Information about Galactus Event
Comments
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slidecage wrote:a lot less tokens this time
The '2nd stage of Ultron' is equivalent to the alliance rewards here, so tokens are a wash there.
The individual nodes/Galactus clears likely award the same amount.
Each round last time had one as progression (I think), so that's 8 then vs 3 now.
So 5 less tokens than Ultron, two of which are offset by the presence of the 3* cover and legendary token.
Given anniversaries generally have way better odds, I think we're doing pretty good with rewards for the event.0 -
GrumpySmurf1002 wrote:slidecage wrote:a lot less tokens this time
The '2nd stage of Ultron' is equivalent to the alliance rewards here, so tokens are a wash there.
The individual nodes/Galactus clears likely award the same amount.
Each round last time had one as progression (I think), so that's 8 then vs 3 now.
So 5 less tokens than Ultron, two of which are offset by the presence of the 3* cover and legendary token.
Given anniversaries generally have way better odds, I think we're doing pretty good with rewards for the event.
bad thing is if it locks down after stage 8 many will not get all rewards..if its anything like ultron i be very lucky to get 500k before it locks down0 -
They fixed Ultron so it doesn't lock down in round 8 anymore so I'd be shocked if this one does.0
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CrookedKnight wrote:They fixed Ultron so it doesn't lock down in round 8 anymore so I'd be shocked if this one does.
think they would have to leave it open i think all the health only = around 17 million meaning only 15 would get last reward if it closed if that0 -
I guess we forgot to ask the question if the weekly boosted list would apply to the galactus event. that would have been a good piece of info before I poured 126K into hb. that's just frustrating. blegh.0
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anniversary tokens have a higher chance to draw 4 stars but can still draw all characters?
I am more interested in tokens that can only give a part of all characters, e.g. 30 different heroes. Because currently, regardless of the token, usually you end up with a cover you already have or don't have a slot for, so that you have to sell it, makes the tokens a bit useless.0 -
Heres a question did they ever answer
are the stages fix or ranked.. Meaning someone who has a max out team of 94 fighting the same groups someone with max 166 or better.. at least last time with bots it was easier0 -
Bag-Man isn't among the powered up characters. Poor guy just can't catch a break...0
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Are the alliance totals cumulative, or total per round?
I.e round 8 you need to score 5 million that round or 5 million over the entire event.0 -
SnagglePuss wrote:Are the alliance totals cumulative, or total per round?
I.e round 8 you need to score 5 million that round or 5 million over the entire event.
you have to score that number for every round.. so you beat round 7. Start round 8 at 0 pts. i think you need to score like 16 to 17 million to beat all stages
at least he know their health per round. Too bad for those starting an hour or two late your going to be missing the first 2 rounds easy0 -
Do non-Galactus nodes count toward individual progression or just the health you knock off of Galactus?0
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stochasticism wrote:Do non-Galactus nodes count toward individual progression or just the health you knock off of Galactus?
They count towards individual progression (minimally so), don't count towards Galactus other than unlocking him so you can whack again.0 -
Thanks, couldn't remember.0
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Did they post Galactus's health per round anywhere, or are we in standard "Guess the Rules of Our New Event!" mode?0
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Yes, in the event preview in-game in the alliance rewards section.0
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stochasticism wrote:Yes, in the event preview in-game in the alliance rewards section.
Sorry not his total health, his health per clear. (Screen shot in event tab has him at 80k per battle at some point, but assume it's way lower before that)0 -
GrumpySmurf1002 wrote:stochasticism wrote:Yes, in the event preview in-game in the alliance rewards section.
Sorry not his total health, his health per clear. (Screen shot in event tab has him at 80k per battle at some point, but assume it's way lower before that)
No, I haven't seen that detailed. This shows him at around 80k while this, from a presumably earlier round, shows him around 30k.0 -
aesthetocyst wrote:GrumpySmurf1002 wrote:Did they post Galactus's health per round anywhere, or are we in standard "Guess the Rules of Our New Event!" mode?
Yes, check event rewards, scroll down to alliance rewards.
16,885,000 total points.
If all players make max progression, that's 25,000,000pts (20 x 1.25M)
Event should be uncapped (only the first run of Ultron was capped), so big scorers should be able to keep plugging away and easily make up for any shortfall.
3.5 days to make it... or 11 rounds (84hrs / 8hrs). An alliance can take 1100 shots at Galactus (11 rounds x 20players x 5 attempts/round). Average 15,350 per shot at Galactus and you win all the alliance rewards. Based on past experience, that's really low, very achievable. Good luck!
Interestingly, the alliance rewards list implies that the awards are earned when the alliance reduces Galactus health to 0. On Ultron events, reducing him to 0 unlocked a separate battle each player had to play to get the reward. One less hoop to jump through?
Assuming it unlocks when a round is completed again, it should be 18 rounds, but even so, yeah that looks ok as far as completion goes.0 -
Chief270 wrote:Malcrof wrote:The issue with is simple.. the team destruction is a 3rd ability, so black is not his strongest color... just the one he needs to fire his ability.. Chances are you will be stealing the wrong color.
GSBW's 3rd ability is purple and it is her strongest color.0 -
I'm hoping that if alliances are able to complete the first run of the event relatively pain free, they don't run to the difficulty dial and turn it to 11 this time. The person in charge of scoring should have a big "NO TOUCHING" sign placed on the proverbial knobs.
If it's too easy, let it be too easy for the anniversary and wait until the next time you roll out the event to change scoring. Keep the same variables for multiple events so that you can actually tell what's actually happening instead of what appears to be doable.0
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