Vhailorx wrote: Colognoisseur wrote: One other thing to consider when taking into account Jean's ani-PX abilities is since all of her damage is AoE it gets through the invisibility tile, too. I also have to agree with this direction of making direct counters to powerful characters. In the post from Casey on the Demiurge page he says flat out this is their reaction to Prof X increasing in popularity in PvP. This is the way you deal with powerful characters instead of nerfing them. I hope this works because it will make things better in the long run. It will make this game much more interesting if you are in a PvP where you expect to see a lot of teams with a specific make-up and there is a a team which negates that advantage but yet is weak to a different strategy. It will again reward roster diversity if you are able to employ the right team for every different situation. I agree that strong counter-plays to popular characters is good for roster diversity. But Roster diversity is not really rewarded in this game's PVP format. Because your offensive team is also your defensive team, and because your old defensive team stays in place when you shield hop, building custom teams to take out particular opponents works great offensively. But custom teams tend not to be great all-around teams, so having a custom defensive team also invites attacks. And more attacks means that hops will have to be shorter and risks will be higher. Rock-paper-scissor design doesn't match well with a format that requires teams to simultaneously be fast on offense and intimidating on defense. Will be curious to see what effect she has on the meta in 4 months when some people have her playable. Also, is prof. X really dominant enough in PVP that he demands a counter? I kinda feel like he has settled into a nice niche of he's great on offense and can be great defensively, but little health and can be dealt with in most matches (he's the obw of 4*-land).
Colognoisseur wrote: One other thing to consider when taking into account Jean's ani-PX abilities is since all of her damage is AoE it gets through the invisibility tile, too. I also have to agree with this direction of making direct counters to powerful characters. In the post from Casey on the Demiurge page he says flat out this is their reaction to Prof X increasing in popularity in PvP. This is the way you deal with powerful characters instead of nerfing them. I hope this works because it will make things better in the long run. It will make this game much more interesting if you are in a PvP where you expect to see a lot of teams with a specific make-up and there is a a team which negates that advantage but yet is weak to a different strategy. It will again reward roster diversity if you are able to employ the right team for every different situation.
Malcrof wrote: Vhailorx wrote: Colognoisseur wrote: One other thing to consider when taking into account Jean's ani-PX abilities is since all of her damage is AoE it gets through the invisibility tile, too. I also have to agree with this direction of making direct counters to powerful characters. In the post from Casey on the Demiurge page he says flat out this is their reaction to Prof X increasing in popularity in PvP. This is the way you deal with powerful characters instead of nerfing them. I hope this works because it will make things better in the long run. It will make this game much more interesting if you are in a PvP where you expect to see a lot of teams with a specific make-up and there is a a team which negates that advantage but yet is weak to a different strategy. It will again reward roster diversity if you are able to employ the right team for every different situation. I agree that strong counter-plays to popular characters is good for roster diversity. But Roster diversity is not really rewarded in this game's PVP format. Because your offensive team is also your defensive team, and because your old defensive team stays in place when you shield hop, building custom teams to take out particular opponents works great offensively. But custom teams tend not to be great all-around teams, so having a custom defensive team also invites attacks. And more attacks means that hops will have to be shorter and risks will be higher. Rock-paper-scissor design doesn't match well with a format that requires teams to simultaneously be fast on offense and intimidating on defense. Will be curious to see what effect she has on the meta in 4 months when some people have her playable. Also, is prof. X really dominant enough in PVP that he demands a counter? I kinda feel like he has settled into a nice niche of he's great on offense and can be great defensively, but little health and can be dealt with in most matches (he's the obw of 4*-land). Well, we got a counter to repulsor punch with Things yellow.. so having a counter to PX was inevitable.. now how long until people have her viable... won't be in time for next season, so as a stop-gap, it is quite a ways away.
notamutant wrote: Can we start talking good teammates for her? So far, we have focused on her counter-abilities and as an individual character. I think she needs a single target high damage teammate, and/or a low AP teammate. At 10 and 12 AP for her two attack moves, you need someone to help out against low health targets with quick low damage, and high health targets with single target high damage.
moogles85 wrote: Sword user wrote: Holy cow! Those AoE damage numbers! Unless I'm mistaken, that's a new standard for damage per AP at close to 1200 damage per AP spent for purple! Purple Max Level - Jean telekinetically grabs her enemy’s weapons, suspending them in mid-air before flinging them back towards her foes in a hail of projectiles. Deals 3888 damage to the enemy team and converts up to 6 random enemy Strike, Protect or Attack tiles to basic tiles. Definitely the cheapest AoE dmg for the cost. Deadpool whales is 4k dmg for 14 AP. KK is 3.3k dmg for 12 AP. Jean Grey's Green at max level is better than KK too - for the same cost, it does more damage AND adds 4 attack/strike/protect tiles. But I guess that's what you get for a 4* at 270 instead of 3* at 166.
Sword user wrote: Holy cow! Those AoE damage numbers! Unless I'm mistaken, that's a new standard for damage per AP at close to 1200 damage per AP spent for purple!
Unreallystic wrote: I actually disagree with the approach of creating a counter as a way to counter. Plane Jane, Jean is a new 4*, its going to be a while before non-whales have her at a level that she can function as a counter point. As well, its only ONE person who is a counter. AP denial doesn't work against PX as he's 2/3 passives and his one special is low on the AP scale. Hulkbuster? Fistbuster? You can do a AP-denial team with one heavy hitter and not worry about it. During the Cyc event I used Hood/Loki/Cyc against a Fistbuster/KK team for googobs of points, and barely lost any health. You could do the same thing with a bunch of other combinations, whether it be using 'Thing', or AP-denial, or bringing your own heavy hitter like XF to the party. Creating a single person to shut down PX, one that will be as hard as they get - to get, isn't the same as a nerf. - Unreall
cyineedsn wrote: Side note, is anyone else afraid of the slog of a jg/loki/hood node? lol
simonsez wrote: Colognoisseur wrote: In the post from Casey on the Demiurge page he says flat out this is their reaction to Prof X increasing in popularity in PvP But is that even true? I'm still not seeing him much at all. If they're looking to counter what's popular in PvP, we're going to be seeing abilities like, "(PASSIVE) Damage from all Red AP attacks is reduced to 25%" or "Creates special tile. While it exists, damage from opponent's attack tiles is reflected back to opponent"
Colognoisseur wrote: In the post from Casey on the Demiurge page he says flat out this is their reaction to Prof X increasing in popularity in PvP
wymtime wrote: Overall at max level Jean can do significantly more damage than KK or Thor. She also has more health than both another plus.
SnowcaTT wrote: wymtime wrote: Overall at max level Jean can do significantly more damage than KK or Thor. She also has more health than both another plus. I've only gone back a couple of pages - doesn't the health bother anyone? I thought she would be on a health par with PX - telepaths that can protect themselves early, but die a bit easily. She has more health not only than the mentioned 3*'s, but more than 4*'s like X-force!
cyineedsn wrote: Tried her in the season test node, is it just me or is it immensely satisfying to use her purple to convert enemy countdown tiles into basic tiles... wow.
Buret0 wrote: Why are so many blue and yellow abilities passive?