wrong.
IceIX wrote: Malcrof wrote: So now the real question... Anniversary Vault, or draw tokens? Both Galactus and Anniversary are currently planned on being standard comic packs instead of Vaults. We figure that more people want to go for Devil Dino and the like, so making a locked Vault (even if it's a 0 cost reset) is more annoyance in this case than the surety you get from clearing a given Vault.
Malcrof wrote: So now the real question... Anniversary Vault, or draw tokens?
BlackSheep101 wrote: The only time I won was when I got multiple 5-way matches, either on the board or from IF's
Afrocigar wrote: One more thought here. You guys remember when the first did the wave nodes?.... This event failed on so many levels it's hard to fit in one post. To hit all progressions and win Round 8 you need a solid 4* roster. Yet the progression has rewards that are useless to the 500+ day player? What use is a 3* to players almost 2yrs in? The older players need ISO. And that was screwed up too. So I beat a lvl400 Galactus and get 40 ISO? An impossible task nets a minuscule reward.
IceIX wrote: Hey all, Wanted to share a few things about how Galactus works and what we're expecting versus what we're seeing. To start, it seems like a lot of people are on a basic disconnect here, looking at the boss battle similar to how Ultron ran in terms of how things work. Meaning that Ultron should be going down pretty regularly. He's powerful, but his real power lies in the fact that killing his body doesn't stop him. You need to crush every one of his drones and main bodies to win. So winning rounds is a pretty regular occurrence. Game-wise, what this means is that players won fairly easily against Ultron and took their lumps against the drones. The stopping timer there was health packs based on when the drones finally wore you down. What this also meant is that the higher end Alliances would chew through the entire Event in about 12 hours and let it kinda sit for 3 days. Galactus is different. The "minion" fights against the villains are relatively simple. They're there as minor hazards but relatively easily winnable. Galactus on the other hand is a massive threat. He's not going to be stopped by gnats. Iron Fist punching him in the toe isn't very painful. So he gets bored and swats them away. In game terms, this means that players are going to be beaten. Winning a round against Galactus is an achievement. You're supposed to lose. Every time you do, you're still chipping away at his life. It's an exercise in damage in aggregate. Over the 3.5 days, hitting him over and over to finally bring down the big bad is somewhat slow, but certainly effective. Overall, most of the higher end Alliances are in Round 6 or knocking on the door to Round 7. Which is actually slightly faster than we were expecting people to get just based on the math. So everyone's doing pretty darned well in terms of progression. There are some teams rockin' the Winfinite, other teams that are pushing through with some interesting strategies (who woulda thought OBW would be a rock star against Galactus?). Not many Alliances are getting anywhere near full clears. Which is actually intended. You're supposed to lose your Health Packs on Galactus, rather than against the minions like on Ultron. It's also why we changed up the play method for this round too so that it's not just a flip flop between Ultron and minions till you win. There's a set number of times you can hit Galactus before you need to take a break to let minions refresh. That break means that you have plenty of times for Galactus drained Packs to refresh while you can go in and get some Black Vortex in. Or play Simulator (up soon). Or get your Devil Dino on when that starts up. It's a different design than the rush of Ultron where that was pretty much all players did while it was open. Long story short, you all are doing really well against Galactus. Yes, the gameplay is different. I'm sure most of you aren't used to going into a battle with the idea that you may well lose. But given that you're still pulling out wins with pretty strong regularity, I don't see any reason this wouldn't continue into Rounds 7 and 8, and on to Cyclops awesomeness. At the outset, going into the boss battle, you're looking at winning like normal. After all, it works elsewhere in the game, and it worked against Ultron. So suddenly getting rocked by Galactus is a shock. Keep at it. If things are really going to go poorly, we'll look at doing refresh timer changes and the like that we can do server-side as a quicker band aid style fix for run 1. After that, we'll figure out what we want to do for difficulty on run 2 (and any other runs that we do in the future, of course).
BlackSheep101 wrote: Yes, they will surely counter the "strategy" of just getting lucky by giving Galactus Jean Grey's Maybe when they do that they'll forget they only have three slots for powers and will overwrite one of the others, completely neutering him.
IceIX wrote: GurlBYE wrote: And if the difficulty is correct, any reason the rewards are, what they are? Care to expand on that? because I don't. bye, losers ! /leave .
GurlBYE wrote: And if the difficulty is correct, any reason the rewards are, what they are?
Philly79 wrote: Wow up to page 27 already, not a surprise but wow.... After sifting through the various threads, and this one, the overall consensus is that no one had fun. I personally reached the legendary token as well as 2 other members of my alliance and we were in round 8, not enough time to complete it although one of our sister alliances managed to do it (still waiting for their red Cyc covers though 9 hours after the event ended...strange), none of us had "fun" reaching these goals, simply bogged through it to help alliance rank and gain what rewards we could, including the atrocity of gaining 40iso or a crit boost for your efforts....still. not. fun.
JVReal wrote: Alliances finished for the sake of their alliance mates. Alliances stopped playing for the sake of their alliance mates. (mostly) Nobody played this event for fun.