brisashi wrote: Changing the title of this topic really alters the message players are trying to send to the devs.
IceIX wrote: brisashi wrote: Changing the title of this topic really alters the message players are trying to send to the devs. Not really. We've got people reading these threads regardless of what they're named.
scottee wrote: I only read a couple pages. But I'm hopeful these 4* boss battles will teach players how to play better. This game really hasn't had a real boss battle before. Beat a boss in a older Puzzle Quest game and you'll understand better.
CybrGamr wrote: scottee wrote: I only read a couple pages. But I'm hopeful these 4* boss battles will teach players how to play better. This game really hasn't had a real boss battle before. Beat a boss in a older Puzzle Quest game and you'll understand better. I really wish this was true - but it's not. I can spend the entire match trying to deny my opponent (Cyclops) red, yellow and black, but he will ultimately match 3 pink and run a cascade into those colors he needs no matter what I do. I have 12 maxed out *** and I still get hammered everytime I play normal PvP matches because the CPU comes up with a ridiculous amount of cascades vs the 1 or 2 I get - this happens to me CONSTANTLY. If I am going to beat Cyclops I will need a serious amount of luck with my 5/1/2 110 XFW. I am over 500 days played and I have spent a few hundred dollars on this game. The DDQ was a great idea implemented in a way that a solid 2* roster can begin to acquire 3* characters. It has been a slow grind but at least it has been relatively doable. I feel like every day I have a chance at some ISO and a cover that I need - I am progressing. 4* progression is non-existent. As I said, I have 12 maxed 3* characters and yet I have little chance at 1000 in PvP - last night I climbed to 750 the Women PvP only to find that underneath I got attacked 4 times. The last 250 will be a fight that I refuse to waste my time trying to climb. It will require shields which ultimately means money spent. I have supported this game enough over the last 2 years. This new model for 4* will NOT allow decent three star rosters to progress into 4* in any way shape or form. It will force the user base to buy more healthpacks as we waste our time trying to beat opponents we can't beat. The only improvement the company has added that helped the players was DDQ - the rest have all been driven by the money it can generate - after a couple hundred dollars spent, I would like to think I have done my part and could expect a little more help to progress into 4* territory.
ShionSinX wrote: Even devs recognized that a 4* needs 8-10 covers to be better than a maxed 3*. Why not just put a 166 instead of a 270?
DFiPL wrote: IceIX wrote: brisashi wrote: Changing the title of this topic really alters the message players are trying to send to the devs. Not really. We've got people reading these threads regardless of what they're named. Lol no. It also obfuscates where the tinykitty you posted 5 hours ago when you come back to read replies. Pull the other one. It's got bells on it.
aesthetocyst wrote: Cousin Simpson wrote: How much damage does Optic Blast do here? My 143 XFW (4/1/4) gets one-shotted, and I'm trying to scratch out more ISO to level him up more. 6856. Black is 9181 + 3892. Have fun!
Cousin Simpson wrote: How much damage does Optic Blast do here? My 143 XFW (4/1/4) gets one-shotted, and I'm trying to scratch out more ISO to level him up more.
Der_Lex wrote: DFiPL wrote: IceIX wrote: brisashi wrote: Changing the title of this topic really alters the message players are trying to send to the devs. Not really. We've got people reading these threads regardless of what they're named. Lol no. It also obfuscates where the tinykitty you posted 5 hours ago when you come back to read replies. Pull the other one. It's got bells on it. If you're not going to take a dev's word for it that they're actually reading your posts on here, what's the point in posting at all?