**** Invisible Woman (Classic) ****
Comments
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The act as if you removed the tile from the board. The tile in general is just considered basic. Countdowns wont tick. Special tiles wont have an effect.0
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OnesOwnGrief wrote:The act as if you removed the tile from the board. The tile in general is just considered basic. Countdowns wont tick. Special tiles wont have an effect.
Do locked tiles still count towards Hood's minimum for or Blade's minimum for or Daken's minimum for ?0 -
tanis3303 wrote:blah blah blah... don't really have another use for my iso ...blah blah blah
Ummm...Your Kamala Khan is only level 100, soft cap her to 153, she's good.0 -
Lerysh wrote:OnesOwnGrief wrote:The act as if you removed the tile from the board. The tile in general is just considered basic. Countdowns wont tick. Special tiles wont have an effect.
Do locked tiles still count towards Hood's minimum for or Blade's minimum for or Daken's minimum for ?
Edit: Yeah, you can choke out Daken with locked tiles. I'm gonna assume it will work the same for Blade which means they are considered Blank Tiles until popped. Probably reason why they don't give AP when popped either.
Edit 2: Also, if you lock Cages or Iron Fists protect/attack tile, it will just create another the following turn. You can guess what that can lead to if you strategically locked your own tile to either protect it from an AI match or to spam it. Also, Redwing shenanigans.0 -
bubble-locked-web tile ftw0
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It shuts down everything about that tile...effectively making it 'blank'. No specialty tile benefits, no CD ticking, no AP gained from including it in a tile match.
The worst thing about this is that thematically she CAN'T protect your allied tiles. You'd think that putting a bubble around an allied strike tile would keep it going but nope.
It's a shame really, her and Xavier could have become best friends.
1) Cast IW Yellow to generate invis tile/protect tiles and trigger Xaver's yellow passive for attack/strike tiles.
2) Cast Xaviers Purple for another invis tile.
3) Cast IW's blue and place bubbles on both invis tiles, the attack tile and the strike tile.
4) Have Xavier match anything and just win the match in about 10 turns or so. Good game0 -
So I tried my 5/2/1 IW and I can't believe it but I actually enjoy using her! Her yellow & blue together can block incoming damage and reduce them to 1 easily. I find myself wanting to lock special tiles, so I feel like I want to upgrade blue.
Being able to fire yellow quicker + green doesn't end the turn anymore really makes a big difference. You can do something like using her blue to lock all tiles around invisible tile, then use her green to deal damage, and quickly cast another Grant Invisibility. She's going to be pretty annoying on defence, especially if you leave her last and you don't have an AOE attack. Spamming yellow also block your opponent from using those tiles (probably good against Black Panther)
She might not be the best, but I think she's much more fun to play than before. Perhaps we can use her blue strategically to force enemy to make a match that we want, possibly activating DD's red trap or something.
One thing I noticed with her Grant Invisibility is that, I could manage to make two of my team members invisible. Is this a bug or is this how it's supposed to work? I did it by activating her yellow one more time when one member had lower health that the one that was already invisible.0 -
That's my main problem with her. She invis the weakest member on your team, not herself. As it's cheaper now it might be a strength but ai always matches yellow while prof x's purple tile often gets left alone. Main difference between them is she has an active attack while x depends on buffing tiles.
I am however looking forward to playtesting her more, she's been on the shelf for a looooooong time now0 -
himatako wrote:From Quicksilver's thread, it appears that her Green doesn't work with Quicksilver's lock tiles. This makes her Blue + Green is the only way to make her combo works.
I wish they would make her breaking more than 3 Force Bubbles for 12 green AP though or keep the cost at 9AP. I mean, for 9 greenAP + 7 blue AP, she'd deal as much damage as what pre-nerfed X-Force used to do for only 8 green AP, no?0 -
Arith wrote:That's my main problem with her. She invis the weakest member on your team, not herself. As it's cheaper now it might be a strength but ai always matches yellow while prof x's purple tile often gets left alone. Main difference between them is she has an active attack while x depends on buffing tiles.
I am however looking forward to playtesting her more, she's been on the shelf for a looooooong time now0 -
wymtime wrote:Arith wrote:That's my main problem with her. She invis the weakest member on your team, not herself. As it's cheaper now it might be a strength but ai always matches yellow while prof x's purple tile often gets left alone. Main difference between them is she has an active attack while x depends on buffing tiles.
I am however looking forward to playtesting her more, she's been on the shelf for a looooooong time now
True, thing is prof x gets very, very nasty to deal with in a long game and might be better to lvl in the long run. I am, however, a Sue fan and been waiting for a chance to use her (stopped at 170)
I'm gonna test her a bit, find a fun team to go with her and definately lvl her.
She's tactically fun to play but needs a tile buffer for her def skills to become truly scary.
IW/prof x/any dps with cheap ap power just might be awesome.0 -
so can I actually use my 3/3/1 invisible woman who can go to level 152 now? What's the verdict?0
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wymtime wrote:Arith wrote:That's my main problem with her. She invis the weakest member on your team, not herself. As it's cheaper now it might be a strength but ai always matches yellow while prof x's purple tile often gets left alone. Main difference between them is she has an active attack while x depends on buffing tiles.
I am however looking forward to playtesting her more, she's been on the shelf for a looooooong time now0 -
fmftint wrote:wymtime wrote:Arith wrote:That's my main problem with her. She invis the weakest member on your team, not herself. As it's cheaper now it might be a strength but ai always matches yellow while prof x's purple tile often gets left alone. Main difference between them is she has an active attack while x depends on buffing tiles.
I am however looking forward to playtesting her more, she's been on the shelf for a looooooong time now0 -
I don't think The Hood should even be considered part of any 'best' team because first, he's pretty overpowered to begin with and second, in a situation where he's broken enough to create a problem all this means is you bring your own The Hood too. So for example Thor (3*) + IW + The Hood, if this team really works, will be matched up against ??? + ??? + The Hood. Then you're basically asking is Thor + IW the best duo in the game, and that seems like a very dubious claim. Sure, Thor is strong and so is IW, but I see no particular synergy there. You'll likely use Invisibility over Thunder Strike, or even some silliness like Thunder Strike into a Force Bubble Crush on an empty board for zero damage which is one of the few Thunder Strike combos that can't decide the game. Note that had you Thunder Strike into Call the Storm that could be done with just Thor himself.0
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Phantron wrote:I don't think The Hood should even be considered part of any 'best' team because first, he's pretty overpowered to begin with and second, in a situation where he's broken enough to create a problem all this means is you bring your own The Hood too. So for example Thor (3*) + IW + The Hood, if this team really works, will be matched up against ??? + ??? + The Hood. Then you're basically asking is Thor + IW the best duo in the game, and that seems like a very dubious claim. Sure, Thor is strong and so is IW, but I see no particular synergy there. You'll likely use Invisibility over Thunder Strike, or even some silliness like Thunder Strike into a Force Bubble Crush on an empty board for zero damage which is one of the few Thunder Strike combos that can't decide the game. Note that had you Thunder Strike into Call the Storm that could be done with just Thor himself.0
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She isn't terrible. I kind of like her even though she is neither fun nor powerful. Right now I bring her in, keep invis on the buffed char in pvp (they will be low on HP) and just cycle the third character for damage. Her blue/green combo usually knocks a single target down and can be relied on to fire off once per match. Between blue and invis, she takes very little damage and once the buffed char gets below 5k health, they're almost always invis'd. Keeps climbing going without sucking up all my health packs.
Matches go at an ok speed, but i don't need speed in the first two days of play. it's jut not very balls to the walls. The idea is to rush blue and yellow. Once those are on the board, then just focus on damage with my other chars.0 -
Now that she's Bag-less, when can I start using her? I have her at 3/3/1 and she can go up to Level 152. Usable? Unusable?0
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Personally I would recommend strongly against leveling her. Just keep adding to her covers but keep her at 166 or lower. Leveling a four star is the fastest way to screw yourself in PvE0
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