**** Invisible Woman (Classic) ****

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Comments

  • Phaserhawk wrote:
    4/4/5--means gaining an extra 84 protect on two yellow tiles but giving up 40 protect on the blue one and not being able to lock any tile that's not protect, attack or strike, and at the rate new tiles are coming out, and the fact they are stripping other characters abilties of destroying tiles other than those three makes her unique, to me 3/5/5 is the way to go.

    The only other option IMO would be 5/5/3 which is the total defensive route because you don't plan on using her green due to having a better one or not wanting to destroy the locked tiles.

    What about 5/3/5? you gain the full defensive power of yellow and get the full dmg off of green but you locked tiles are pretty much only used to trigger green(or maybe protect a countdown by placing a bunch of locked tiles around it) I think that this might be the best build if you plan on playing her in pvp. For PVE I would agree that 3/5/5 is best.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    Phaserhawk wrote:
    4/4/5--means gaining an extra 84 protect on two yellow tiles but giving up 40 protect on the blue one and not being able to lock any tile that's not protect, attack or strike, and at the rate new tiles are coming out, and the fact they are stripping other characters abilties of destroying tiles other than those three makes her unique, to me 3/5/5 is the way to go.

    The only other option IMO would be 5/5/3 which is the total defensive route because you don't plan on using her green due to having a better one or not wanting to destroy the locked tiles.

    What about 5/3/5? you gain the full defensive power of yellow and get the full dmg off of green but you locked tiles are pretty much only used to trigger green(or maybe protect a countdown by placing a bunch of locked tiles around it) I think that this might be the best build if you plan on playing her in pvp. For PVE I would agree that 3/5/5 is best.

    Forgot about that, yes that would be a decent PvP build, but not sure how much more 5 yellow gets you over 3, not to mention when you are sitting across from an XForce that is about to heal, or a Captain America about to have a tile returned that you can lock that out for the time being
  • 5 in yellow has more protect value, but costs 2ap more.
    5 in blue can knock out any 4 special tiles in the game at 2ap less.

    In practical use, you'll be using both yellow and blue in matches. Either one is strong enough to nullify match damage. It also makes her a more flexible team member. Between the two, I'd rather have the added utility of overwriting tiles at 5 blue than additional protect strength that won't be realized except against powers and high strike tile producers.
  • Killjoy00
    Killjoy00 Posts: 41 Just Dropped In
    I have her at 3/5/2. I've been sitting on a pile of HP for a while. Think it is worth it to level up her green to 5 if I still would keep her at level 166?
  • notamutant
    notamutant Posts: 855 Critical Contributor
    Killjoy00 wrote:
    I have her at 3/5/2. I've been sitting on a pile of HP for a while. Think it is worth it to level up her green to 5 if I still would keep her at level 166?

    No, she isn't good enough for HP. The computer doesn't play her well because of the bubbles needing to be placed.
  • notamutant wrote:
    Killjoy00 wrote:
    I have her at 3/5/2. I've been sitting on a pile of HP for a while. Think it is worth it to level up her green to 5 if I still would keep her at level 166?

    No, she isn't good enough for HP. The computer doesn't play her well because of the bubbles needing to be placed.

    Eh. Now that blue costs less than green the AI should be able to play her marginally decent. What matters is the damage she can do in your hands. 6k damage for FFC isn't bad, and it doesn't actually matter where the bubbles are, just that they exist. Plus invisibility is super annoying, especially if you invis your Hood.

    I dunno that I would buy green covers for her, but I do know she's a lot better this time around than she was.
  • donietsche
    donietsche Posts: 279 Mover and Shaker
    Personally, I opted for 3-5-5, and I'm really happy with the choice.

    I'm not using the blue-green combo a lot (usually I'm pairing her with another green user), but having it as a last resort nuke is nice (and the damage is decent).

    In PVE - and specifically, in the Ultron event - she can be really useful.

    The only other build I'd go for is 5-5-3.
  • Killjoy00
    Killjoy00 Posts: 41 Just Dropped In
    Ok - I think I will wait and see if I get any more random covers for her before investing. Thanks all!
  • I currently have mine at 5/2/4 - I could buy a couple covers to 5/3/5 - this seems an OK build for PvP but as others have said - the utility from 5 in blue seems too great
  • Talahamut
    Talahamut Posts: 231 Tile Toppler
    fickle wrote:
    I currently have mine at 5/2/4 - I could buy a couple covers to 5/3/5 - this seems an OK build for PvP but as others have said - the utility from 5 in blue seems too great

    I wouldn't buy covers for IW either. She may be better than she was before, but she's still not a dominant character worth paying that much hp for.
  • Marc_Spector
    Marc_Spector Posts: 628 Critical Contributor
    5 yellow vs 5 green aside, I would argue that 5 blue should be essential in any build for her, as it's only at 5 blue that you can bubble any tile type -- including countdowns, invis tiles (other IW or ProfX), Ultron's drop tiles, or other new mechanics that may be introduced in the future. The amount of moves that can affect or overwrite ANY tile are fairly rare, and will presumably stay that way for awhile.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    5 yellow vs 5 green aside, I would argue that 5 blue should be essential in any build for her, as it's only at 5 blue that you can bubble any tile type -- including countdowns, invis tiles (other IW or ProfX), Ultron's drop tiles, or other new mechanics that may be introduced in the future. The amount of moves that can affect or overwrite ANY tile are fairly rare, and will presumably stay that way for awhile.
    The problem I have is that if you're using the bubbles to lock those enemy tiles, you're hamstrung from using green until the character that placed it is dead. I'm not sure if it doesn't make more sense to put a bubble next to it and use green to blow it up.
  • Marc_Spector
    Marc_Spector Posts: 628 Critical Contributor
    simonsez wrote:
    The problem I have is that if you're using the bubbles to lock those enemy tiles, you're hamstrung from using green until the character that placed it is dead. I'm not sure if it doesn't make more sense to put a bubble next to it and use green to blow it up.

    I do that too, actually! I like the interplay between blue/green that way, and that they allow for different playstyles situationally. If green is ready to go, then it's absolutely more worth it to place the blue beside and blow 'em up. But if I have 7 blue and barely any green (or, would be using a better green), then I'll lock them down.
  • dkffiv
    dkffiv Posts: 1,039 Chairperson of the Boards
    As is her green has poor synergy and she's still a pretty terrible character but now at least she can tank. Green should be tweaked so that it unlocks friendly bubbled tiles / destroys basic&enemy bubbled tiles + the 8 surrounding. Barring that just unlock the bubble and destroy the 9 tiles. Would make it much easier to contain and then later dismantle enemy specials.
  • I began MPQ recently and I luckily got yellow invisible woman. In PVE when there is only enemy that can't match tile, she is invicible woman. In Enemy of the State there was wave with black skull tile that regenerate health, it was so long to finish but she stay invisible and untouchable unless you match the invisible tile yourself.
  • Having played a few games against invisible woman with the wrong team, I think that she's a pretty good defensive character. I went up against her with the wrong team (BP, She-Hulk, Beast vs IW, Beast, LCap) - got on the wrong end of Cap's red, then found myself conceding the match after BP was taken out. I just couldnt collect the colours I needed because they were all locked.

    I dont think the bubble placement matters that much - the AI may randomly place them, but half the time it's going to lock the colours you need, and at 7AP the board can be locked down very quickly.

    Once she gets force bubbles and defensive tiles down, you suddenly find yourself unable to get the AP matches that you need to fire off your skills. She's not a fast damage dealer, but being able to slow a match down to a crawl is surely useful in defence - and she has enough HP to be a nuisance to lots of teams.
  • DrNitroman
    DrNitroman Posts: 966 Critical Contributor
    I tried a team with 250 IW / 166 Loki / 137 Psyloke in shield sim for a few fights.

    I used yellow invisibility ability pretty often which led to high resistance of the whole team (through protect tiles) and made Loki invulnerable almost all the time. On the other hand, I rarely used green ability (force field crush) because I didn't harvest green AP quickly enough. Overall, I felt that while this team was strong in defence it lacks some punch and the fights were a bit boring. IW has really a high health but as the fights last longer she also take many hits.

    Maybe I was just unlucky with green AP collection. It's probably a good thing to have Loki to increase the odd to harvest green AP. However, swapping tiles with purple ability unlocked many of my bubble tile, use with caution!

    Maybe Kamala could fit in with her green generation ability but mine is too undercovered. I was also thinking at Luke Cage to add some punch but there will be conflict for the yellow abilities. Or Captain Marvel icon_question.gif I don't know her well, but her yellow ability is a passive... yep she could be my next attempt... (and if she proves her value she might gain some levels icon_mrgreen.gif )
  • donietsche
    donietsche Posts: 279 Mover and Shaker
    Honestly, I don't think she is PVP material, even after her buff. And it looks like this is (still) the general consensus.

    In PVE she can shine, but especially on defense she is ugly (due to the fact that AI can't use her decently; it will waste both blue and green, making her completely harmless).

    Yes... defense doesn't matter and whatnot (but players' psychology does; if people perceive her as an easy target, you'll see a significant rise in attacks), but given that even on attack she will somewhat slow down your match, I don't see any reason why she should be put in your "a" or even "b" team (considering the opportunity cost to max her).

    Don't get me wrong: I really like her powers now, they add a strategic layer to the game, and I think that she is an awesome PVE specialist (as Ultron's event proved); but I wouldn't lose my sleep over synergies with other characters in PVP.
  • DrNitroman
    DrNitroman Posts: 966 Critical Contributor
    donietsche wrote:
    Don't get me wrong: I really like her powers now, they add a strategic layer to the game, and I think that she is an awesome PVE specialist (as Ultron's event proved); but I wouldn't lose my sleep over synergies with other characters in PVP.
    I tend to agree with you, she is best suited for PvE than for PvP.
    Anyways, even for PvE, I need to test her, to know how her abilities works and to know the best synergies with other characters.
    Shield Sim was just a way to test her in a game mode with limited risks icon_e_wink.gif

    By the way, Cpt Marvel appears to be an interesting choice
  • I fought a boosted-to-350 one this morning in PVP. She's annoying, but I wouldn't call her dangerous by any stretch of the imagination. She does slow down fights, though, so I could see using her on defense as a scarecrow against shield-hoppers needing quick matches.