elwhiteninja wrote: Its galactus we already have the event coming the colors are not much like his uniform but they make sense for the game.
IceIX wrote: ThatOneGuyjp189512 wrote: why does 4 black give out 3k in strike tiles but 5 black only does 2600? Oddness with the level scalar at current. It may very well change by the time anyone gets the character leveled that high, but right now, any level buff to the 5* will throw that 5th cover ability higher than the equivalent 4 cover ability. So to avoid having an ability hyperscale at 5 covers, it's a little lower damage-wise with the advantage that 4 tiles are harder to pop than 3.
ThatOneGuyjp189512 wrote: why does 4 black give out 3k in strike tiles but 5 black only does 2600?
Quebbster wrote: ShionSinX wrote: Then it comes down to either wolverine (who we are expecting) or phoenix (we do not expect but could also fit the powers). You may not be expecting Phoenix but I am. Or hoping, at least.
ShionSinX wrote: Then it comes down to either wolverine (who we are expecting) or phoenix (we do not expect but could also fit the powers).
Ozark Boatswain wrote: IceIX wrote: ThatOneGuyjp189512 wrote: why does 4 black give out 3k in strike tiles but 5 black only does 2600? Oddness with the level scalar at current. It may very well change by the time anyone gets the character leveled that high, but right now, any level buff to the 5* will throw that 5th cover ability higher than the equivalent 4 cover ability. So to avoid having an ability hyperscale at 5 covers, it's a little lower damage-wise with the advantage that 4 tiles are harder to pop than 3. It does less at the base level too -- 777 vs. 648. I'm not sure that having an extra tile is really an advantage since there are abilities like Daredevil's purple and Ock's passive that are better when the enemy has more special tiles.
Polares wrote: 17k+ for 7AP?!?!?!
Polares wrote: Wow I have just seen the numbers for the abilities and this one is MASSIVE. 17k+ for 7AP?!?!?! Yeah he/she has to change form first but it is spectacular, she can kill SS with just one attack! (And of course any other 4). And 25k for 8 AP if you hurt her a little bit
simonsez wrote: Polares wrote: 17k+ for 7AP?!?!?! Isn't it 37k damage?
ShionSinX wrote: simonsez wrote: Polares wrote: 17k+ for 7AP?!?!?! Isn't it 37k damage? 17k base plus extra damage up to 37k. But I would build it 355, so: - Up to 25k full effect - up to 7k AoE (and up to 3k heal) - 8.8 (3.6k self) passively or up to 26k if thereshold achieved
ShionSinX wrote: Problem is the amount of ap it needs to cast double black for 37k. It's 16 black plus 12 yellow banked. I'd rather play using both passives. Yeah you can accelerate black easily with IF but yellow... Can only think of KP and Lthor for that.
ShionSinX wrote: And I really dislike the "end turn" mechanic.
Gowaderacer wrote: ShionSinX wrote: And I really dislike the "end turn" mechanic. Squirrel Girl's yellow can be useful in certain situations since as of right now she is the only one with a turn ending move that doesn't shake the board but in general it is pretty ****.
ShionSinX wrote: Gowaderacer wrote: ShionSinX wrote: And I really dislike the "end turn" mechanic. Squirrel Girl's yellow can be useful in certain situations since as of right now she is the only one with a turn ending move that doesn't shake the board but in general it is pretty ****. Even Hood can make cascades that create criticals and we don't get an extra turn off it.
Dev note 2: We're well aware of the base Red passive having strong synergy with characters like Devil Dinosaur and Star-Lord. The ability as written may well not make it to Live in the same form.