BassMuffinFIve wrote: I actually really like 4/4/5 for her.
Straycat wrote: BassMuffinFIve wrote: I actually really like 4/4/5 for her. Good call. Get most out of the abilities while sacrificing some tile strength. Also keeps green at the stronger damage without tile conversion using blue then green once each. Might go 3/5/5 for all goon pve, but probably stick 4/4/5
4 in blue does absolutely nothing.
Straycat wrote: 4 in blue does absolutely nothing. It allows it to lock countdown tiles. 3 in blue only does attack strike or protect
ErikPeter wrote: A couple things: Her old build was at odds with itself, you'd always try to place the locked tiles NEXT TO tiles you wanted to get rid of, then if RNG failed you (popping the other 3 force bubbles, e.g.) you'd be stuck with them anyways. It was dumb and slow and counterproductive. So, it's great that they streamlined her build and focused on fun. Also, great that she is able to put out actual damage again in the age of power creep x40. Her yellow can now be used over and over again, creating multiple invisibility tiles all targeting her. Very nice. War Machine counters her directly and they both fight over blue/green. Fun.
Polares wrote: So If I understand it correctly, if there are more than 4 bubbles there is no max limit now. So, If there are 10, it will do 12450? And also curious that if you just have 4 bubbles you do less damage than with 3 (4*1250=5k vs 8299). Green encourages you to fire at 3 or less and then wait to fire it again until you have 6+ bubbles in the board. Blue strikes are nice, 540 in strikes for 8 AP is decent. At long last, her yellow is at least as good as other invisibility powers. All in all she is much much better than before. Same mechanics but quite improved. I don't know how useful she will be, but when buffed she looks quite strong. PS: It is a lot of AP but Green+Blue+Green is really deadly now.
Nikita-K wrote: For a defensive player like me this rework is a fail. Her invisibility is only a nice gimmick since her defense was reduced to meaninglessness. Her blue isn't targeting any more and heavily depending on enemy special tiles. Swapping defense for offense on higher cost seems OK but also not improved. Her green at last is mostly dealing less damage than before and doesn't cause any cascades any more. It's also still depending on her blue and less reliable because of reduced difference in AP cost. Nevertheless it's an improvement because of damage anytime at reduced cost but I don't like it.