IceIX wrote: Buret0 wrote: FYI: The game currently crashes if you use OML's active Red "Finish the Fight". I guess that's one way to finish the fight... Confirmed. It actually only crashes if you just have Black and Red. Works properly when you have Yellow as well. Will be fixed soon.
Buret0 wrote: FYI: The game currently crashes if you use OML's active Red "Finish the Fight". I guess that's one way to finish the fight...
SirLanik wrote: IceIX wrote: Buret0 wrote: FYI: The game currently crashes if you use OML's active Red "Finish the Fight". I guess that's one way to finish the fight... Confirmed. It actually only crashes if you just have Black and Red. Works properly when you have Yellow as well. Will be fixed soon. Sadly, this is still not fixed, and it's also not listed as a fix happening in the upcoming R86 patch. Incredibly disappointing to have gone to the trouble of getting the new 5* character, only for him to be virtually unusable due to me having the "bad" luck of only opening black and red covers so far.
Raffoon wrote: So at what point does Logan become usable? And at what point is he comparable with a 4*? It seems like you kind of need 1 of each cover because his abilities all synergize with each other. At what point do the increased hp, stats, and scaling of a 5* start to really come into play? 5-6 covers with a full ISO investment to max available level? More? Just curious if anyone has any experience to share now that his covers have been available for a while. Obviously, leveling him up is a massive investment of ISO, so knowing when it's worth it to level him seems like it would be useful.
notamutant wrote: Raffoon wrote: So at what point does Logan become usable? And at what point is he comparable with a 4*? It seems like you kind of need 1 of each cover because his abilities all synergize with each other. At what point do the increased hp, stats, and scaling of a 5* start to really come into play? 5-6 covers with a full ISO investment to max available level? More? Just curious if anyone has any experience to share now that his covers have been available for a while. Obviously, leveling him up is a massive investment of ISO, so knowing when it's worth it to level him seems like it would be useful. Watch my video for a general idea. https://www.youtube.com/watch?v=phehPMlitxE Overall, I would say he starts becoming useful around 6 covers.
dkffiv wrote: ... For a usable oml I'd say at least 1 black, 1 yellow (more preferred) and red (as much as you can get).
dkffiv wrote: My sandbox ended up at 355, I was originally planning 553 but to be honest I think I like 355. Been smashing pve with OML SS and either rhulk or x23 (third really doesn't matter, rhulk works well due to purple into green triggering oml red). *also had some sandbox vs sandbox simulator 5* battles, ss oml vs ss oml 355 still seemed fine. The red strike tiles help a lot and the passive healing is nice. I only cast black if I had enough yellow to transform and even when I had enough I wouldnt always use it immediately (end turn thing sucks). When I did transform I usually had enough red and yellow saved to start spamming that (whereas black would be low since I just drained it to transform). For a usable oml I'd say at least 1 black, 1 yellow (more preferred) and red (as much as you can get).
Phaserhawk wrote: dkffiv wrote: My sandbox ended up at 355, I was originally planning 553 but to be honest I think I like 355. Been smashing pve with OML SS and either rhulk or x23 (third really doesn't matter, rhulk works well due to purple into green triggering oml red). *also had some sandbox vs sandbox simulator 5* battles, ss oml vs ss oml 355 still seemed fine. The red strike tiles help a lot and the passive healing is nice. I only cast black if I had enough yellow to transform and even when I had enough I wouldnt always use it immediately (end turn thing sucks). When I did transform I usually had enough red and yellow saved to start spamming that (whereas black would be low since I just drained it to transform). For a usable oml I'd say at least 1 black, 1 yellow (more preferred) and red (as much as you can get). At 0 covers I can't comment much. But OML builds are all dependent on the use and team comp. After transforming 5 yellow seems good but pre transform its fine at 3. Red is good at 3 but better at 5 pre. But post 5 red is better albeit overkill. The big reason to go 5 red is to get the 60% trigger for bonus dmg instead of 40% but the damage on any level is enough to one shot all 4*'s. IMO pre transformed OML 3/5/5 or 5/3/5 are the stronger builds. Post transform. I would say 5/5/3 or 5/4/4. In the end you can't go wrong so I would just play as they fall.
mjh wrote: Why haven't OML's wiki levels been updated? We should at least have them complete to Level 350. I am trying to find out at what level he gets 25k and 30k hp
Leugenesmiff wrote: I just got my second OML cover. I now have two red. I haven't leveled him up at all and was wondering if anyone could tell me what his red power would increase to if I did level him up to his current max of 285. Right now it makes him lose 621 health and creates 2 strength 78 strike tiles. Also, would leveling him up cause me to have a large jump in opponent difficulty in either PVE or PVP? Thanks
HxiiiK wrote: Quick question, how does one see OML's skillset AFTER the claws come out on the cover screen? I can't find a way and I really just want to know how much damage he does at his current level/cover etc.