Can 3* player hit PVP progressions?

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  • Salgy
    Salgy Posts: 254 Mover and Shaker
    raisinbman wrote:
    So first I should go ahead and admit I'm a little bit salty icon_e_sad.gif about failing Loki PVP, but this question has been brewing in my head ever since D3 said they'd make 4* more accessible:

    Can 3* players hit PVP Progressions? Namely, 1000 and 1300?

    It seems like the only people who can reliably get to 1000 in PVP are 4* players because they won't be attacked as easily

    Raisinbman - just wanted to you to update this... Noticed you in my top 10 for hood... 1160 final score... What did you do differently/better?!?

    * can't get the image to upload from my phone, but Here is the leaderboard
  • Salgy wrote:
    raisinbman wrote:
    So first I should go ahead and admit I'm a little bit salty icon_e_sad.gif about failing Loki PVP, but this question has been brewing in my head ever since D3 said they'd make 4* more accessible:

    Can 3* players hit PVP Progressions? Namely, 1000 and 1300?

    It seems like the only people who can reliably get to 1000 in PVP are 4* players because they won't be attacked as easily

    Raisinbman - just wanted to you to update this... Noticed you in my top 10 for hood... 1160 final score... What did you do differently/better?!?

    * can't get the image to upload from my phone, but Here is the leaderboard
    uhhh didn't think anyone actually cared. I've been on a "forced vacation" from the forums so I'll write about my PVP stuff when I get some free time and can remember what happened in the last 2-3 PVPs
  • Konman
    Konman Posts: 410 Mover and Shaker
    In the current PVP (Fist Bump), I can't get to the 1000 progression even. every potential battle was worth about 32-36 points, if I skipped enough, and while I was fighting, I'd lose over 50 points. I got just over 900, and then the points I could earn were out stripped by the points I would certainly lose, to the point where I eventually ran out of health packs and characters capable of winning. My IF isn't fully covered, so that didn't help, but it was more about being able to find matches worth enough to counteract the losses.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    I am having a huge issue in Fist Bump.. the bracket i am in, is dead. I am only at 525 and ranked #26.. can't find a single target, most of the ones above me are shielded, and being next in line means i have a huge KICK ME sign as i am probably worth the most points. 17 hours left.. 1k is out of the question in this one.. unless i beat on the same 3 people until they are worth 1 point.. why won't it show me anyone else?

    Staying unshielded, hoping to get hit some so i have more targets, and hoping people climb soon... heck, id be happy with the 650 token at this point.

    I will hit 1k at least once this season, i have to, my roster is decent, i have HP for shields.. at this point, i think my only issue is that i may be terrible at it.
  • dr tinykittylove
    dr tinykittylove Posts: 1,459 Chairperson of the Boards
    Malcrof wrote:
    I am having a huge issue in Fist Bump.. the bracket i am in, is dead. I am only at 525 and ranked #26.. can't find a single target, most of the ones above me are shielded, and being next in line means i have a huge KICK ME sign as i am probably worth the most points. 17 hours left.. 1k is out of the question in this one.. unless i beat on the same 3 people until they are worth 1 point.. why won't it show me anyone else?

    Staying unshielded, hoping to get hit some so i have more targets, and hoping people climb soon... heck, id be happy with the 650 token at this point.

    I will hit 1k at least once this season, i have to, my roster is decent, i have HP for shields.. at this point, i think my only issue is that i may be terrible at it.

    Which slice are you in? If you're trying to climb early, it might just be that no one else is bothering yet, especially with the current rewards. (I don't actually remember what they are, just glanced and decided I didn't need them at the start.)
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    Malcrof wrote:
    I am having a huge issue in Fist Bump.. the bracket i am in, is dead. I am only at 525 and ranked #26.. can't find a single target, most of the ones above me are shielded, and being next in line means i have a huge KICK ME sign as i am probably worth the most points. 17 hours left.. 1k is out of the question in this one.. unless i beat on the same 3 people until they are worth 1 point.. why won't it show me anyone else?

    Staying unshielded, hoping to get hit some so i have more targets, and hoping people climb soon... heck, id be happy with the 650 token at this point.

    I will hit 1k at least once this season, i have to, my roster is decent, i have HP for shields.. at this point, i think my only issue is that i may be terrible at it.

    Which slice are you in? If you're trying to climb early, it might just be that no one else is bothering yet, especially with the current rewards. (I don't actually remember what they are, just glanced and decided I didn't need them at the start.)

    Final slice, was in top 50 after seed teams, well over a day ago..
  • dr tinykittylove
    dr tinykittylove Posts: 1,459 Chairperson of the Boards
    Malcrof wrote:
    Final slice, was in top 50 after seed teams, well over a day ago..

    Stay unshielded yes. People will start climbing later, everyone wants to save hp. Don't worry about it. icon_e_smile.gif
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    If you are in slice 5 with more than 24 hours left, I wouldn't worry about a slow bracket just yet.

    I haven't had too much trouble finding viable target in slices 4/5 recently. And in fist bump I even found 70+ targets from 700-1000 which was really great (went from 570 to 1000 in one sitting without shielding or being hit at all).

    But we should keep an eye on this as the slicing technique and PvP scoring mechanism does make lower population slices vulnerable.
  • To me, ideally, one should not use more than a couple 3 and 8h shields to achieve 1k, if it comes to that. You should not have more than 700 with more than 22h left, because it's a waste of hp. Usually I use three shields, the first being as close as I can of 900 score. Then a couple fights between the shields and that's it. 1k with 3 or 4 fights between two shield after 900 is doable even if you happen to win less points than you were looking for.

    Again, climb to 500 or 600 beforehand and then when the time align you climb as high as you can and shield up, then make sure there are no gaps in between the shields. For example, if you plan to use a 8-3-8 do not put the first one before the 19th to end mark, so do not climb high before that.
  • Konman
    Konman Posts: 410 Mover and Shaker
    ShionSinX wrote:
    To me, ideally, one should not use more than a couple 3 and 8h shields to achieve 1k, if it comes to that. You should not have more than 700 with more than 22h left, because it's a waste of hp. Usually I use three shields, the first being as close as I can of 900 score. Then a couple fights between the shields and that's it. 1k with 3 or 4 fights between two shield after 900 is doable even if you happen to win less points than you were looking for.

    Again, climb to 500 or 600 beforehand and then when the time align you climb as high as you can and shield up, then make sure there are no gaps in between the shields. For example, if you plan to use a 8-3-8 do not put the first one before the 19th to end mark, so do not climb high before that.

    I tried doing pretty much exactly this. But when I got up to around 900 points, I wasn't able to find enough opponents with high enough point rewards to actually gain points to reach 1000. I would win one match for 30-some points, only to lose over 50 during the match. One step forward, two steps back, until I ran out of health packs. And then I said screw it.
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    Konman wrote:
    ShionSinX wrote:
    To me, ideally, one should not use more than a couple 3 and 8h shields to achieve 1k, if it comes to that. You should not have more than 700 with more than 22h left, because it's a waste of hp. Usually I use three shields, the first being as close as I can of 900 score. Then a couple fights between the shields and that's it. 1k with 3 or 4 fights between two shield after 900 is doable even if you happen to win less points than you were looking for.

    Again, climb to 500 or 600 beforehand and then when the time align you climb as high as you can and shield up, then make sure there are no gaps in between the shields. For example, if you plan to use a 8-3-8 do not put the first one before the 19th to end mark, so do not climb high before that.

    I tried doing pretty much exactly this. But when I got up to around 900 points, I wasn't able to find enough opponents with high enough point rewards to actually gain points to reach 1000. I would win one match for 30-some points, only to lose over 50 during the match. One step forward, two steps back, until I ran out of health packs. And then I said screw it.
    it is an art to judge how high you can push before shielding. recently with a maxed cage and fist I've been able to easily push into the 900s from hovering in the 600s where there were times last season, depending on the boosteds for the week, playing one extra game to try and make it to 850 ended up losing 80 pts from getting hit, and there have been some events were I struggled to hover even in the low 500s. it is all dependent on team make-up and its perceived strength or how easy it is to beat it. it has taken several seasons of hitting 1K here and there to learn all the nuances of the game at this level. unless you have a **** roster or the perfect 290/240/240 team, pushing from 600 to 1K is always a gamble that most don't take. bite off what you can comfortably, shield, then finish with a few hops. that is my plan when i go for it. don't try to just grind it till your out of health packs like pve event end. takes too long and eventually you'll be hit for pts. its all timing and speed. get your points and get yourself shielded before queues refresh with your new point value.
  • scottee
    scottee Posts: 1,610 Chairperson of the Boards
    Konman wrote:

    I tried doing pretty much exactly this. But when I got up to around 900 points, I wasn't able to find enough opponents with high enough point rewards to actually gain points to reach 1000. I would win one match for 30-some points, only to lose over 50 during the match. One step forward, two steps back, until I ran out of health packs. And then I said screw it.

    When you get as high as you can on the initial climb (sounds like around 900), throw up a shield. While shielded, cycle through nodes to look for high point targets. If none are there, close and app and come back later. Repeat until you get high point nodes. Then break shield and hit 1 or 2 of the high point nodes you saved, depending how fast your team is. Reshield. Repeat as necessary until you get the progression you want.

    If you get to the shield hop stage and you're losing points while shield hopping, you're either not waiting long enough between hops, your team is too slow, or you're just very unlucky.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    ShionSinX wrote:
    To me, ideally, one should not use more than a couple 3 and 8h shields to achieve 1k, if it comes to that. You should not have more than 700 with more than 22h left, because it's a waste of hp. Usually I use three shields, the first being as close as I can of 900 score. Then a couple fights between the shields and that's it. 1k with 3 or 4 fights between two shield after 900 is doable even if you happen to win less points than you were looking for.

    Again, climb to 500 or 600 beforehand and then when the time align you climb as high as you can and shield up, then make sure there are no gaps in between the shields. For example, if you plan to use a 8-3-8 do not put the first one before the 19th to end mark, so do not climb high before that.

    Depending on your roster, there a probably a few 4* covers that are worth multiple shields (i.e. getting key powers for key characters). But in general, if you want to hit 1k frequently, then doing it using more than 1 3 or 8 hour shield is a net negative HP move, and may not help players that are still facing a roster crunch.

    Once you have a deep 3* roster, getting 1k inexpensively becomes much more viable.

    Since the advent of regular weekly boosts, I have been able to get 1k with just 1 3 hour shield and a 3* roster (using this technique: climb to 600ish, wait, then rush to 900something, shield for an hour to line up 2 good matches, hop to 1k). I would emphasize that spending a few hundred or thousand iso on skipping for high point targets is worth it if the alternative is buying more shields and hopping more times. Scottee's advice is right on.

    Recently I got my imhb/if to a usable state, and that has made things easier. I think I can probably start climb to 1k without shielding at all, but I don't think most 3* rosters could do that regularly.
  • Yeah, so I'm still not sure about this 'hitting 1000 pts thing', but as I've been asked to expand on my progress, I will.

    And of course its always on stream if you're that curious about my processes.

    For every PVP, I enter right away, usually bracket 1 or 4 in order to have the oldest bracket I can find, and it makes climbing to 1,000 less of a gamble. I wait until a good amount of folks reach 800+ points(ideally 1,000) and then start my climb. If its a dangerous PVP, I will shield at 800, if not, I'll try to get 1,000. I judge the danger by the frequency and intensity of attacks against me. After that, it's just a matter of shieldhopping.

    Sticks and Stones - #2 at 1132 points. Got to 900 points with no trouble, kind of failed to shield hop to 1,000 and finally shield hopped to 1132. There wasn't enough time in the bracket to get a higher score, and scores were very low past 950+.

    Half Inch Hero - Got to around 800 points. Got to around 900 points and couldn't find anyone worth points. Tried to shield hop later to be met with plenty of attacks. But eventually got to 1,000. Was particularly tough tourney because powered up characters were SHEEP, at least on the 3* level.

    Lord of Thunder - Surprisingly had a hard time getting to 800 even though I was fielding max thor/luke cage. Was very low on time so just settled for a sub-800 score.

    Unholy Outlaw - shielded at 800. Got to 900~ then there was a lack of points. Got to 1,000, then 1160~ and shielded to secure top 25 so I could get Iron Fist green

    Fist Bump - probably one of my best performances and placements in a long, longggg time since I was able to field buffed cage/danny + Killer Kam. Got #2 at 1200~ points. There were ALOT of points available which put me alot closer to 1300 than normal.

    TLDR: Efficient characters who are buffed and high scorers really helped my advance.

    I think if high level seed opponents were implemented, it'd be less painful to shield hop during the less cutthroat, low score PVPs.
  • raisinbman wrote:
    Yeah, so I'm still not sure about this 'hitting 1000 pts thing', but as I've been asked to expand on my progress, I will.

    And of course its always on stream if you're that curious about my processes.

    For every PVP, I enter right away, usually bracket 1 or 4 in order to have the oldest bracket I can find, and it makes climbing to 1,000 less of a gamble. I wait until a good amount of folks reach 800+ points(ideally 1,000) and then start my climb. If its a dangerous PVP, I will shield at 800, if not, I'll try to get 1,000. I judge the danger by the frequency and intensity of attacks against me. After that, it's just a matter of shieldhopping.

    Sticks and Stones - #2 at 1132 points. Got to 900 points with no trouble, kind of failed to shield hop to 1,000 and finally shield hopped to 1132. There wasn't enough time in the bracket to get a higher score, and scores were very low past 950+.

    Half Inch Hero - Got to around 800 points. Got to around 900 points and couldn't find anyone worth points. Tried to shield hop later to be met with plenty of attacks. But eventually got to 1,000. Was particularly tough tourney because powered up characters were SHEEP, at least on the 3* level.

    Lord of Thunder - Surprisingly had a hard time getting to 800 even though I was fielding max thor/luke cage. Was very low on time so just settled for a sub-800 score.

    Unholy Outlaw - shielded at 800. Got to 900~ then there was a lack of points. Got to 1,000, then 1160~ and shielded to secure top 25 so I could get Iron Fist green

    Fist Bump - probably one of my best performances and placements in a long, longggg time since I was able to field buffed cage/danny + Killer Kam. Got #2 at 1200~ points. There were ALOT of points available which put me alot closer to 1300 than normal.

    TLDR: Efficient characters who are buffed and high scorers really helped my advance.

    I think if high level seed opponents were implemented, it'd be less painful to shield hop during the less cutthroat, low score PVPs.

    It's great to hear that you are hitting at least some progressions (no 1300s yet?) !

    Who's "danny"? EDIT: Oh, right, "Danny" Rand. Senior moment.

    You often mention these high-level seeds. Details of your vision? Ideas for such pop into my head ... like you hit a certain progression and a seed team with a higher score ... and a roster to match it ... is added to your queue, giving you a valuable target. I just don't see why the devs would implement them ... or why players would want them.

    Say I already have a good target ... and this seed overwrites them! I would not be happy.

    And 1 target is better than nothing, but it takes multiple good targets to reach the next rung. Just how generous is the system supposed to be? Just how completely should the existing meta be undermined/replaced?
    to secure 1300 instead of it being based on other players, never said devs would implement them, would help me get to 1300, nothing overwrites your matches except for defensive losses
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Then where would these seed teams appear, if not on the three nodes? If they appear on the nodes, as the early seed teams do, they'll potentially be overwriting whatever was on that node.
    As someone who just had to deal with skipping past dozens of single point targets in a dead shard, I don't think it'd be any great loss at all to have a 38 pt bot battle appear instead of one of those 4 pt battles. And before anyone complains that this would lead to unlimited grinding in PvP, simple solution: disable the bots once you're past 1300 pts.
  • acescracked
    acescracked Posts: 1,197 Chairperson of the Boards
    simonsez wrote:
    Then where would these seed teams appear, if not on the three nodes? If they appear on the nodes, as the early seed teams do, they'll potentially be overwriting whatever was on that node.
    As someone who just had to deal with skipping past dozens of single point targets in a dead shard, I don't think it'd be any great loss at all to have a 38 pt bot battle appear instead of one of those 4 pt battles. And before anyone complains that this would lead to unlimited grinding in PvP, simple solution: disable the bots once you're past 1300 pts.

    Why not just have 38 point seed teams from zero all the way to 1300 then?

    Nah, better solution. Get rid of all time slices for PvP and just have the end time rotate each PvP. No more dead shards because the entire player base in one big fun filled bucket!
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    I have come close a couple times now, almost did it in the cage PVP. Before i gave up, i made it to 919. Found a match worth 54, beat it, but took a while, lost 38 points when it was over, for a net of +16, so at 935, next match, a net win as well, now at 952.. found a 61 pt match, and for some reason.. this stupid match had a barren board for both teams.. you know, heart pounding going as fast as you can, used boosts as well.. what felt like 3 hours later (was actually about 6 or 7 minutes), i won.. held my breath, and the net was .... drumroll.... -211

    yah, still got my t100 to complete my psylocke (5/3/5 now), but seriously hating going for 1k.

    Check my previous posts, this is the 3rd time ive made it over 950, and my 3rd fail at making it to 1k.. i may just be bad at it.

    On the flip-side.. climbed from 1600 - 2000+ untouched in about 1/2 hour in the shield sim yesterday, got my carnage green, and sitting there unshielded overnight. only dropped down to 1800... people are welcome to claim those points.. done in shield sim, need to drop down into the 1500's or so, so i can use it to farm iso...
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Why not just have 38 point seed teams from zero all the way to 1300 then?
    Because they're not necessary? It's only when you get near the top of the leaderboard that the game no longer gives you any reasonable battles.

    But yes, I agree with you that I'd love to see PvP revert to one big shard again. It'd be best for everyone, except for the current alliances who rule a shard.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Let's say you're in one of those nasty gutter fights in which everyone is successfully keeping everyone else down. And then, miracle of miracles, you catch 2 lucky escapees who happen to unshield. That 3rd node is still nothing, but hey, at least you can make some progress. After a while, you go out and hit one of them and *DING* that puts you over the threshold to find a high seed ... which means you should still have 2 decent targets .... only you discover the seed overwrote your other worthwhile target. ARRRRRRGH.
    A couple things: I'm not sure what other folks may have had in mind, but my idea is that these should only come into play when there aren't any other live targets worth any points. So there'd be no superceding of any decent targets that are actually out there. And, there'd be no overwriting of nodes period; you'd find them when you skipped. They wouldn't just pop up by themselves.