Information about Galactus Event
Comments
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Would really like to know if nodes not refreshing after a round clear is intended or a server problem. I used all 6 of my clears on rounds 1 & 2. It sucks sitting on the sideline while my alliance mates rack up massive points...0
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Technically it does seem like jumping in quickly is actually not the best strategy. Of course, it doesn't matter now because everyone was going to jump in already did.
But yeah, the strongest teams should have waited until after round 2 at least to jump in. But now you'll know for next time.
Also, you're much more likely to hit the personal progression goals by playing during the later stages. (They're also harder, though.)
The way the event is set up, each person can only do 5 attacks MAXIMUM every 8 hours (assuming the essential nodes all unlock every 8 hours) with one extra attack to start off, or if you miss 8 straight hours. (The main node resets after each battle, the essentials reset after X time.) Subtract one from this for each essential you're missing. No idea if these will change as the event goes on or not, but I'm guessing yes based on the 14 powered up characters. Note, however, that all Wolverines count for the "Wolverine" node, so there are really only 8 individuals powered up, only one of whom (Jean) is a 4* (not sure if Kamala counts for the Ms. Marvel node or not - if so, that's only 7). If Iceman and the new Cyclops count, that's 10 (or 9), with 2 more possible 4*s.
All that to say: each individual's contribution is capped, and having as many alliance members attack each 8 hours as possible is the best strategy. However, the REALLY nice thing is that you can attack at ANY TIME during those 8 hours. That's pretty awesome, since you're not limited to a narrow window.0 -
I'd rather only be capped to "this is too hard for my roster now". Not waiting for everyone else in my alliance to have to play to progress us to a point where I feel like it's worth it for me to attack. As it stands right now I blew all my attacks on rounds 1 & 2. Which were cake walks for max boosted xforce...0
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i mean this is just plain stupid to have the nods locked for 8 hours why didnt you run another PVE along the side of this.. So i get to play 5 nodes every 8 hours and nothing else to do since there is no season running.. Good way to get a major player based to just leave and find something else0
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slidecage wrote:i mean this is just plain stupid to have the nods locked for 8 hours why didnt you run another PVE along the side of this.. So i get to play 5 nodes every 8 hours and nothing else to do since there is no season running.. Good way to get a major player based to just leave and find something else
Anniversary Season starts in 4.5 hours0 -
SmashAdam4 wrote:
Anniversary Season starts in 4.5 hours
where do you see that not on my screens just black vortex then again maybe season dont pop until the first event starts forgot about that..0 -
Black Vortex has the "Anniversary" season tag on it. The season starts when its first event does.0
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CrookedKnight wrote:Black Vortex has the "Anniversary" season tag on it. The season starts when its first event does.0
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slidecage wrote:i mean this is just plain stupid to have the nods locked for 8 hours why didnt you run another PVE along the side of this.. So i get to play 5 nodes every 8 hours and nothing else to do since there is no season running.. Good way to get a major player based to just leave and find something else
For we stay locked even if your alliance kills Galactus that sucks.0 -
so this entire event last 3 days and 12 hours, but only the first 3-4 hours of the event were interesting because now they are already too high level and galactus does his super power with 1 million damage? Or what are we supposed to do in the next 3 days ?0
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Frasaria wrote:so this entire event last 3 days and 12 hours, but only the first 3-4 hours of the event were interesting because now they are already too high level and galactus does his super power with 1 million damage? Or what are we supposed to do in the next 3 days ?
go find a better game to play and forget all about this one0 -
Can someone tell me if the side nods lock down for 8 hours then why are their 4 items to win.. You get all new teams on the 8 hour reset0
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spatenfloot wrote:Did anyone test venom's devour skill yet?
Can't survive long enough to get any decent AP let alone 6 web tiles out and AP for devour0 -
Yeah, who ever decided to double Galactus' AP gain off cosmic tiles is the worst.
I mean, Im normally super apologist about this games flaws, but c'mon, that last minute update ruined this.0 -
Some info regarding the new Anniversary "Season"tile. Once you beat the loaner node, Your main Galactus pin will unlock, but will not give you any more points. Tested by a couple of us already, but it did give me an iso reward! It will also reset your Main pin's timer back to 8h.0
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Haetron wrote:Yeah, who ever decided to double Galactus' AP gain off cosmic tiles is the worst.
I mean, Im normally super apologist about this games flaws, but c'mon, that last minute update ruined this.
I went into the first round thinking "Okay, this is managable but I can see how at higher HP he's get tricky".
Then I had to leave the game for a bit and my alliance got up to round 4. Tried again and...twice he killed me in three turns.
I cannot believe this was playtested. At least Ultron would take 8 moves for the bomb to drop unless you matched below it. Galactus can take you down literally in 3 moves. This makes it luck based and hoping for a good board full of matches and that he doesn't put his countdown timers in the corner or in an unmatchable place...which he usually does.
Also the timers have sped up. So we have a combination of faster countdown timers, more cosmic tiles created from them and more AP gained from each tile. At this rate by the Cyclops section it's going to end up with 1 turn countdowns that create 5 cosmics worth 6AP each.0 -
OJSP wrote:I tried this, but it didn't work (neither unlocking the pin or resetting the timer) .. on iOS.
Interesting, we started with everything on cooldown, did season node,and got an unlocked Galactus main node. I'll note that the first time I noticed it, I tabbed over to Line to ask my alliance, and when I tabbed back Galactus was locked again. Second test I stayed in game, and it worked as above. On Android.0 -
shurak wrote:Actually it is quite disappointing that they get our ideas on fighting it and make changes to invalidate them. The way it's going they could save themselves a lot of time by designing very simple boss with just one passive skill - do nothing for 10 turns then auto-win.0
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Now that we're past the first few rounds, it's insanely brutal. Round 3 and 4, my team is straight up getting killed by turn 5. Unless I get some very lucky cascades, then it's maybe turn 7.
Out of all my goes, three of them I didn't even get to fire an ability. Bleh.0 -
Ludaa wrote:
Interesting, we started with everything on cooldown, did season node,and got an unlocked Galactus main node. I'll note that the first time I noticed it, I tabbed over to Line to ask my alliance, and when I tabbed back Galactus was locked again. Second test I stayed in game, and it worked as above. On Android.
I noticed that mine was unlocked too, didn't know why.
I got a couple more kicks at G out of it, but it seems to have stopped working for me after two free unlocks.0
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