Pylgrim wrote: Look. Most characters have a comparatively 'bad" ability. One that you automatically know to put only 3 covers in. X-Force's is now green. That might feel weird after previously being his best, but you just adapt. Black is his best now (and one of the best abilities in the game) and Yellow is second best. Forget about green, there are like 10 better green skills that now get their time to shine.
Dauthi wrote: I am pretty pleased with XForce. I wouldn't even say his green is bad, it is mediocre. The problem is everyone is comparing it to his previous green which was at least top tier, probably OP. His black hits like a truck now, and his yellow is so much better.
WolfmanX25 wrote: All things said, he is definitely weaker than he was before, but the claims that he is now useless are definitely exagerrated.
Pylgrim wrote: Have you actually used it? Yes it lost the secondary traits, but if you think 7-10k damage for 11 AP plus board shake is not ridiculous, I don't know what to tell you.
Phaserhawk wrote: For 100 ISO you can play 5x 10% G/B damage boost so now you do 3K and SS does almost 10K, I have a feeling this came into play.
simonsez wrote: Phaserhawk wrote: For 100 ISO you can play 5x 10% G/B damage boost so now you do 3K and SS does almost 10K, I have a feeling this came into play. This is the second time you've said this, so now I'm forced to assume you're serious. Since when do devs scale ability damage under the assumption someone will be max boosting? I can answer. Never. So why on earth would they start now, and why for THIS ability?Never mind the fact that the power boosts apply to MATCH DAMAGE and not ability damage. So can we please go back to the conventional wisdom that this nerf was yet another overreach, and stop trying to contrive reasons why it might not actually suck?
GrumpySmurf1002 wrote: Best replacement for XForce is XForce. I'll be more apt to rotate him out now, but don't see why I'll stop using him.
Phaserhawk wrote: Cyclops 10 AP does 4283 dmg and destroys a row thus causing cascades, not to mention a skill that feeds his red similar to ss feeding x-force and a massive black dmg skill. Essentially Cyclops is X-Force. They have similar red/green's they have similar dmg blacks, the difference is their yellow. X-Force's was for some dmg but mainly heal, Cyclops is for acceleration of his primary which SS did for X-Force. So tell me why a 3* is a better dmg dealer than a 4* it just doesn't make sense unless they were trying to account for something else.
Phaserhawk wrote: simonsez wrote: Phaserhawk wrote: For 100 ISO you can play 5x 10% G/B damage boost so now you do 3K and SS does almost 10K, I have a feeling this came into play. This is the second time you've said this, so now I'm forced to assume you're serious. Since when do devs scale ability damage under the assumption someone will be max boosting? I can answer. Never. So why on earth would they start now, and why for THIS ability?Never mind the fact that the power boosts apply to MATCH DAMAGE and not ability damage. So can we please go back to the conventional wisdom that this nerf was yet another overreach, and stop trying to contrive reasons why it might not actually suck? I think it's because it's the only way I can get this to make sense in my head. SS stinks it doesn't do anything to AP, they could have made it similar to Kingpin and just had it destroy 5 or 8 or whatever as well as the damage. X-Force makes no sense to decrease the damage that much unless they were afraid of boosting because here's where I have a problem Cyclops 10 AP does 4283 dmg and destroys a row thus causing cascades, not to mention a skill that feeds his red similar to ss feeding x-force and a massive black dmg skill. Essentially Cyclops is X-Force. They have similar red/green's they have similar dmg blacks, the difference is their yellow. X-Force's was for some dmg but mainly heal, Cyclops is for acceleration of his primary which SS did for X-Force. So tell me why a 3* is a better dmg dealer than a 4* it just doesn't make sense unless they were trying to account for something else.