** Hawkeye (Modern) **

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Comments

  • Actually I am so tempted to make hia purple and ditch his blue.. i didn't realized it was speed shot activating when the enemy dies suddenly while playtesting him icon_e_biggrin.gif though maybe I'd purposely keep him low leveled so he can hide behind others, and rely on strike tiles to amplify his damage.. He ia actually fun now icon_e_biggrin.gif
  • yogi_
    yogi_ Posts: 1,236 Chairperson of the Boards
    Similar to this thread, can anyone tell what a fully covered and levelled 2* Hawkeye is selling for at the moment?

    If it's a similar sort of rate and given the covers are (gradually) available, is anyone considering selling him?
  • jojeda654
    jojeda654 Posts: 1,162 Chairperson of the Boards
    yogi_ wrote:
    Similar to this thread, can anyone tell what a fully covered and levelled 2* Hawkeye is selling for at the moment?

    If it's a similar sort of rate and given the covers are (gradually) available, is anyone considering selling him?

    I gotchu!
    0Bm9u8Cl.png
  • yogi_
    yogi_ Posts: 1,236 Chairperson of the Boards
    jojeda654 wrote:
    yogi_ wrote:
    Similar to this thread, can anyone tell what a fully covered and levelled 2* Hawkeye is selling for at the moment?

    If it's a similar sort of rate and given the covers are (gradually) available, is anyone considering selling him?

    I gotchu!

    You pull through once again... icon_e_biggrin.gif

    Similar situation to Daken now, I guess. Loss of 34765 ISO for a gain of 550 HP.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    From the description, 3/5/5 made the most sense. From play testing him, I'm now leaning toward 4/4/5 or 5/3/5 instead.

    5 purple is a must, IMO. Except for bad boards, w/ MMags feeding it, Speedshot drops at least 7576 worth of potential damage out there. It needs to be launched quickly to avoid too much lost opportunity.

    His red damage maxes at 4, so that seems to make the most sense. Being able to place the tile plus the much larger purple nuke makes the extra turn for his red somewhat trivial. Not to mention you rarely get to exactly 10 red, and once you're at 11+, Magnetic Flux is more appealing, because SpeedShot likely already killed one of the opponents anyway.

    So it basically comes down to whether the extra damage at 4 red outweighs the extra stun turn. I don't know what the damage difference is with maxed 3 vs maxed 4 in red, so I'm not sure what the right answer is.
  • yogi_
    yogi_ Posts: 1,236 Chairperson of the Boards
    What's the suggestion irrespective of whether or not 2*Mags is on your team or not?
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    yogi_ wrote:
    What's the suggestion irrespective of whether or not 2*Mags is on your team or not?

    5/4/4 maximizes all his abilities, only losing countdown turns for red/purple, which can be managed. Without Mags (or GSBW), that gives you the most flexibility, but I really don't know why you'd use him without Mags at the 2* level.
  • wymtime
    wymtime Posts: 3,760 Chairperson of the Boards
    yogi_ wrote:
    What's the suggestion irrespective of whether or not 2*Mags is on your team or not?

    If you are in 2* land I would recomend. If you are in 3* land or are far into a transition and you don't have him not really worth it as ISO will be better used other places.
    If you have him on your roster already I would recomend 3,5,5. The red countdown is just too slow at level 4 and blue is a nice stun but in a fast damage game I would rather have more fire power. I would recomend him with someone who can create critical tiles MMN, GSBW or have him be the 3rd wheel on a strike tile team to maximize the damage. I also like the fact that the speed shot animation is really fast. I was using him in the simulator and speed shot when off and killed Hulk. I did not know if 3 went off or 2 becuase it went so fast!!!
  • 5/4/4 maximizes all his abilities, only losing countdown turns for red/purple, which can be managed. Without Mags (or GSBW), that gives you the most flexibility, but I really don't know why you'd use him without Mags at the 2* level.

    I'm thinking less using him at 2* level and more using him in heroics and PVEs where he's boosted. In those cases, especially heroics, he's not necessarily likely to have MNMags along for the ride.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    Ben Grimm wrote:
    5/4/4 maximizes all his abilities, only losing countdown turns for red/purple, which can be managed. Without Mags (or GSBW), that gives you the most flexibility, but I really don't know why you'd use him without Mags at the 2* level.

    I'm thinking less using him at 2* level and more using him in heroics and PVEs where he's boosted. In those cases, especially heroics, he's not necessarily likely to have MNMags along for the ride.

    I forget that 3* players have to slum it in the Heroics.
  • falsep77
    falsep77 Posts: 35
    edited September 2014
    I like it. I had been using him paired with mags anyway. Still kinda squishy.... But I can't complain one bit.
  • falsep77 wrote:
    Wait

    So what you're telling me is outside of squshyness, Hawkeye, Modern Magneto and Modern Storm are the cheapest team on the game right now.

    I had my team wiped out by high level goons, only thing left on field was <100hp lvl50 MNM and against him goons with total hp of over 15k.
    He still won. Painfully slowly, using Pink to clear countdowns with 4s matches, using expensive Red as only real damage etc. He is most powerful character in 2* against them. Storm speeds things up giving you Blue outlet. Hawkeye serves same role, speeding the solitaire even more. So yeah, all 3 are prolly most powerful PvE team in game (for 2* at least) provided you can can grab Pink at start.
  • hhmm, after hearing what some of you guys said. maybe 3/5/5 is a cool build too, along with 4/5/4. As blue skill does no damage and purely support. Maybe leaving it at 3 CD is good ? But apart from MN Mag and Hood, i don't really know who else to go with him. Definitely a Green user i guess. As for def, i wonder how the AI will play badly of him. His purple will kind of never trigger.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    Hannybal wrote:
    hhmm, after hearing what some of you guys said. maybe 3/5/5 is a cool build too, along with 4/5/4. As blue skill does no damage and purely support. Maybe leaving it at 3 CD is good ? But apart from MN Mag and Hood, i don't really know who else to go with him. Definitely a Green user i guess. As for def, i wonder how the AI will play badly of him. His purple will kind of never trigger.

    The AI is the king of match 5's, I think he would play very well on defense. The build of 3/5/5 or 4/5/4 is a bit of a toss up. But in pure 2* land with the addition of a Daken blue, you have OBW, Daken, Captain America, Storm all who have a better blue so I would be inclined to 3/5/5. Daken also when casting Chemical Reaction does change 2 blue to green, so you do have a slightly higher chance of getting a match 5.

    This is for 2* lineups only. The best ways to trigger Purple on Hawkeye are
    ================================================================
    1.)Magneto (Marvel Now) --Polarity Shift
    2.)Thor (Marvel Now) --Thunder Strike
    3.)Storm (Classic) -- Lightning Storm
    4.)Daken (DA) / Human Torch (Johnny Storm) -- Chemical Reaction/Fireball
    5.)Bullseye -- Murderous Aim
    6.)Captain America (Modern) --all skills since you can place tile
    7.)Hawkeye himself because he can place tiles.

    As you can see there are a few different ways to trigger this, obviously Mags is the best as it's guarenteed, the next likely is Thor because you usually get some 5 chains, especially if there is a fair amount of green on the board. Storm can just create massive cascade so your chances are high. Daken and Torchling both change or destroy 2 tiles increasing the chance. Bullseye's might actually be the best outside of Mags (MN) because essentially it's old C.Mags blue except you have 2 crits to place. Cap is even more likely than Bullseye with yellow but it's very very expensive.

    Unlimited AP it would go Mags/Cap/Bullseye/Thor/Storm/Hawkeye/Daken or Torchling
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    Phaserhawk wrote:
    Hannybal wrote:
    hhmm, after hearing what some of you guys said. maybe 3/5/5 is a cool build too, along with 4/5/4. As blue skill does no damage and purely support. Maybe leaving it at 3 CD is good ? But apart from MN Mag and Hood, i don't really know who else to go with him. Definitely a Green user i guess. As for def, i wonder how the AI will play badly of him. His purple will kind of never trigger.

    The AI is the king of match 5's, I think he would play very well on defense. The build of 3/5/5 or 4/5/4 is a bit of a toss up. But in pure 2* land with the addition of a Daken blue, you have OBW, Daken, Captain America, Storm all who have a better blue so I would be inclined to 3/5/5. Daken also when casting Chemical Reaction does change 2 blue to green, so you do have a slightly higher chance of getting a match 5.

    This is for 2* lineups only. The best ways to trigger Purple on Hawkeye are
    ================================================================
    1.)Magneto (Marvel Now) --Polarity Shift
    2.)Thor (Marvel Now) --Thunder Strike
    3.)Storm (Classic) -- Lightning Storm
    4.)Daken (DA) / Human Torch (Johnny Storm) -- Chemical Reaction/Fireball
    5.)Bullseye -- Murderous Aim
    6.)Captain America (Modern) --all skills since you can place tile
    7.)Hawkeye himself because he can place tiles.

    As you can see there are a few different ways to trigger this, obviously Mags is the best as it's guarenteed, the next likely is Thor because you usually get some 5 chains, especially if there is a fair amount of green on the board. Storm can just create massive cascade so your chances are high. Daken and Torchling both change or destroy 2 tiles increasing the chance. Bullseye's might actually be the best outside of Mags (MN) because essentially it's old C.Mags blue except you have 2 crits to place. Cap is even more likely than Bullseye with yellow but it's very very expensive.

    Unlimited AP it would go Mags/Cap/Bullseye/Thor/Storm/Hawkeye/Daken or Torchling

    Murderous Aim doesn't trigger Speedshot. (I launched in Simulator, no dice). The wording is "when you match 5 or more tiles," not when you create a critical. It should say "match 5 or more of the same color," but that's nitpicking.

    Hawkeye only overwrites an existing tile, he doesn't create a new blue/red tile, so he doesn't trigger it either.

    And I don't agree that 5 in red is a necessity. He's actually pretty well balanced, in that all builds are viable (though I think 5/5/3 stinks as an option)
  • When you use him with mMags, careful that you leave plenty of purple for speed shot.
  • flnn1 wrote:
    eidehua wrote:
    Just saw the AI do a T-shape match 5 (against a hawkeye team in pvp). I'm pretty sure there was not a match 4 nearby, but I wasn't paying close attention really (too shocked at a T match). If this is confirmed, I suppose it makes AI hawkeye a bit better (and I guess any enemy team now they don't skip non-line match 5's)
    My guess is the AI made that T-match because it also has a match-4 in it (so it actually is a 6-match), meaning one "line" of the T has 3 tiles and the other "line" has 4 tiles. A move like that will clear the row/column along the 4-match while simultaneously generating a critical tile as well. I've seen the AI do that on some rare occasions.
    I suppose it is possible that there's some special AI rule to take the L or T match-5 specific to modern Hawkeye, but I think it's unlikely.
    Phaserhawk wrote:
    The AI is the king of match 5's, I think he would play very well on defense. The build of 3/5/5 or 4/5/4 is a bit of a toss up. But in pure 2* land with the addition of a Daken blue, you have OBW, Daken, Captain America, Storm all who have a better blue so I would be inclined to 3/5/5. Daken also when casting Chemical Reaction does change 2 blue to green, so you do have a slightly higher chance of getting a match 5.

    Can anyone confirm the AI picking a match 5 over a 4 with Hawkeye? I have yet to see this, and am guessing a 6 as well. Overall this is a nerf defensively due to lesser damage (assuming maxed). The AI is still too stupid to place the tile properly; still looks random.
  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    After running Hawkeye with Thor and Hulk in the Colossus event, I'm rather liking him.

    He stays in back most of the time and tosses up Quickshot counters every time I get a match 5. Thor and Hulk take all the damage, so long as I'm not tempted by Blue or Purple.
  • Extensively tested him in PvE. Seems to work well, though I feel his blue power is a lot weaker (I mean, it can be crippling for the enemy, but it's far too unreliable IMHO). Red is much he same, it seems. Purple is really good if you manage to trigger it.
  • rixmith
    rixmith Posts: 707 Critical Contributor
    Hannybal wrote:
    hhmm, after hearing what some of you guys said. maybe 3/5/5 is a cool build too, along with 4/5/4. As blue skill does no damage and purely support. Maybe leaving it at 3 CD is good ? But apart from MN Mag and Hood, i don't really know who else to go with him. Definitely a Green user i guess. As for def, i wonder how the AI will play badly of him. His purple will kind of never trigger.

    I was just up against a Hawkeye in PvP and his purple triggered against me. And, boy, did that ever suck! Luckily he wasn't a level 5 in purple so the countdowns were 3 turns instead of 2, so I managed to remove one of them. But after being on the receiving end of that I'm going to respec to 5/3/5.