atomzed wrote: Kelbris wrote: FINALLY, there's a power that rewards me for being able to play 3 moves ahead. Hawkeye/Hulk/Thor was the most fun I've had in a while. I forget which PvE Hawkeye was buffed in, but it was great. Having a countdown on EVERY purple really screwed with mooks. I'm totally on board for a 3* "Lazy" Hawkeye (or whatever gross looking amalgam the forum will dub him with; let's hope for Cockeye). 2* just doesn't have enough HP to be viable with my 166's. I need speed shot. Give it to me. Great job on that, devs. Agree, SS is a great passive. Whenever I faced a 2* team with him in it, I would target him first. Cos the AI is great at getting match 5, and it hurts when the SS activated
Kelbris wrote: FINALLY, there's a power that rewards me for being able to play 3 moves ahead. Hawkeye/Hulk/Thor was the most fun I've had in a while. I forget which PvE Hawkeye was buffed in, but it was great. Having a countdown on EVERY purple really screwed with mooks. I'm totally on board for a 3* "Lazy" Hawkeye (or whatever gross looking amalgam the forum will dub him with; let's hope for Cockeye). 2* just doesn't have enough HP to be viable with my 166's. I need speed shot. Give it to me. Great job on that, devs.
IReallyHatePVP wrote: Avoid is a tumor in comparison to the awesomeness that is Speed Shot. The old move will not be missed.
Nivrax wrote: I've been playing a bit around and I hate to say it but... he isn't that good with Stormneto unless you're in Balance of Power. In fact, he is a trap character, you think he is helping you while he wipes you on node you should win. Crazy? Let me explain. His strength depends on what difficulty node you are attempting. Nodes at level 100 and less? He hardly helps, Storm wipes them easily. Nodes at 200-300 where single special ends character? His Speedshots won't be doing that much and may hurt you. Nodes between them? Perfect... but is that worth a slot and Iso? Wait, but how he is not helpful on those super duper high nodes? He doesn't generate AP from . That's it. Why is that problem? Well, when attempting those high-high nodes, goons in them tends to have tinykitty of health. In first Root and Groot event, last nodes had combined 50-60k of hp to chew through. Maggia nodes aren't much better. When you're dealing with fatties, a guy sitting in the back going *pew pew* doesn't help much, but more importantly, he takes some of Purple out of board. On games where consistency is key. You need every , , to keep shaking that board. You just made 8k damage with 2 Speedshots? Nice job. But he still have another 8k health to go. His CD is about to go off. And you are missing to clear/stun him now. Here goes your 3 health packs. With Stormneto I would rather use oBW if there is any generators in there (+ bonus damage on matches) or any character with usable / . BP is fun as he covers both. 2* Marvel could work, even w/o levels, for extra stun and last-ditch effort for cascade. Even Yelena/Moonstone, two Bagladies, may use their blacks later in match for finish it faster. And I'm sure some partially covered 3*+ would work too, 1 XForce have its merits. Now one exception to this is when you have Villain+2 Goons node that are all high level. Because villains usually have less health than fatty goons, it might be worthwhile speedshotting villain down to prevent them from getting move after stun expires. Is that alone worth his cost? I'm not sure... And I'm changing my view on build. If you use him with Magneto, you want 3 /5 5/ . Magneto Red is too damn good, while his Blue is terrible. You want Storm to use Blue, but in case you can't use her or she goes down, you need a better Blue outlet. If you aren't using Hawkeye with Magneto... why are you using Hawkeye in first place? Oh, it's that super specific heroic with him as one of few available heroes? I don't think you should spec char based on such marginal cases.
daibar wrote: Despite his buff, Hawkeye is just too conditional. He's a support - support character. His other arrows are still too slow, and his best power drains Pink from the board, making pairings with MNMags or Mystique worse. If you happen to have a 5 on the board from the get go, Hawkeye destroying those Pink tiles makes sure you won't have enough for a Polarity Shift for at least 10 more turns. He is occasionally useful when boosted in PVE, but otherwise I find myself using other chars instead. With MNMags/CStorm, Thor or Ares tend to be more useful and more reliable. I'd rather use Iron Hammer than Hawkeye's Blue, as Iron Hammer can at least clear parts of the board and bring more Pink in.
Phaserhawk wrote: daibar wrote: Despite his buff, Hawkeye is just too conditional. He's a support - support character. His other arrows are still too slow, and his best power drains Pink from the board, making pairings with MNMags or Mystique worse. If you happen to have a 5 on the board from the get go, Hawkeye destroying those Pink tiles makes sure you won't have enough for a Polarity Shift for at least 10 more turns. He is occasionally useful when boosted in PVE, but otherwise I find myself using other chars instead. With MNMags/CStorm, Thor or Ares tend to be more useful and more reliable. I'd rather use Iron Hammer than Hawkeye's Blue, as Iron Hammer can at least clear parts of the board and bring more Pink in. I agree with him being slow. I would have like it had they also added initial damage, I mean in theory he's shooting you with an arrow, then the device goes off either stunning or damage the whole team. It would have been nice if red or blue did a few hundred dmage on use.
Amps00 wrote: Would be nice if Modern Hawkeye's Speed Shots carried over into the next wave of enemies on wave nodes like those in Enemy of the State. I had 7 Speed Shot tiles countdown but only one 1000 hp enemy left. One tile's effect downed him and 6 of the tiles were just voided as the turn ended and the next wave came in.