Agreed, I had to switch him out when climbing in predator and prey. You basically have to heal him after every battle now otherwise he will be downed on the second battle. It used to be, you can bring him along with just 1/3 health and he will heal up when you're done. Luckily, I have the boosted 4* for the events (which are good). Hate to see what it's like without him when the boosted 4* are sub par.
So the thing that really annoys me about this character change is the fact that it is entirely based upon data analysis instead of thinking about how the game is played. The real reason this character showed up in so many teams is because it's the only character that passively true heals every turn in the game.
To anyone below 5* tier the nerf doesn't look too bad. But in the 5* context that's quite rough. In particular his heal + his low health makes him pretty weak these days.
I may need someone to talk me off of the ledge of selling him. I have OML at 3/3/5 lvl 405, but I'm also sitting with 12 covers on BSSM and 11 on Widow. I know RNG will most likely kill me, but so is this scaling in PvP at the moment. Really debating leveling OML to 411 and selling for the 5 covers as crazy as it sounds.
He's bad they need to fix red asap by removing self dmg or Give back some heal to yellow. Black needs some dmg back as well